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CoP progress Log.

Started by Kokojo, May 16, 2011, 08:41:47 pm

Kokojo

Started and finished Storm1, it's mid event and the end event.
Started and finished Storm2 and it's mid event.
Created new abilities for the recruitable units.
Fixed some text errors, made some new text.
Found a way to incorporate chest withouth any jumping sounds or graphics glitch, but this will take a long time to incorporate (just time consumming)

Got some new script and incorporated it. Welcome back Eternal(Under shackles) to the team.

Worked a LOT today.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x)

Minds ()
Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 2%
Balance issues : THE BATTLES ARE NOT EVEN TESTED GEEZ!
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Basicly, finished reimporting all sprites(!)(Yeah that was an issue...sigh)
And also I continued work on Storm 2 End.

I hope il be able to do a lot more once my job finishes calling me 6 days a week and when I am done moving out (this sunday)

I am not forgetting my promise to try to end Chapter 3 by this september
I keep leaving, I keep coming back. Boomerang boy.

Kagebunji

Kawkojo, do you have anything that needs to be done sprite-wise? Like EVTCHRs for example. It's been a loooong while since we talked about it, so if you have anything, hit me.
  • Modding version: Other/Unknown

Jumza

Kokojo, You're work is way under appreciated. Can't wait for ch.3!
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Kokojo

Finished Storm2end, added something to storm1event to make it better.
Started the battle rework topic.

Received a bit of new script. Welcome back Eternal into the team, where he is under heavy surveillance not to produce flowery text :P


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP

Minds ()
Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 5%
Balance issues : THE BATTLES ARE NOT EVEN TESTED GEEZ!
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Finnaly moved in with stable internet, should start back tomorrow... (damn that took a long time, so sorry :-( )
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Started the Mind event, ran into some minor trouble that still caused me time loss.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (x)


Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 5%
Balance issues : THE BATTLES ARE NOT EVEN TESTED GEEZ!
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Finished the Mind event, after adding way too much details.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP


Puppets ()
BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 5%
Balance issues : THE BATTLES ARE NOT EVEN TESTED GEEZ!
I keep leaving, I keep coming back. Boomerang boy.

Jumza

  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Kokojo

Linked and started the Puppets battle, including the 2 subevents.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP
L
Puppets2 (x)
Puppets2event1 (x)
Puppets2lose (x)
Puppets2End (x)



BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 5%
Balance issues : THE BATTLES ARE NOT EVEN TESTED GEEZ!
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

I was gone for 3 days.

Came back, finished the Puppets2 event. Not quite pleased with the details. Oh well, one not so good event is better than nothing.

I should get vacation in one or two weeks so I can really boost CoP's production
Meanwhile, Raven is completly revamping the battle system by himself.
Some new script received.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP
L
Puppets2 (X)  P
Puppets2event1 (x)
Puppets2lose (x)
Puppets2End (x)



BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 8%
Balance issues : 109945%
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Finished Puppets2 sub events.

I now have good and bad news.

Good : Il have 11 days off starting the 9th, and I have 7 free days out of those and il probably spent 3-4 on CoP alone.
Bad : Until then, Il be unable to work on CoP more than a little. Il still try.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP
L
Puppets2 (X)  P
Puppets2event1 (X) PPP
Puppets2lose (X) PPP
Puppets2End (X) PP



BFB ()
Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 8%
Balance issues : 109945%
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

For the last 3 days, Elric, Jumza and me are working on the superevent BFB. It is epic.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Continuing. Should be done by monday.
This is quite the heavy event, haha!
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

August 30, 2013, 01:09:50 am #94 Last Edit: August 30, 2013, 01:37:23 am by Kokojo
Event itself done, minor fix left (a link to next event... for some reason this one does not want to end!)

A big thanks for Elrin and Jumza... withouth them this would have been even longer.
This 1m15 better be worth it XD

I know progress is slow, but Il keep on doing CoP. Cmon Kokobo.  About 5 events left, counting all sub-event, that's only about 8! And 5 of them are fairly easy to event edit. Woo!


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP
L
Puppets2 (X)  P
Puppets2event1 (X) PPP
Puppets2lose (X) PPP
Puppets2End (X) PP
BFB (X) PP x 10, this is a gold mine, but could still be perfected (sounds mostly)

Disavantage ()
Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 8%
Balance issues : 109945%
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Been stuck on a very stupid problem + starting up school again + games + searching for a new job.

Currently attempting to fix the problem.
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Fixed my bug,
+ 1.5 events. Easy ones with not much editing required, should be done tomorrow
Added links for before and after this new event.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP
L
Puppets2 (X)  P
Puppets2event1 (X) PPP
Puppets2lose (X) PPP
Puppets2End (X) PP
L
BFB (X) PP x 10, this is a gold mine, but could still be perfected (sounds mostly)
L
Disavantagestart (X) PP
Disavantageend (x)
L

Confrontation ()
Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 9%
Balance issues : 109945%
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Disavantageend finished (I just had to add more details), started confrontation.


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP
L
Puppets2 (X)  P
Puppets2event1 (X) PPP
Puppets2lose (X) PPP
Puppets2End (X) PP
L
BFB (X) PP x 10, this is a gold mine, but could still be perfected (sounds mostly)
L
Disavantagestart (X) PP
Disavantageend (X) PP
L
Confrontation (x)
Confrontationevent ()
Confrontationend ()

Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 9%
Balance issues : 109945%
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Finished confrontationS and confrontationevent, confrontationend will follow shortly~
:-)
All aboard the I am working hard train!


New Legend for reading the new event list.

() = Planned
(x) = Started
(X) = Finished.
L = Inbetween events. It just means that the transition is made and contains a save.

P, PP and PPP = P need some fixing, PP is Good to go, PPP is peer-checked and has no details left unturned.
*, **, *** = * Is a battle that's beatable, ** is challenging and *** Follows the difficulty curve. (Battles only, derp)
??? = A special detail that makes it exempt from the P or * systems.


----------------

Events : (Titles kept intentionnaly un-clear)
------
Farewell (X) PP
L
Themed battle (x) P, ???
Themed battle sub-events (9 in total) (X) P, ???
L
Return (X) PP
L
Choose(X) PP
Choice1 and 2(X) PPP
L
SGrace (X) PP, *
SGraceEnd (X) P
L
Plans  (X) PP
L
Storm1 (X) PP, *
Storm1Event (X) PP
Storm1End (X) PP
L
Storm2 (X) PP, *
Storm2Event (X) PPP
Storm2End (x) PP
L
Minds (X) PP
L
Puppets2 (X)  P
Puppets2event1 (X) PPP
Puppets2lose (X) PPP
Puppets2End (X) PP
L
BFB (X) PP x 10, this is a gold mine, but could still be perfected (sounds mostly)
L
Disavantagestart (X) PP
Disavantageend (X) PP
L
Confrontation (X) PP
Confrontationevent (X) PPP
Confrontationend ()

Deal ()
Cellar ()
Reunion ()
End of Chapter 3/Epilogue.



Rest :
Chapter 1 bugfixes: 10%
Chapter 2 bugfixes: 15%
In-game text issues : 05%
New script : 9%
Balance issues : 109945%
I keep leaving, I keep coming back. Boomerang boy.

Kokojo

Finished confrontationend, added evtchr to next event.
I keep leaving, I keep coming back. Boomerang boy.