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Animation skill links

Started by Xifanie, August 27, 2008, 11:54:31 pm

Cheetah

September 02, 2008, 05:04:38 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
You can also just change the singing animation to giving the figure though, and just have the characters mouth move.

Though Zozma's idea is good for adding in new attack animations perhaps.
Current Projects:

Vanya

September 02, 2008, 11:18:31 pm #21 Last Edit: January 10, 2009, 08:46:39 am by Vanya
I've never heard this mentioned before, but the spell casting pose has an additional property unique to itself.

Any skill that uses the pose '012C' gathers energy over the caster's head. The color of that energy depends on the element setting of the skill it's linked to. That is why all 3 of the major spell groups use the same pose, but some have different colors. The only elements that I'm sure have this effect on the pose are fire, lightning, ice, wind, and earth. I haven't checked water, holy, or dark yet. If anyone cares to do so, please post a comment here.

EDIT: Oracle's / Mystic's spells use 0174. So it's only the first3 groups of magick. Incidentally, I have no clue what the difference is with this pose.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

September 02, 2008, 11:38:58 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
So cool.
Current Projects:

LastingDawn

September 03, 2008, 12:02:35 am #23 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Your work is highly appreciated, just like effects you are making landfalls into  other subjects now as well!!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Zozma

September 03, 2008, 12:44:39 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
dark will be purple it does work, but the only natural spell that uses it is dark holy

water will be a ligher blue than ice but there are no natural spells that use it.

also it seems to work for any spell that gathers energy, if you give it an element it will change color... of course holy will always be white.. and if you stack elements which ever value is lowest will be its color so if you put holy and dark it will look white.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

September 03, 2008, 07:25:31 am #25 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "LastingDawn"Your work is highly appreciated, just like effects you are making landfalls into  other subjects now as well!!

Thanks! But don't forget that it was Zodiac who originally posted the address to begin with! =)

Quote from: "Zozma"dark will be purple it does work, but the only natural spell that uses it is dark holy

water will be a ligher blue than ice but there are no natural spells that use it.

also it seems to work for any spell that gathers energy, if you give it an element it will change color... of course holy will always be white.. and if you stack elements which ever value is lowest will be its color so if you put holy and dark it will look white.

Awesome! Thanks for checking that out for me! =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

September 03, 2008, 03:49:01 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah i never paid attention while playing untill i saw for the first time, the spell Dark Holy being cast by an ultima demon and saw that the energy was purple. from then on i noticed the elements.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

September 05, 2008, 01:14:34 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
really important question regarding my next patch:

when you look at the Byblos' .SP2 file, i see what look like 2 sets of animations (or one, awkward animation) with their back versions. i'm assuming one of them go along with the byblos' [Energy] skill, and the second, i have no clue.

what skills do these go to? i need to know so that i can edit the sprite, and know what attack animation numbers to match for new skills.

Zozma

September 05, 2008, 05:29:43 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Sorry black im not sure, vanya might know tho.

Vanya i just thought of something, isn't it highly possible now to make a specific human have a special attack, like altima's twin spinning sword attack? provided that the swords and that specific attack animation are part of an sp2 file?

see i do eventually plan on making a human version of altima but i dont want to use a normal monster sprite, (cyoco might actually work, it has all 8 directions) (anyone ever thought of that?cyoco sprite type for a human unit? lol
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

September 05, 2008, 06:44:27 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
yeah Zoz, that would be cool; only thing is, there isn't a .SP2 ......

.....wait a minute. since we can change the sprite types now, i can replace byblos' sprite with a human sprite, change the type to type1/2, THEN edit the .SP2 (centering the sprite so it matches up with the original) so that a human has a secondary sprite file!!!!!!

now, i can make a human (or is it a human....mwahaha  :cry: )
it's gonna be an android (actually, a gynoid - think KOS-MOS from xenosaga). along with the Lost Artes (i.e. math skill), the Glabados is secretly investigating the use of these magi-tech robots, but need the holy stones to power them. the shrine knights, along with their 'mole' Draclau, want to undermine the church and destroy the one android they have online, and retrieve it's power core: the holy stone [insert unused zodiac sign]....

Zozma

September 05, 2008, 07:24:51 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
actually i don't even need to use a monster sprite to access an existing .sp2 if im correct you can take a sprite say miluda's sprite for example, and assign it to be linked to a certain .sp2 file... at least according to what i saw in sentinal blade's tutorial on changing sprite types.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

September 05, 2008, 07:41:22 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
the issue is, though, what .SP2 do you plan on using? you can't make a human unit "share" an .SP2 with a monster w/o glitches...unless you take away that monster's skills that use that animation.

what i plan on doing, is changing BIBUROS.SPR from MON to TYPE1/2, so that i can access its .SP2, w/o taking anything away from any other monsters (well, apandas aren't in my patch, so...). i'll place the human sprite over BIBUROS.SPR and edit it's .SP2 so that it's a human so there's no need to redirect any 'pointer' or any glitches; i'll just use what's already attached.

Vanya

September 05, 2008, 08:22:04 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
@BB: Sorry for the delay. Spent the day preparing for Hurricane Ike.

Anyway the Byblos info:

2d03b : 032c : Shock       \
2d03e : 032c : Difference / These are generic poses.
2d239 : 0a5c : Energy      \
2d23c : 0a71 : Parasite    /  These should be the .sp2 poses.


@Zoz: That should be totally possible! =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

September 05, 2008, 08:34:44 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
sweet vanya

, well Black to answer back,

i would have to remove whatever skill the monster uses sp2 for in order to free up a sp2 file for a human
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

September 06, 2008, 12:05:30 am #34 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
@Vanya
thanks a bunch, and can't wait for an animations list

@Zoz
that will def. work; i guess i was just going that route because i don't really have anymore human sprites that i can comfortably spare... i'm fighting over giving up Agrias.... i know, i know, IT'S AGRIAS FOR GOD'S SAKE!! but i will replace her with someone fitting enough to protect the princess....


drum-roll...............lilith aileron. ZAN-DA SOOO-RUDO!!!! just jokin, well, maybe not.... :wink:

Vanya

September 07, 2008, 12:09:48 am #35 Last Edit: September 07, 2008, 03:48:03 pm by Vanya
Quoteaddress - value - corresponding skill

2ce10 - 002c00 - <Blank>
---13 - 012c00 - Cure
---16 - " " " " - Cure 2 / Cura
---19 - " " " " - Cure 3 / Curaga
---1c - " " " " - Cure 4 / Curaja
---1f - " " " " - Raise
---22 - " " " " - Raise 2 / Arise
---25 - " " " " - Reraise
---28 - " " " " - Regen
---2b - " " " " - Protect
---2e - " " " " - Protect 2 / Protectja
---31 - " " " " - Shell
---34 - " " " " - Shell 2 / Shellja
---37 - " " " " - Wall
---3a - " " " " - Esuna
---3d - " " " " - Holy

I'll add more as I go along.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

September 07, 2008, 12:06:39 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Please don't do this... unless you like wasting your time.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

September 07, 2008, 03:42:29 pm #37 Last Edit: September 08, 2008, 10:47:18 am by Vanya
...
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

September 08, 2008, 07:18:50 am #38 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I was sure your list related to the byte values and not the ability list itself.

Just take the default ability list, set the offset for the default value and add 3 at every skills, there you've got your complete offset list. This takes 1 min to do in excel; probably 5 for someone who's not used to it.

EDIT: here

x2CE10
x2CE13 Cure
x2CE16 Cure 2
x2CE19 Cure 3
x2CE1C Cure 4
x2CE1F Raise
x2CE22 Raise 2
x2CE25 Reraise
x2CE28 Regen
x2CE2B Protect
x2CE2E Protect 2
x2CE31 Shell
x2CE34 Shell 2
x2CE37 Wall
x2CE3A Esuna
x2CE3D Holy
x2CE40 Fire
x2CE43 Fire 2
x2CE46 Fire 3
x2CE49 Fire 4
x2CE4C Bolt
x2CE4F Bolt 2
x2CE52 Bolt 3
x2CE55 Bolt 4
x2CE58 Ice
x2CE5B Ice 2
x2CE5E Ice 3
x2CE61 Ice 4
x2CE64 Poison
x2CE67 Frog
x2CE6A Death
x2CE6D Flare
x2CE70 Haste
x2CE73 Haste 2
x2CE76 Slow
x2CE79 Slow 2
x2CE7C Stop
x2CE7F Don't Move
x2CE82 Float
x2CE85 Reflect
x2CE88
x2CE8B Quick
x2CE8E Demi
x2CE91 Demi 2
x2CE94 Meteor
x2CE97
x2CE9A Blind
x2CE9D Spell Absorb
x2CEA0 Life Drain
x2CEA3 Pray Faith
x2CEA6 Doubt Faith
x2CEA9 Zombie
x2CEAC Silence Song
x2CEAF Blind Rage
x2CEB2 Foxbird
x2CEB5 Confusion Song
x2CEB8 Dispel Magic
x2CEBB Paralyze
x2CEBE Sleep
x2CEC1 Petrify
x2CEC4 Moogle
x2CEC7 Shiva
x2CECA Ramuh
x2CECD Ifrit
x2CED0 Titan
x2CED3 Golem
x2CED6 Carbunkle
x2CED9 Bahamut
x2CEDC Odin
x2CEDF Leviathan
x2CEE2 Salamander
x2CEE5 Silf
x2CEE8 Fairy
x2CEEB Lich
x2CEEE Cyclops
x2CEF1 Zodiac
x2CEF4 Asura
x2CEF7 Koutetsu
x2CEFA Bizen Boat
x2CEFD Murasame
x2CF00 Heaven's Cloud
x2CF03 Kiyomori
x2CF06 Muramasa
x2CF09 Kikuichimoji
x2CF0C Masamune
x2CF0F Chirijiraden
x2CF12 Angel Song
x2CF15 Life Song
x2CF18 Cheer Song
x2CF1B Battle Song
x2CF1E Magic Song
x2CF21 Nameless Song
x2CF24 Last Song
x2CF27 Witch Hunt
x2CF2A Wiznaibus
x2CF2D Slow Dance
x2CF30 Polka Polka
x2CF33 Disillusion
x2CF36 Nameless Dance
x2CF39 Last Dance
x2CF3C Spin Fist
x2CF3F Repeating Fist
x2CF42 Wave Fist
x2CF45 Earth Slash
x2CF48 Secret Fist
x2CF4B Stigma Magic
x2CF4E Chakra
x2CF51 Revive
x2CF54 Gil Taking
x2CF57 Steal Heart
x2CF5A Steal Helmet
x2CF5D Steal Armor
x2CF60 Steal Shield
x2CF63 Steal Weapon
x2CF66 Steal Accessry
x2CF69 Steal Exp
x2CF6C Invitation
x2CF6F Persuade
x2CF72 Praise
x2CF75 Threaten
x2CF78 Preach
x2CF7B Solution
x2CF7E Death Sentence
x2CF81 Negotiate
x2CF84 Insult
x2CF87 Mimic Daravon
x2CF8A Pitfall
x2CF8D Water Ball
x2CF90 Hell Ivy
x2CF93 Carve {0xFD} Model
x2CF96 Local Quake
x2CF99 Kamaitachi
x2CF9C Demon Fire
x2CF9F Quicksand
x2CFA2 Sand Storm
x2CFA5 Blizzard
x2CFA8 Gusty Wind
x2CFAB Lava Ball
x2CFAE Head Break
x2CFB1 Armor Break
x2CFB4 Shield Break
x2CFB7 Weapon Break
x2CFBA Magic Break
x2CFBD Speed Break
x2CFC0 Power Break
x2CFC3 Mind Break
x2CFC6 Accumulate
x2CFC9 Dash
x2CFCC Throw Stone
x2CFCF Heal
x2CFD2 Yell
x2CFD5 Cheer Up
x2CFD8 Wish
x2CFDB Scream
x2CFDE Ultima
x2CFE1 Stasis Sword
x2CFE4 Split Punch
x2CFE7 Crush Punch
x2CFEA Lightning Stab
x2CFED Holy Explosion
x2CFF0 Shellbust Stab
x2CFF3 Blastar Punch
x2CFF6 Hellcry Punch
x2CFF9 Icewolf Bite
x2CFFC Dark Sword
x2CFFF Night Sword
x2D002 Dark Holy
x2D005 Deathspell 2
x2D008 Galaxy Stop
x2D00B Heaven Thunder
x2D00E Asura
x2D011 Diamond Sword
x2D014 Hydragon Pit
x2D017 Space Storage
x2D01A Sky Demon
x2D01D Heaven Bltback
x2D020 Asura Back
x2D023 Dia Swrd Back
x2D026 Dragn Pit Back
x2D029 Space Str Back
x2D02C Sky Demon Back
x2D02F Seal
x2D032 Shadow Stitch
x2D035 Stop Bracelet
x2D038
x2D03B Shock
x2D03E Difference
x2D041 Seal
x2D044 Chicken Race
x2D047 Hold Tight
x2D04A Darkness
x2D04D Lose Voice
x2D050 Loss
x2D053 Spell
x2D056 Nightmare
x2D059 Death Cold
x2D05C Magic Ruin
x2D05F Speed Ruin
x2D062 Power Ruin
x2D065 Mind Ruin
x2D068 Blood Suck
x2D06B Allure
x2D06E Bio
x2D071 Bio
x2D074 Bio
x2D077 Bio 2
x2D07A Bio 2
x2D07D Bio 2
x2D080 Bio 2
x2D083 Bio 3
x2D086 Bio 3
x2D089 Bio 3
x2D08C Mbarrier
x2D08F Leg Aim
x2D092 Arm Aim
x2D095 Seal Evil
x2D098 Melt
x2D09B Tornado
x2D09E Quake
x2D0A1
x2D0A4
x2D0A7 Toad 2
x2D0AA Gravi 2
x2D0AD Flare 2
x2D0B0 Blind 2
x2D0B3 Small Bomb
x2D0B6 Small Bomb
x2D0B9 Confuse 2
x2D0BC Sleep 2
x2D0BF Ultima
x2D0C2 All-ultima
x2D0C5 Mute
x2D0C8 Despair 2
x2D0CB Return 2
x2D0CE Blind
x2D0D1 Aspel
x2D0D4 Drain
x2D0D7 Faith
x2D0DA Innocent
x2D0DD Zombie
x2D0E0 Silence
x2D0E3 Berserk
x2D0E6 Chicken
x2D0E9 Confuse
x2D0EC Despair
x2D0EF Don't Act
x2D0F2 Sleep
x2D0F5 Break
x2D0F8 Ice Bracelet
x2D0FB Fire Bracelet
x2D0FE Thnder Brcelet
x2D101 Dragon Tame
x2D104 Dragon Care
x2D107 Dragon PowerUp
x2D10A Dragon LevelUp
x2D10D Holy Bracelet
x2D110 Shock!
x2D113 Braver
x2D116 Cross-slash
x2D119 Blade Beam
x2D11C Climhazzard
x2D11F Meteorain
x2D122 Finish Touch
x2D125 Omnislash
x2D128 Cherry Blossom
x2D12B Choco Attack
x2D12E Choco Ball
x2D131 Choco Meteor
x2D134 Choco Esuna
x2D137 Choco Cure
x2D13A Tackle
x2D13D Goblin Punch
x2D140 Turn Punch
x2D143 Eye Gouge
x2D146 Mutilate
x2D149 Bite
x2D14C Small Bomb
x2D14F Self Destruct
x2D152 Flame Attack
x2D155 Spark
x2D158 Scratch
x2D15B Cat Kick
x2D15E Blaster
x2D161 Poison Nail
x2D164 Blood Suck
x2D167 Tentacle
x2D16A Black Ink
x2D16D Odd Soundwave
x2D170 Mind Blast
x2D173 Level Blast
x2D176 Knife Hand
x2D179 Thunder Soul
x2D17C Aqua Soul
x2D17F Ice Soul
x2D182 Wind Soul
x2D185 Throw Spirit
x2D188 Zombie Touch
x2D18B Sleep Touch
x2D18E Drain Touch
x2D191 Grease Touch
x2D194 Wing Attack
x2D197 Look of Devil
x2D19A Look of Fright
x2D19D Circle
x2D1A0 Death Sentence
x2D1A3 Scratch Up
x2D1A6 Beak
x2D1A9 Shine Lover
x2D1AC Feather Bomb
x2D1AF Beaking
x2D1B2 Straight Dash
x2D1B5 Nose Bracelet
x2D1B8 Oink
x2D1BB Pooh-
x2D1BE Please Eat
x2D1C1 Leaf Dance
x2D1C4 Protect Spirit
x2D1C7 Clam Spirit
x2D1CA Spirit of Life
x2D1CD Magic Spirit
x2D1D0 Shake Off
x2D1D3 Wave Around
x2D1D6 Mimic Titan
x2D1D9 Gather Power
x2D1DC Blow Fire
x2D1DF Tentacle
x2D1E2 Lick
x2D1E5 Goo
x2D1E8 Bad Bracelet
x2D1EB Moldball Virus
x2D1EE Stab Up
x2D1F1 Sudden Cry
x2D1F4 Hurricane
x2D1F7 Ulmaguest
x2D1FA Giga Flare
x2D1FD Dash
x2D200 Tail Swing
x2D203 Ice Bracelet
x2D206 Fire Bracelet
x2D209 Thnder Brcelet
x2D20C Triple Attack
x2D20F Triple Brcelet
x2D212 Triple Thunder
x2D215 Triple Flame
x2D218 Dark Whisper
x2D21B Snake Carrier
x2D21E Poison Frog
x2D221 Midgar Swarm
x2D224 Lifebreak
x2D227 Nanoflare
x2D22A Grand Cross
x2D22D Destroy
x2D230 Compress
x2D233 Dispose
x2D236 Crush
x2D239 Energy
x2D23C Parasite
x2D23F
x2D242
x2D245
x2D248
x2D24B
x2D24E
x2D251
x2D254
x2D257
x2D25A
x2D25D Attack
x2D260 Potion
x2D263 Hi-Potion
x2D266 X-Potion
x2D269 Ether
x2D26C Hi-Ether
x2D26F Elixir
x2D272 Antidote
x2D275 Eye Drop
x2D278 Echo Grass
x2D27B Maiden's Kiss
x2D27E Soft
x2D281 Holy Water
x2D284 Remedy
x2D287 Phoenix Down
x2D28A Shuriken
x2D28D Knife
x2D290 Sword
x2D293 Hammer
x2D296 Katana
x2D299 Ninja Sword
x2D29C Axe
x2D29F Spear
x2D2A2 Stick
x2D2A5 Knight Sword
x2D2A8 Dictionary
x2D2AB Ball
x2D2AE Level Jump2
x2D2B1 Level Jump3
x2D2B4 Level Jump4
x2D2B7 Level Jump5
x2D2BA Level Jump8
x2D2BD Vertical Jump2
x2D2C0 Vertical Jump3
x2D2C3 Vertical Jump4
x2D2C6 Vertical Jump5
x2D2C9 Vertical Jump6
x2D2CC Vertical Jump7
x2D2CF Vertical Jump8
x2D2D2 Charge+1
x2D2D5 Charge+2
x2D2D8 Charge+3
x2D2DB Charge+4
x2D2DE Charge+5
x2D2E1 Charge+7
x2D2E4 Charge+10
x2D2E7 Charge+20
x2D2EA CT
x2D2ED Level
x2D2F0 Exp
x2D2F3 Height
x2D2F6 Prime Number
x2D2F9 5
x2D2FC 4
x2D2FF 3
x2D302 A Save
x2D305 MA Save
x2D308 Speed Save
x2D30B Sunken State
x2D30E Caution
x2D311 Dragon Spirit
x2D314 Regenerator
x2D317 Brave Up
x2D31A Face Up
x2D31D HP Restore
x2D320 MP Restore
x2D323 Critical Quick
x2D326 Meatbone Slash
x2D329 Counter Magic
x2D32C Counter Tackle
x2D32F Counter Flood
x2D332 Absorb Used MP
x2D335 Gilgame Heart
x2D338 Reflect
x2D33B Auto Potion
x2D33E Counter
x2D341
x2D344 Distribute
x2D347 MP Switch
x2D34A Damage Split
x2D34D Weapon Guard
x2D350 Finger Guard
x2D353 Abandon
x2D356 Catch
x2D359 Blade Grasp
x2D35C Arrow Guard
x2D35F Hamedo
x2D362 Equip Armor
x2D365 Equip Shield
x2D368 Equip Sword
x2D36B Equip Knife
x2D36E Equip Crossbow
x2D371 Equip Spear
x2D374 Equip Axe
x2D377 Equip Gun
x2D37A Half of MP
x2D37D Gained Jp UP
x2D380 Gained Exp UP
x2D383 Attack UP
x2D386 Defense UP
x2D389 Magic AttackUP
x2D38C Magic DefendUP
x2D38F Concentrate
x2D392 Train
x2D395 Secret Hunt
x2D398 Martial Arts
x2D39B Monster Talk
x2D39E Throw Item
x2D3A1 Maintenance
x2D3A4 Two Hands
x2D3A7 Two Swords
x2D3AA Monster Skill
x2D3AD Defend
x2D3B0 Equip Change
x2D3B3
x2D3B6 Short Charge
x2D3B9 Non-charge
x2D3BC
x2D3BF
x2D3C2 Move+1
x2D3C5 Move+2
x2D3C8 Move+3
x2D3CB Jump+1
x2D3CE Jump+2
x2D3D1 Jump+3
x2D3D4 Ignore Height
x2D3D7 Move-HP Up
x2D3DA Move-MP Up
x2D3DD Move-Get Exp
x2D3E0 Move-Get Jp
x2D3E3
x2D3E6 Teleport
x2D3E9 Teleport 2
x2D3EC Any Weather
x2D3EF Any Ground
x2D3F2 Move in Water
x2D3F5 Walk on Water
x2D3F8 Move on Lava
x2D3FB Move undrwater
x2D3FE Float
x2D401 Fly
x2D404 Silent Walk
x2D407 Move-Find Item
x2D40A
x2D40D
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Vanya

September 08, 2008, 07:28:46 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Are you going to add the byte data or should I?
I probably should be using excel, but us old folk like to do things old fashioned sometimes. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯