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March 28, 2024, 11:44:17 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Xifanie

4421
Bugs and Suggestions /
November 05, 2007, 04:26:54 pm
12 active persons. And 1 post per week isn't considered active.
4422
Archives /
November 05, 2007, 04:21:07 pm
Naginata = Slashing
Spear = Stabbing

However the design is between the sword and the spear... more spearish.

Yeah they were made light but there ain't no naginata in FFT. =)
4423
The Lounge /
November 05, 2007, 04:16:35 pm
Borland
4424
Archives /
November 05, 2007, 07:01:49 am
D'oh, my memory is rusty I was sure they were annoying enemies inflicting Paralysis on my chars >_>'

Ah well.
4425
Archives /
November 04, 2007, 11:41:04 pm
Depends, wooden stick can be quite fast for blocking. BUt the ones made from metal would be too heavy. We're talking of FFT here (long sticks only) so only non-metal sticks could get average-good evade %.

Just so you know: the tip of a spear is always made of steel (Of course, there are bamboo spears, but they break easily with hard hits). So, when holding the weapon, the weight is much higher because it is located at the tip of the weapon. Therefore just raising the tip of a spear quickly requires a lot of strength. That's mainly why they were uses on horses. Because you can hardly move the spear, the horse is very helpful as all its running power is transmitted to the spear during the impact.

Spears: low %
Metal Sticks (if any): low %
other Sticks: average to high %
4426
Archives /
November 04, 2007, 11:20:21 pm
Oh, yeah I forgot to mention I fixed all Bracelet -> Breath instances to make space for the new skill name.

If you only import BATTLE.BIN, you'll only have the new names displayed in battle only.
4427
Archives /
November 04, 2007, 10:53:31 pm
I have problems with some of your changes...

First:
Lamia harp shouldn't cast Ultima. In fact, it should inflict nifty bad statuses.

Probably Don't Act, adding in poison could be OK too...

Second:
Ever tried blocking something with a spear? They are made to stab. No way you can easily block with those. I'd give them 15-20% max.


And suggestions that I forgot mentioning:

Make Ultima decent. 60-80MP cost while being STRONG; No shit.

Give Monsters Status immunities. Every monsters are extremely weak agaisnt zodiacs because they can just cast Nightmare on 'em.
And Oracle + Paralyze = Monster pwn'ed

Just give them enough so that there is an actual advantage to using them.

And to think a bomb can be soaked with oil; ROFL!  :P
4428
The Lounge /
November 04, 2007, 07:05:18 pm
Oh, sympathy is it? Despicable creature. You're my
enemy as long as you belong to the Prinnies. Don't forget
it......
4429
The Lounge /
November 04, 2007, 06:45:36 pm
Man, I searched and searched but I still have no idea of how to create a frame after pressing a button... I don't want to do all my work in a single window. Ã"_o

Can you help?  :?
4430
The Lounge /
November 04, 2007, 05:01:50 pm
Still can't get the SelectDirectory function to work...

Well, I started coding the program and all I've done until now is loading all the proper data into separate arrays. That took me more than half an hour dammit. :S

Look how newbie my source looks:  :lol:

var
   FilePath : String;
   SCUS     : File;
   Ab1      : array[0..4095] of byte;
   Ab2      : array[0..5152] of byte;
   ASIte    : array[0..15] of byte;
   ASThr    : array[0..11] of byte;
   ASJmp    : array[0..23] of byte;
   ASChr    : array[0..15] of byte;
   ASMSk    : array[0..7] of byte;
   ASRea    : array[0..87] of byte;
   Job      : array[0..7679] of byte;
   IteIte   : array[0..3071] of byte;
   IteWep   : array[0..1023] of byte;
   IteShl   : array[0..31] of byte;
   IteArm   : array[0..127] of byte;
   IteAcc   : array[0..63] of byte;
   IteChm   : array[0..47] of byte;
   InS      : array[0..767] of byte;
   SIA      : array[0..1999] of byte;
   Sks      : array[0..4399] of byte;
   MSk      : array[0..239] of byte;
   AEm      : array[0..223] of byte;
   StA      : array[0..639] of byte;
   Poa      : array[0..95] of byte;
   JbR      : array[0..189] of byte;
   JLv      : array[0..17] of byte;
 begin
   FilePath := 'C:\SCUS_942.21';
   AssignFile(SCUS, FilePath);
   FileMode := fmOpenRead;
   Reset(SCUS, 1);

   Seek(SCUS, $4F3F0);
   BlockRead(SCUS, Ab1, 4096);

   Seek(SCUS, $503F0);
   BlockRead(SCUS, Ab2, 5152);

   Seek(SCUS, $51810);
   BlockRead(SCUS, ASIte, 16);

   Seek(SCUS, $51820);
   BlockRead(SCUS, ASThr, 12);

   Seek(SCUS, $5182C);
   BlockRead(SCUS, ASJmp, 24);

   Seek(SCUS, $51844);
   BlockRead(SCUS, ASChr, 16);

   Seek(SCUS, $51854);
   BlockRead(SCUS, ASMSk, 8);

   Seek(SCUS, $5185C);
   BlockRead(SCUS, ASRea, 88);

   Seek(SCUS, $518B8);
   BlockRead(SCUS, Job, 7680);

   Seek(SCUS, $536B8);
   BlockRead(SCUS, IteIte, 3072);

   Seek(SCUS, $542B8);
   BlockRead(SCUS, IteWep, 1024);

   Seek(SCUS, $546B8);
   BlockRead(SCUS, IteShl, 32);

   Seek(SCUS, $546D8);
   BlockRead(SCUS, IteArm, 128);

   Seek(SCUS, $54758);
   BlockRead(SCUS, IteAcc, 64);

   Seek(SCUS, $54798);
   BlockRead(SCUS, IteChm, 48);

   Seek(SCUS, $547C4);
   BlockRead(SCUS, InS, 768);

   Seek(SCUS, $54AC4);
   BlockRead(SCUS, SIA, 2000);

   Seek(SCUS, $55294);
   BlockRead(SCUS, Sks, 4400);

   Seek(SCUS, $563C4);
   BlockRead(SCUS, MSk, 240);

   Seek(SCUS, $564B4);
   BlockRead(SCUS, AEm, 224);

   Seek(SCUS, $565E4);
   BlockRead(SCUS, StA, 640);

   Seek(SCUS, $56864);
   BlockRead(SCUS, Poa, 96);

   Seek(SCUS, $568C4);
   BlockRead(SCUS, JbR, 190);

   Seek(SCUS, $56982);
   BlockRead(SCUS, JLv, 18);
 end;
4431
Archives /
November 04, 2007, 01:32:27 pm
If it seems so easy why don't you just do it yourself?
4432
Archives /
November 04, 2007, 11:45:56 am
ah, CRAP...

This sucks >_>'

Going through BATTLE.BIN but all I found until now is useless.
4433
Archives /
November 04, 2007, 11:03:34 am
Dang.  :?

Do you have damage displayed? I remember many Effects negating that.

Also does Miluda just casts or then strikes with her sword?
4434
Archives /
November 04, 2007, 10:20:38 am
Phil probably did create a new skill but with an Effect that Freeze/Crashes the game. In fact, it's either that or he used an Effect like Summon Demon, Altima's Teleport, or such. Which would be funny as a sword skill.  :?
4435
Archives /
November 04, 2007, 10:17:28 am
http://www.fileden.com/files/436/Blitz%20Sword.rar

Just for the darn name & Effect

Edit skill between Meteor & Blind. IIRC it's 0x2D.

Add it to all Meliadoul's skillsets, patch all this crap and it should work 100% correctly except for things like the description of the ability and such. :P

I'd suggest giving the name directly in the Excel workbook (name sheet) to easily notice the skill.
4436
Archives /
November 04, 2007, 09:07:58 am
It'll be too troublesome to explain so I'll just do it and give your name ability but I'll have to modify 2 files... What was the point of using a different file for battle and the formation screen? What a waste of space.

I noticed that when I created Dejeon... The name was displayed in battle but not outside.
4437
The Lounge /
November 03, 2007, 09:57:15 pm
Crap... what's the easiest way to load an entire file into memory & manage it?

I can only store about 100kb in an array of bytes. That sucks.  :?

And I searched but couldn't find anything about how I could let the user click a button, choose its folder with FFT files to modify and click OK. All files would then have the correct path to load them. (sorry I have no idea how it's called in English, in fact, my XP is in French >_>')

I was expecting this to be easier.  :P
4438
Archives /
November 03, 2007, 09:49:26 pm
Quote from: "karsten"wait, wait i tought that it was MA affecting swordskills... or i'm wrong?

Other than Destroy Sword, you're wrong. They're all PA & WP based.
4439
Archives /
November 03, 2007, 09:47:55 pm
Well, there are 2 unused Effects

Effects = Animation + Sound. Linking an ability to an effect file is easy.

Hell, you could even use Worker 8's megaton punch it uses on Musty.

Wouldn't that look cool with a sword strike? The unused ones are rather fast, and not catchy.  :roll:
4440
Archives /
November 03, 2007, 08:26:03 pm
Want to make Night Sword weaker?
Weapon Range, MP cost, formula 07 (well the same as the blood sword/bloody strings). That formula should give the normal attack formula of the weapon + drain. That means you wouldn't get PA*WP with knight swords on Night Sword but rather the usual PA*WP*brave/100 formula.
I could add in affected by evasion but I suppose those restrictions would still make it a very decent skill to use.

For Dark Sword? I dunno... draining MP is awfully cheap, especially if it's instant cast.

No doubt I'd only give access to Armor for Holy Swordsman.

I'd prefer a non draining skill for Meliadoul as she would suck against the undead. Making one out of the 2 free effect is highly doable.

Probably Zankusen (Air Cut Flash or something) with a PA*WP formula and low JP cost.