Murasame on the Ronin class targets like Black Magick, however only affects one unit as it should. Sometime targeting multiple units with Murasame leaves the screen red until another screen dimming ability is used.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: Zeke_Aileron on June 23, 2018, 02:17:19 pm
Can't edit laws directly, but I might look into changing that law to something else i guess, hmm.
Just never thought of the strangeness of that law lol.
Quote from: Arashi Blitz on June 16, 2018, 04:37:47 pm
I don't know if this is a reported problem, but it kinda bugs me off... As you see in the image (attachment), there's some bug in the skills in terms of learning them.
Even though you can see Luso being a soldier, he does not get the bar under the skill name as if he could learn it nor it pops in the ability menu.
Also, is there any possibility that ingame job names in items get changed? I mean, Luso's new job is called Tactician (it replaces Agent as I understand since it learns skills from Agent), so is it possible for example to change the text under the skills to read Tactician instead of Agent?
All of this aside, I started the game not that much ago, and I'm getting destroyed. I friggin love it :^)
Keep the good work, this hackrom is looking awesome! Can't wait for the MP fix, atm my black mage can only do 3 attacks before being a dead weight haha
P.S: Do we have a list of which job replaces what?
EDIT: If I put the image in a spoiler or img does not show, instead if I put it as an attachment it does show up but I don't know how to put it in a spoiler. Sorry if it's too big.
Quote from: Zeke_Aileron on June 15, 2018, 05:15:49 pm
So my next set of stuff for the next update is:
- Re adding a 4 MP regeneration per turn.
- Bangaa's resistance to Earth
- Seeq's Lanista job getting Dark resistance
- Disable MP Channeling Clan Privilege
Oh before i forget, you can still obtain MP Channeling through the Clan Trials, but using it as a Law Bonus does nothing, so you pretty much have a empty Law Bonus for the whole battle, lol.
Quote from: Zeke_Aileron on June 14, 2018, 10:32:48 pm
Haha, yeah the tutorial with the new MP changes is brutal, i wish i could change the MP regen but all i know is changing it from 10 for vanilla and 0, nothing else sadly and you're welcome, i wanted to keep the MP pool for all jobs starting cap at 20, Physical jobs have a MP growth of 2, Caster jobs have a MP growth of 3, so most jobs would have around 180-196 at level 75(the cap in this mod).
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