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April 26, 2024, 02:30:58 pm

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Latest Patcher

Started by SentinalBlade, August 07, 2009, 01:34:41 am

Cheetah

You can undo the patches, it is just a pain in the ass. The contents of the patch tell you in what file at what address changes are being made. You just need to look at an untouched ISO in the same place and put the old code over the new.
Current Projects:

Vanya

Yes indeed, I should have added that detail. You can remove the patches by manually changing the affected bytes back in a hex editor.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

Noticed that the newest patcher (.478) has a minor glitch.
When in PSX mode it loads the PSP ability strings by default instead of the PSX ones.
This can easily be remedied by generating the Resources file and replacing "Resources.zip\PSX-US\Abilities\Strings.xml" with one from an earlier version.
Here's the corrected Resouces file in case you're feeling lazy:
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

thanks vanya, i mustve missed it but whats changed in .478 that wasnt in the older vers
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

looks like mostly bug fixes & expanded support for proposition editing + whatever was new in .466.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Argy

Silly question, but what are the main differences between .475 and .478?

Cheers Argy
  • Modding version: PSX
Kotetsu Quad Killer!!

philsov

compatibility of the text editor with FFT:C (and FFT 1.3ETC, woo) for editing purposes, in addition to what Vanya says above.
Just another rebel plotting rebellion.