From the item data wiki page: [code]The effects the equipment has (i.e. [null]Fire). There are 3 slots for effects. Values: * 0x00 - No Effect * 0x01 - [absb]Fire * 0x02 - [null]Fire * 0x03 - [half]Fire * 0x04 - [weak]Fire * 0x05 - [enhn]Fire * 0x06 - [absb]Wind * 0x07 - [null]Wind * 0x08 - [half]Wind * 0x09 - [weak]Wind * 0x0A - [enhn]Wind * 0x0B - [absb]Earth * 0x0C - [null]Earth * 0x0D - [half]Earth * 0x0E - [weak]Earth * 0x0F - [enhn]Earth * 0x10 - [absb]Water * 0x11 - [null]Water * 0x12 - [half]Water * 0x13 - [weak]Water * 0x14 - [enhn]Water * 0x15 - [absb]Ice * 0x16 - [null]Ice * 0x17 - [half]Ice * 0x18 - [weak]Ice * 0x19 - [enhn]Ice * 0x1A - [absb]Lightning * 0x1B - [null]Lightning * 0x1C - [half]Lightning * 0x1D - [weak]Lightning * 0x1E - [enhn]Lightning * 0x1F - [absb]Holy * 0x20 - [null]Holy * 0x21 - [half]Holy * 0x22 - [weak]Holy * 0x23 - [enhn]Holy * 0x24 - [absb]Dark * 0x25 - [null]Dark * 0x26 - [half]Dark * 0x27 - [weak]Dark * 0x28 - [enhn]Dark * 0x29 - [null]Frog * 0x2A - [null]Stop * 0x2B - [null]Slow * 0x2C - [null]Charm * 0x2D - [null]Immobilize? * 0x2E - [null]Disable? * 0x2F - [null]Beserk * 0x30 - [null]Blind * 0x31 - [null]Confusion * 0x32 - [null]Doom * 0x33 - [null]Sleep * 0x34 - [null]Petrify * 0x35 - [null]KO * 0x36 - [null]Silence * 0x37 - [null]Poison * 0x38 - [null]All Status Ailments * 0x39 - [null]KO/Petrify/Confuse/Beserk/Stop/Charm * 0x3A - [null]Zombie/Blind/Silence/Frog/Poison/Slow/Immobilize/Disable/Doom * 0x3B - [null]Petrify/Frog/Confuse/Poison/Blind/Silence * 0x3C - Improve chance to steal * 0x3D - Drain HP > target * 0x3E - Remove Doom > target * 0x3F - Heal HP > target * 0x40 - Auto-Raise * 0x41 - Auto-Reflect [/code] Does this look like item attributes to you?