Awesome, this looks great! The original Attribute Rewrite hack is one of the central ASMs in my mod, so I'll have to check this out. A few questions though:
When you say not to use the attribute page in Patcher, does that mean that all existing attribute values in patcher should be zeroed out, or are they just ignored/overwritten by the spreadsheet data?
Edit: Also, trying to understand the implications of abilities having attributes. It seems that you can basically make any ability grant any other ability/status/immunity, etc. I imagine, for example, you could have a self-targeting ability that grants immunity to negative status and boosts elemental resistance for the duration of a battle. Or an ability that allows you to acquire certain R/S/Ms, say Defense Up or Throw Item, for the course of a battle, that were not otherwise equipped? And as far as targeting, do the attributes affect the caster only, or another unit that is targeted?
When you say not to use the attribute page in Patcher, does that mean that all existing attribute values in patcher should be zeroed out, or are they just ignored/overwritten by the spreadsheet data?
Edit: Also, trying to understand the implications of abilities having attributes. It seems that you can basically make any ability grant any other ability/status/immunity, etc. I imagine, for example, you could have a self-targeting ability that grants immunity to negative status and boosts elemental resistance for the duration of a battle. Or an ability that allows you to acquire certain R/S/Ms, say Defense Up or Throw Item, for the course of a battle, that were not otherwise equipped? And as far as targeting, do the attributes affect the caster only, or another unit that is targeted?