Thanks.
Work continues. Found time and fixed the particle sorting, added the ability to use sprites and implemented a few more methods to modify the particle emitter's behavior. I'm keeping weapon display simple and will continue to use key frames for the actors and will use a single bone for the weapons.
With some tweaks, the particle system also works to create grass.
Work continues. Found time and fixed the particle sorting, added the ability to use sprites and implemented a few more methods to modify the particle emitter's behavior. I'm keeping weapon display simple and will continue to use key frames for the actors and will use a single bone for the weapons.
With some tweaks, the particle system also works to create grass.