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FFTA2 Redesigned (Rebalanced and Difficult Hack with new Jobs and Abilities)

Started by Rfh, August 22, 2015, 09:19:24 am

Rfh

Quote from: Madeen on August 26, 2015, 01:16:03 pm
Just wondering, have you modified side/back damage?  It seems much more than the original..


No, I just check it out now, and the side / back is the same as in the original.
  • Modding version: PSX
  • Discord username: rfh

Madeen

Um then I guess monsters attack was too low in the original to make it that big..

Currently in your hack, side does like 3x and back does like 4x (compared to front)

It's quite overwhelming at first, but I'm not complaining, still early in the game and not many good armors/helmet/defensive skills unlocked yet :)

Rfh

I have good news, I solved the damage problem of the monsters. Now, they deal the same average % of damage at level 1 and at level 50. :) They are a bit less strong than before at low levels, and more stronger at high levels.
I am following adding new things at the game, and  I'm planning to add a only enemy class, "Scion Summoner" Although this is still in doubt because the time it will take me to do it.
Thanks to everyone for your suggestions, soon it will be ready a new uptade. ;)
  • Modding version: PSX
  • Discord username: rfh

Madeen

Quote from: Rfh on August 29, 2015, 01:21:11 pm
I have good news, I solved the damage problem of the monsters. Now, they deal the same average % of damage at level 1 and at level 50. :) They are a bit less strong than before at low levels, and more stronger at high levels.
I am following adding new things at the game, and  I'm planning to add a only enemy class, "Scion Summoner" Although this is still in doubt because the time it will take me to do it.
Thanks to everyone for your suggestions, soon it will be ready a new uptade. ;)


Ohh awesome, sounds like the right thing to do, a bit easier early on and harder later on :D

May I ask, have you modified Montblanc and Al-Cid?  Montblanc is quite redundant as his brother is just the same as him plus bard class.  And Al-Cid cant change class, would be great if he could!

Oh and forgive this noob question but, when updated can I patch my game and still keep my save file? Or I have to start over?

Edit: I think Iai blow is bugged.  I was doing the quest to unlock parivir (Eastwatch) and one of those guys had the skill. He.. targetted himself?  with it, and it did nothing. He just swinged at air.
And he didnt get the buffs either.
Also, I dont know if its related but, right after I finished the fight, I went in units menu and I got a blackscreen :/

Rfh

Quote from: Madeen on August 29, 2015, 02:50:58 pm
May I ask, have you modified Montblanc and Al-Cid? 

No.
Quote from: Madeen on August 29, 2015, 02:50:58 pm
And Al-Cid cant change class, would be great if he could!

Done! :)
Quote from: Madeen on August 29, 2015, 02:50:58 pm
Oh and forgive this noob question but, when updated can I patch my game and still keep my save file? Or I have to start over?

Don't worry. You can patch your game and still keep your save file.
Quote from: Madeen on August 29, 2015, 02:50:58 pm
Edit: I think Iai blow is bugged.  I was doing the quest to unlock parivir (Eastwatch) and one of those guys had the skill. He.. targetted himself?  with it, and it did nothing. He just swinged at air.
And he didnt get the buffs either.
Also, I dont know if its related but, right after I finished the fight, I went in units menu and I got a blackscreen :/

I don't know why it's happens. Can you give me your save file with this quest?

EDIT: It is rare, the ability when used by IA is hardcoded to target self, but you cannot target self. Some abilities are hardcoded to the IA target self, for example Gria's En garde or Illua's Saber. I do not know why Iai blow too now. The solution I've done is simple, the AI will never use iai blow.
  • Modding version: PSX
  • Discord username: rfh

Madeen

Great thanks for Al-Cid change :)

I wanted to send my save file through private message but apparently I cant?

Rfh

  • Modding version: PSX
  • Discord username: rfh

ArcticPrism

How did you implement level scaling? That's the main thing putting me off on messing with hacking in this game besides the poor AI.
  • Modding version: Other/Unknown

Madeen

Quote from: Rfh on August 30, 2015, 11:47:28 am
No longer necessary.
Look at my edit of my last post.


Great thanks :)

I noticed something strange... Esunaga doesnt cure attack/magic down (like from rupture), is that intended?

So is the fixed patch uploaded yet?  Sorry I dont mean to rush you, just asking.

Chibot

Testing your game right now, it looks really promising and gives quite the challenge, just i have a few things to say.

Using the song that gjves Attack↑ and Resistance↑ from the beastmaster and soldier and warrior skill that gives Attack↓ and M.Attack↓. I don't feel they have a significal effect early in game or just i have no idea how they work.

Did you redo a few abilities? Doublehand gives no much attack power at all and concentrate with 5-10% extra accuracy says no much compared to the previous game.

bcrobert

EDIT. Ignore this post. I don't know how/if I can delete it.
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.

Jumza

I think bc's gone crazy :P

I can't wait to try this out! It looks great!
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Rfh

Quote from: ArcticPrism on August 30, 2015, 03:02:59 pm
How did you implement level scaling? That's the main thing putting me off on messing with hacking in this game besides the poor AI.

Lennart has done speadsheet with the maximum level of monters in each battle. It's very busy go to every offset and change the maxmium level byte, so I created a little algorithm who finds every Lennart's maximium level location and changes it to the maximium.

Quote from: Madeen on August 30, 2015, 03:58:28 pm
I noticed something strange... Esunaga doesnt cure attack/magic down (like from rupture), is that intended?

No, sorry, It's already fixed. Thanks  :)

Quote from: Madeen on August 30, 2015, 03:58:28 pm
So is the fixed patch uploaded yet?  Sorry I dont mean to rush you, just asking.

Tomorrow I will publish it. ;)

Quote from: Chibot on August 30, 2015, 07:41:56 pm
Testing your game right now, it looks really promising and gives quite the challenge, just i have a few things to say.

Using the song that gjves Attack↑ and Resistance↑ from the beastmaster and soldier and warrior skill that gives Attack↓ and M.Attack↓. I don't feel they have a significal effect early in game or just i have no idea how they work.

Did you redo a few abilities? Doublehand gives no much attack power at all and concentrate with 5-10% extra accuracy says no much compared to the previous game.


All of them are unchanged. They have the same effect as the original FFTA2. Attack↑, Resistance↑...  boost the stat approximately by 1.1. I would like to increase extra accuracy of concentrate and damage doned by doublehand, but  I do not know how.

Quote from: bcrobert on August 31, 2015, 02:20:44 am
Just to hammer this in, do not remove Steal: Weapon and then immediately add something like Frogsong or Demi. Just remove all of the mid-game/late-game things from Thesis Hunt and accept that this mission is meant to be a soft introduction to non-monster enemies.

If you want noticeable difficulty spikes at the actual boss battles, go for it. But if I lose, I want to feel like I'm being overwhelmed by a superior opponent. Not to an ability that you were too eager to toss into the early game. Even losing should be a pleasant experience if it's a loss well earned.


I haven't removed Steal: Weapon because it does not exist in the original game. Steal: Armor neither exist in the original game but I could add it because it was programmed its effect.
Demi exists in the game, it's named gravity and the Arcanist has it.
Frogsong is removed because is a game-breaking skill. AI rarely will remove the debuff and you can use Leap in to your frog inflicter and support him, then you can add frog with 80% of accuracy and this means you can OHKO every turn. The game become very easy.

I don't understand that you want to tell me you say then...  :? The boss battles aren't based in a ability I toss into early game...
  • Modding version: PSX
  • Discord username: rfh

Jumza

Quote from: Rfh on August 31, 2015, 09:38:13 am
All of them are unchanged. They have the same effect as the original FFTA2. Attack↑, Resistance↑...  boost the stat approximately by 1.1. I would like to increase extra accuracy of concentrate and damage doned by doublehand, but  I do not know how.

I haven't removed Steal: Weapon because it does not exist in the original game. Steal: Armor neither exist in the original game but I could add it because it was programmed its effect.
Demi exists in the game, it's named gravity and the Arcanist has it.
Frogsong is removed because is a game-breaking skill. AI rarely will remove the debuff and you can use Leap in to your frog inflicter and support him, then you can add frog with 80% of accuracy and this means you can OHKO every turn. The game become very easy.

I don't understand that you want to tell me you say then...  :? The boss battles aren't based in a ability I toss into early game...


Correct me if I'm wrong bcrobert, but I believe this message was directed at Eternal's patch FFTA GG, not this one. Hence why I mentioned that he's gone crazy!
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Rfh

Quote from: Jumza on August 31, 2015, 09:51:21 am
Correct me if I'm wrong bcrobert, but I believe this message was directed at Eternal's patch FFTA GG, not this one. Hence why I mentioned that he's gone crazy!

Yeah... I've thought it because Thesis Hunt is a FFTA quest, but I'm not sure...
  • Modding version: PSX
  • Discord username: rfh

bcrobert

Quote from: Rfh on August 31, 2015, 09:56:03 am
Yeah... I've thought it because Thesis Hunt is a FFTA quest, but I'm not sure...


Lmao...yes. Yes, that was supposed to be in another topic. That explains where that post went. XD
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.

Madeen

Quote from: Rfh on August 31, 2015, 09:38:13 am

No, sorry, It's already fixed. Thanks  :)
Tomorrow I will publish it. ;)



Alright thanks :) I'm really having a blast so far, basically every battle needs thinking now, and I cant even begin escort quests because npc die so fast lol.
But maybe with your "damage fix" it might be doable now.
Honestly I prefer too hard than too easy, and I'm not disappointed, just now I got owned in flutegrass quest for Hurdy... hmm that Ultima is powerful :P

Rfh

New update available.
I have fixed some bugs, rebalanced monster's damage, done some skills available earlier in the game (for example moogle's special ability now can be learned from Sun Blade), added new skills, and improved some old abilities, (for example now sharpen sword raises Attack and critical hit rate.)
I 've replayed the game in hard mode until Yowie battle and I can say the game it's really funny.  :) Every battle is difficult, but not extremely difficult, although if you want to win you will need a good strategy. The game is also very good rebalanced.

Quote from: Madeen on August 31, 2015, 12:31:54 pm
basically every battle needs thinking now

That was the purpose of this rom hack! ;)

Remember to patch a fresh rom!
  • Modding version: PSX
  • Discord username: rfh

Madeen

Awesome thanks :D

Btw these still intrigue me, unique racial skills?  I havent seen one yet, and what did you mean if I use one I cant use another?  You mean in a single battle I guess?


chocolatemoose

Thanks!

Do you foresee releasing updates regularly? I ask because I'm not sure how to get a save to carry over on Drastic and I've put ~8 hours in twice. Any tips as to whether that's possible?

There was one battle that I had a lot of trouble with yesterday - the Moon Seal mission (2nd one). I only tried playing it once, but I got destroyed so badly I didn't even give it another go. What did me in was the combination of Night (one of the Lamias spams it - I'm guessing the AI prioritizes casting it so long as there aren't any player characters that the AI can reach in that turn) with Kiss (the other two Lamias spam it). Night has a pretty high success rate, which gives kiss' charm/doom a 100% success rate on sleeping characters (even without sleep it also has a fairly high success rate). Since reviving is no longer an option, that left me in a pretty tight spot. Am I missing something about how to prosecute that mission? To be fair I didn't look through all of my equipment to see if there was something that nulls sleep.

Also, could you help clear something up for me? In the OP you mention that races' special abilities can only be used by one character. Does that mean that the character has to have the Moon Maiden equipped for the ability to work?