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April 16, 2024, 03:43:10 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - andredoubleu

1
Hi!  I'm programming Orbonne Monastery from scratch for a computer graphics class.  I just finished my model, but the texture sheet that I have is in grayscale (I obtained the texture sheet from Ganesha).  Does anyone have a color version you can send me real fast?

I found some colored texture sheets for Orbonne Monastery in Tethical, but the colors are all kind of off and I'm not quite sure why.    I also tried getting the texture sheets from map2gl, but after attempting to run map2gl on 6 different computers and several operating systems and it not working, I abandoned those attempts.

I would like to understand the process for getting the colored textures myself, but right now I'm more concerned with just getting my hands on a copy so I can turn my assignment in!
2
Spriting / .SPR File Format
November 27, 2013, 11:48:22 pm
Hi, I'm new to this forum!  For a school assignment in my computer graphics course, I'm trying to program Orbonne Monastery, insert a few sprites, and animate the sprites moving around and attacking each other.  For the sprites, I COULD use the .BMP files that I found here on FFH, but the .SPR files look more appealing since they probably contain meta data about how all the pieces of the sprites connect to each other.  Is the exact file format of a .SPR file described anywhere?  What I'm looking for exactly is something like: the first 4 bytes represent x, the next 12 bytes represent y, etc.  Thanks in advance!