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FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

KazeKasano

April 11, 2009, 10:41:47 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
Alright then. Thanks!
Edit: Just finished the first event at Eagrose, and I must say that so far it's been fantastic!
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

Cheetah

April 11, 2009, 11:27:50 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Patch Update V.11: Up on first page

-Just a minor fix to the last line of text in the chapter...

Video Preview Update: http://www.youtube.com/watch?v=_pj3FpUuFbQ

-Shows off the scene "Partings", the script was taken from the cutscene and once again fit very well.


ouroborosp: The concept of this patch is to insert the entire psp script and text into the psx version. So yeah I think we have you covered but if you want to help out that would be great.

KazeKasano: Good to hear that the two patches are working well together, though it is not particularly suprising.
Current Projects:

FFMaster

April 11, 2009, 11:29:13 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Best screenshot ever. Not a bug, I just like what they did.


Up to Zeakden now. Will update to 0.11 soon.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

KazeKasano

April 12, 2009, 12:00:39 am #83 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
They're working really well together! The script is intelligent, and so are the enemies.

Delita still hid behind 2 chemists during the battle in Gariland. The ass.
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

Dominic NY18

April 12, 2009, 02:24:32 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Is there anything I can test in particular in Chapter 1? I can also test Chapter 2 when you begin working on it.

Cheetah

April 12, 2009, 02:58:52 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Well I think testing the script is pretty straight forward so far and testing is going well. But how is the text insertion stuff going Dominic? If anything if you got a fair bit of that done we could release a separate patch to test that stuff in chapter 1 and then combine the two to make sure that they are working together well.
Current Projects:

Dominic NY18

April 12, 2009, 03:13:45 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
I've finished the item and ability name edits. I'm working on the job/ability/item descriptions now.

I've also edited the ability names in the spell chants, though I don't think I finished that yet.

Cheetah

April 12, 2009, 03:21:43 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
How about you get done with the job/ability/item descriptions and all character names, then release a patch to have just those text edits tested? Then if it looks like it is going well we can release a combined patch for chapter 1? I think we will continue working and releasing these two part separately till at least one of them is done and fully tested, but I would like to try a combined one before we get too far to insure no problems are cropping up.
Current Projects:

Dominic NY18

April 12, 2009, 03:26:49 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Gotcha.

Cheetah

April 12, 2009, 06:36:06 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
The first step towards getting the books working in game has been made! Okay not really a big step more like a shuffle. But I at least was able to hack the Japanese ISO so that I can have all the books unlocked there to start testing with. Here is a shot of one of the books. If people want I will post a few videos of the books running in Japanese so that people can see how they work.
Current Projects:

Kokojo

April 12, 2009, 06:51:07 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
WOW

Finnaly !

Good job cheetah, i would want to see the video !
I keep leaving, I keep coming back. Boomerang boy.

LastingDawn

April 12, 2009, 06:52:29 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Actually Cheetah, could you send that savestate file over to me? I wonder if something might work...
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

April 13, 2009, 04:29:40 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Video Preview: Of the books running in the Japanese version of the game. Just so people can see what they are all about.

Part 1: http://www.youtube.com/watch?v=fG03EcJCCdk
Part 2: http://www.youtube.com/watch?v=LFaAbsPQAPo
Current Projects:

jimmyjw88

April 14, 2009, 05:44:59 am #93 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Sorry Cheetah, but what's all the books?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Cheetah

April 14, 2009, 12:36:32 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
In the US version they were just normal treasures that you could receive from doing propositions at the bar. In the Japanese version you got them the same way, but they worked like the Germonik Scriptures were if you pushed Triangle you could read the story within the book. They functioned as kind of minigames.
Current Projects:

Legionofdrake

April 14, 2009, 08:36:47 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by Legionofdrake
in this version would there be the dark knight and onion knight jobs from the PSP? and what about luso and bathier?

Kaijyuu

April 14, 2009, 09:01:58 pm #96 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Adding stuff from the PSP version into the PSX one is an entirely different beast.

Plus, there are much more interesting characters and jobs to implement than those. Granted, they're "canon," but I doubt anyone's going to go through the work to implement them anytime soon.
  • Modding version: PSX

Legionofdrake

April 14, 2009, 09:14:06 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by Legionofdrake
damn.. the dark knight from the PSP is pretty good and he looks cool, same thing with the onion knight now any time soon huh? well im not good at this stuff i just like to make certain tweaks here and there so im not gonna try that just wondering though, it doesnt matter anyway cause the complete version so far is VERY good, good work people

Cheetah

April 14, 2009, 09:30:02 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Like Kaijyuu said it is unlikely that the new sprites and characters from the PSP version will make it into this project. Mostly focusing on better translation and implementing stuff that was removed for the US release.

I had another thought of something that could be reintroduced to the US version, the Sound Test. I haven't seen the Japanese one yet, but I think it might be pretty cool to have available just from the start no code needed. This would be an extra bonus though and is low priority, just a thought.
Current Projects:

Legionofdrake

April 14, 2009, 10:02:29 pm #99 Last Edit: December 31, 1969, 07:00:00 pm by Legionofdrake
well i took it into my own hand you see i honestly love the dark knight and the way it looks so i simply replaced the mime with the dark knight completely changed the stats and skills to fit the dark knight but alas my pc was gay and for some reason it didnt save T_T so i had to start over, damn no mimes but its worth it for a dark knight, hmm and yes the sound test would be a nice addition to this version but alas the onion knight will have to wait for another day