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April 25, 2024, 10:01:09 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Snap006

1
Spriting / Noctis Portrait
September 30, 2020, 11:23:53 pm
Hey guys, I know this is a long shot, but I'm at the end of the line.

Does anyone have or know of a Noctis portrait? I have the sprite that was created a long while back, but it never had a portrait with it. I've searched from top to bottom on this site and the internet with no luck.
2
Spriting / Changing Sprite to 8-bit Color
September 08, 2014, 12:40:31 pm
I was trying to change the lulu sprite to 8-bit color using graphics gale that is in this thread:

http://ffhacktics.com/smf/index.php?topic=3773.msg91178#msg91178

When it is converted the colors get messed up. I know it is probably using to many colors to convert to 8-bit, but I just wanted to see if anyone knows anyway to get around this. Thanks.
3
PSX FFT Hacking / stacked status effects
July 05, 2013, 04:41:12 pm
Im at the battle with zalmo. All attacks have a zero hit rate. Is this caused by the items I have equipped on him? Two of the items have shell attached to them. One perminent and the other a starting status.
4
Spriting / Unit and Face Sets (Image Heavy)
July 02, 2013, 01:57:34 pm
Here are some unit and facesets I made using the characters sprites created by people on this site. I did not make any of the original sprites. I just created the units and facesets from the sprites. I figured it might save some people time.
5
PSX FFT Hacking / Reoccuring Story Battle
July 02, 2013, 01:25:55 am
Hey, I'm here with another question. When I got to Dogoula Pass once the battle is completed, it still shows the red dot on the map. If I move, the story battle occurs all over again.

What part of the code determines that the battle has ended? Thanks.

6
Help! / Rapha Marach Beginning Chapter 4
June 30, 2013, 06:13:52 pm
I've changed the Rapha and Marach sprites but the cut scene at the beginning of chapter 4 still shows them. There is no instance of their original sprite in Shishi. Is this event hard coded?
7
PSX FFT Hacking / Deleting Units From Battle
June 28, 2013, 12:37:22 pm
I want to decrease the number of units I can deploy in battle.

Example:
4 units instead of fiver so I can have more unique enemy sprites.

How would I go about doing this? Thanks.
8
PSX FFT Hacking / Event Editor Bug?
June 19, 2013, 11:47:37 pm
I'm editing just the text in events. Everything has been ok until I got to Goland Coal City when Ramza meets Olan. After the battle the dialog gets screwed up and the game crashes.

I imported the original text back to the game through cdmage and it works fine. I think I know the reason, but I just need conformation of it. I think it's because I might have went over the text limit. Could that cause this to happen?
9
PSX FFT Hacking / Changle Shields to Mantles
June 15, 2013, 05:59:00 pm
I'm trying to create more accessories and less shields. I used shields to create some mantles. I changed everything in the FFPatcher, but when I get into the game, the mantles that were once shields can only be equipped as shields. Is this hard coded into the game and is there anyway around this? Thanks.
10
PSX FFT Hacking / worldmap names
June 09, 2013, 01:10:53 pm
How do you change the names of the locations on the world map? Thanks.
11
Ok here is my question. I know you cannot replace skills in the geomancer, calculator, and mime class. I just needed to use the sprites for enemies. In the patcher, If I select the calculator job for example and replace the primary skillset with another one from a special unit, will it have any abilities learned? Thanks.
12
I've been trying to figure this out for about 3 hours with no luck. I can save events, but I always get an error when trying to use the "Compile Just Event.txt". I'm not even changing anything so it should compile.

This is the beginning of the event.

Offset(x00002000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x000001BD)
//Remove the previous line if you wish text to compile directly after instructions.

{4D}(r02)
Wait(00030)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START


It saves but doesn't compile when I changed it to this:

Offset(x00002000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.

EventEnd()

//INSTRUCTION SECTION END -  TEXT START


If anyone can help I'd appreciated it. Even if it is just pointing me to a good tutorial. Thanks.
13
Unit names are listed in 4 different places in FFTacText. Is there a way to copy and paste the whole list from the OPEN.LZW unit names to the WORLD.LZW unit names, or will I have to do it one by one. Thanks.
14
Help! / Replacing Sprites
January 17, 2013, 01:20:27 pm
I did a search but could not find what I was looking for.

I want to create a lot of custom enemy sprites. An example being the 4 fiends from FFIV.

Is there a list of sprites that can be safely replaced in Shishi without screwing up the game. I know you can do the zombie oracles, summoners, and knights, but what about the area which has 6 male squires and the funeral people?
15
Bugs and Suggestions / map submissions
November 01, 2012, 09:24:18 am
I was thinking that it would be cool to add a custom map section to the site. Its alot easier for me anyway to make maps than sprites. People without the know how wouldn't have to play with the same maps. What do you think?
16
Help! / Ganesha and .net 4.0
October 18, 2012, 06:26:23 pm
Will Ganesha work with .NET 4 or will I have to get 3.5? I don't have the file to run the program. Thanks.
17
Help! / Chapel of St Murond Temple
June 05, 2012, 11:59:08 pm
I'm trying to get Zalbag to join my party after the battle. On FFTPatcher I check the join after battle check box but he doesn't join at the end of the battle. What am I doing wrong? Thanks.
18
PSX FFT Hacking / Setting Job Limits
March 18, 2012, 02:48:24 pm
I want to make my characters only have access to two jobs. For example: I want Agrias just to have her base job and be a white mage and at the same time have Gaffgarion just to have access to his base job and black mage. Is this even possible because it treats the base classes as squires so setting job levels wouldn't work. Am I correct and if so is there anyway around this? Thanks.
19
Help! / Accumulate Question
June 09, 2011, 11:48:03 am
I've searched but haven't found a clear answer. I've switched accumulate to the geomancer skill set. I've changed the skill set from elemental to default. Whenever my character goes to use it, he doesn't target himself. He targets one panel outside himself. Here is the weird part. Enemies can use it just fine. Anyone knows what's up or have run into this? If so, is there a fix. I can send screen shots later when I get home if that would help. Thanks.
20
Help! / Custom Sprite Questions
June 03, 2011, 11:29:28 am
What was the base model that was used to create the tonberry, lamia, and werewolf in the custom sprite section? Thanks.
21
Help! / Quick Question
January 30, 2011, 06:51:39 pm
Hey I've been doing some web surfing and looked through the forums looking for custom sprites. Basically I'm looking at the customer sprites and brain storming what sort of jobs I can come up with by the look of the sprite. It'll also help me when I try to dabble in sprite creation myself. I haven't had any luck except on this site. Does anyone have there own or know of any other sites that have custom made characters? Thanks.
22
Help! / Equipment Hacking Question
January 22, 2011, 05:31:14 pm
Hey, guys. Just want to say how awesome this site and what yal doin is. Yal have completely reinvented this game for me with these patches and mods.

I've got everything down packed except for one thing. I've looked through the forums and couldn't find an answer to this question.

Here we go:

Gilgamesh is my 2nd favorite character in final fantasy. I was going to make him a special character. I don't use books or bags as equipment. What I wanted to do is turn them into a helmet and armor so only Gilgamesh can equip it. They were going to have the basic properties of equipment, but I was going to make the graphics and names of his swords. Basically it would look like he had 4 swords equipped. One would be helmet and one would be armor. I can't figure out how to turn a weapon type item in ffpatcher to an armor type item. Is this even possible in ffpatcher? If so, how would I go about doing this. Thanks.

BTW I'm going to try and make some custom graphics when I get a chance.