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April 19, 2024, 04:41:25 pm

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Messages - Lysergic

1
Hi Eternal,
Fantastic mod.  I've had a blast playing it.  It feels as different from WotL as WotL was from the PSX version.  I wanted to add my feedback for your consideration.  I only had one show stopper overall.  I'd also add that I'm a very experienced player, and I'm very deliberate when it comes to strategy.  I've put about 90 hours on this mod so far.  I won't cover issues you are already aware of (sprite issues, etc.).  Overall I give this mod a solid "A".

- The initial battle at Siedge Weald is very difficult if the player doesn't grind out a few levels and jobs first.  This isn't necessarily bad, but an observation.
- The bulk of Chapters I - Chapter IV (I've completed everything through Mullonde Cathedral) were very well done.  Enemy variety was very nice. 
- Itemization was fair (even if I wasn't happy with the loss of my over-powered items haha).  Sacrificing HP for +2 speed was a hard choice, but I nearly always went with the HP.  knight swords requiring 2H was probably a good idea from a balance perspective.  I could not dual wield flails despite the tooltips indicating it was possible.
- Guns are extremely underwhelming.  Fomalhaut does max of about 120 damage at level 99.  Blaze Gun ~70 damage or less.  Glacial Gun did better ranging from 120 - 180.  Blaster came out about the same.  I couldn't tell a noticeable difference when equipping gear that boosts elemental damage.
- The battle against Bremondt was very unforgiving.  I attempted the fight at level 80 - 85 before I had any endgame gear.  I didn't have many problems with the minor enemies, but his soulbind tipped the scale from difficult to frustrating.  Doing too much damage kills my party, but not doing enough means I can't get past his regen and calculator heals.  The dragon phase is manageable with the appropriate elemental resistance gear.  The fight just took a while because I wasn't doing very high damage without endgame gear.
- I grinded to level 99 for Midlight's Deep.  The battles were a bit easier than I anticipated until reaching the FOUR FIENDS fight on level 4.  It took balancing resist gear and finding a way negate the Death monster skill.  The unfortunate part is the Bomb only ever used Self-Destruct and the damage is non-elemental so it always hits for 999 each time.  Once I got a good feel for the fight, I kited the Tiamat with Sq/DK Ramza, ignored the Mindflayer completely, and balanced reviving my allies and using Phoenix Downs on the Skeleton.  Kill order had to be Skeleton then Bomb then Mindflayer then Tiamat.
- When I reached floor 6, I started encountering a crash, which I was able to repeat about every 2 - 3 battles.  It would always occur at the end of Ramza's turn near the beginning of the battle.  I've attached a screenshot of his setup.  PPSSPP v1.4.2 - ULES00850.

All in all, I think you've done a great job and you've kept up with it so well over the years.  Feel free to let me know if you need any specific feedback.