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Messages - Angel

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Help! / Re: Calculator class - what should I do with it?
« on: Today at 06:46:19 AM »
It really depends on school of thought. TASing FFT is what brought me here, and it quickly became apparent that fastest result was solo Ramza Calculator. It is MASSIVELY OP. But if all you do is restrict it, it goes from ludicrously OP to useless, so if you don't want to retain its fecking insane usefulness in the hands of either player or AI, it's better to just kill the job off. Calculator is so difficult to balance that you really do have to choose between obscenely overpowered and laughably useless. There really is no in-between.

I'm pretty sure she'd be nothing but happy for others to build upon her work, since that was her original intention for releasing CCP2 in an unfinished state. Nobody, not even her, thought she'd keep working on it, so it's still not in a final sort of 'use this as a base' patch, but it doesn't need much to be used as a base.

As a Suikoden fangirl of high order, it displeases me to say that I do not know of one. Worse, while I can speak Japanese, my knowledge of the written language is really quite terrible. Kanji can go die a quiet and unceremonious death where it isn't given for clarification over a pun.

New Project Ideas / Re: Final Fantasy Tactics: Another Story
« on: Today at 06:33:31 AM »
It's cool. This was the first year in six that I've had my birthday off (though my cousin also died on my birthday, so...), and I hardly get days off anymore. It happens. You don't need to apologize or explain. Long as you keep coming back, that's all that matters.

Celdia's Complete Patch / Re: Brand-New Master's Guide
« on: Today at 06:31:14 AM »
Celdia's a lot more focused on other projects at the moment, but a master guide update is probably not something to rule out. Won't happen overnight, but she's not the type to just bail and disappoint. She's taken a lot of pride in her work here.

As an aside, I'm glad you're still using xdelta. Also glad you're still keeping this up, being open to suggestion, and just all-around maintaining a great convention. I could probably still debate some things, but I have a lot on my plate, and I enjoy these fixes enough to not want to be truly picky.

Spriting / Re: We need MOAR Monsters
« on: Today at 06:19:11 AM »
Holy fuckbeans, this is awesome! Altima gets overlooked an awful lot, and this is seriously the best alteration I've seen. I did make a Beelzebub/Beezelbub based on it, which is my most lamented lost sprite from HDD failure, and I honestly like your Cthulhu much more.

Help! / Re: Strange Errors - ASM patches flawed?
« on: Today at 06:13:45 AM »
I have to ask: what version of ePSXe? If it's below 2.0, it's trash and you should permanently delete it and never use it again. If it's 2.0 or greater, I do know that ePSXe still isn't the best choice for FFT (I swear, some of its troubles will never be fixed), but it shouldn't fail too terribly hard.

If you want a truly good emulator for FFT, use PCSXR (preferably iCatButler's PGXP fork; he added some compatibility fixes that the official version hasn't implemented yet, so even if you don't use the PGXP features [which are amazing], you still get a much better emulator) or Mednafen (if you have a video card that supports Vulkan, use RetroArch's Mednafen HW core) for best results.

Help! / Re: PSXfin bios image? Help please.
« on: March 20, 2017, 04:19:22 AM »
You can try PCSXR, which both plays much nicer with FFT than ePSXe, and can run without a BIOS. Just be aware that using it without a BIOS makes some RNG routines not operate correctly, so you won't be getting the most accurate results, but it's honestly unnoticeable in casual play.

Help! / Re: FFTOrgasm patches - how to use?
« on: March 20, 2017, 04:08:10 AM »
Long day at work and in dire need of rest, so I apologize for not addressing your questions, but I really wanted to say that I'm genuinely glad you're enjoying yourself and making progress.

Help! / Re: FFTOrgasm patches - how to use?
« on: March 19, 2017, 03:21:28 AM »
Just to clarify, you can kind of add jobs to the wheel, but with the caveat that the job points and learned ability slots will be shared with another job in the wheel. You can effectively (nearly) double the size of the job wheel this way, but balancing would be really difficult since you'd be buying abilities for two jobs simultaneously.

But yeah, Mime is still a bit of a roadblock no matter what version you use, sadly.

Help! / Re: FFTOrgasm patches - how to use?
« on: March 18, 2017, 12:26:31 PM »
Neither of us - nor anyone with any experience in game modding here - touch WotL at all.

I've said before, if you want to do anything truly interesting with WotL, I hope you have a degree and an awful lot of masochism and determination, because nothing will be done with that game otherwise. But I don't say it to discourage anyone, because I would freaking LOVE for someone to finally make that piece of crap worthwhile, since zero talent gravitates toward it, and every new member refuses to touch anything else. It's like watching a team of experts determine beyond a shadow of a doubt that orange juice will make you live longer, feel happier, be more productive, and cause you to stumble upon mountains of cash as soon as you step outside, but milk will kill you. And watching the entirety of the world drink nothing but milk while orange juice sales reach a death knell's low.

Help! / Re: FFTOrgasm patches - how to use?
« on: March 17, 2017, 01:39:22 AM »
It's WotL.

There are no orgASM patches for WotL. That's why it doesn't work. Abandon all hope of ASM for WotL.

Help! / Re: PsxFin problem
« on: March 16, 2017, 09:05:27 PM »
Create a new text file, leave it blank, rename it to Final Fantasy Tactics<or whatever your .bin is named>.cue, and your problem is solved. It only wants a .cue sheet, doesn't care what the contents are.

New Project Ideas / Re: What if.. Ramza was... A chick!
« on: February 27, 2017, 08:04:47 AM »
Kalm Fira'd Chocobo.

Hacking/Patching Tools / Re: English version of FFTEVGRP
« on: February 26, 2017, 04:40:38 PM »
The Tools page on the wiki has a working link (the 1.00 off-wiki link, to be specific).

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: February 23, 2017, 02:45:11 AM »
That's more than even I'd say 8D

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: February 22, 2017, 12:36:57 AM »
Chapters 3 and 4 are already planned and have been for some time. The characters who join up are already decided on and set in stone. Lots of cameos have also been discussed and thrown in, and those are pretty well decided on, but you never know.

Help! / Re: FFT (PSX version) shop glitch when 99 of everything?
« on: February 20, 2017, 01:19:14 PM »
That's not a bug. If you have 99 of everything the shop has to sell, they can't sell you anything. The inventory doesn't work in stacks, it works in hard set item lists, so once you get 99 of one item, you can no longer purchase more of that item, since you've reached the limit. That's why you can't use 'Buy' anymore.

The real bug is that you can still use Fitting Room. The game keeps track of on-hand values, which includes what you have equipped. If you have five Daggers equipped, you can only purchase up to 94. If you go over 94 (which should only be possible by cheating) major shop glitches occur.

Journey of the Five Ch.1 / Re: Bug Reports
« on: February 20, 2017, 01:12:07 PM »
Silly me.

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