• Welcome to Final Fantasy Hacktics. Please login or sign up.
 

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - CT5Holy

141

Well, only reason I got R1 was the bottleneck I think. The other two rounds Reks pounded me. R2 rout into R3 awesomeness (Southern Cross to save the Squire + kill my Priest, then Balance that went off right after the Holy!). Couldn't help but smile, it was that sweet.
142
FFT Arena / Re: FFT Arena: Balance Discussion Thread
August 18, 2015, 04:31:26 pm
Quote from: Mudvayne on August 18, 2015, 12:10:38 pm
I think going 10 PA/MA for Male/Female (respectively) Samurais would be okay. Male samurais really need some extra PA IMO. They are semi-lackluster damage dealers unless you make them berserk and PA stacked which can do huge numbers but gives the unit really only one purpose at that point. I think seeing a few more skills using a PA as opposed to the MA formula also will see some more use out of male samurais with the slightly buffed PA stat. Poles are a great addition but they really do boost the damage output significantly. I think spears would be ok, but obviously whatever weapon class we go with there will be kinks to work out. Samurai as is, is a fine class. Not necessarily the best SCC class, but for sure a great class to have on any team. I think adding a new weapon option and maybe giving them different PA/MA (or maybe give them 9 speed? Not sure how we would decide on adjusting the PA/MA if they do see a speed increase but, Samurais really do struggle to be even a semi-speedy unit reaching even 10(+) speed, and I don't think 9 base SP would be too OP).


Remember, a lot of little things add up. I would object to bumping Samurai base speed up to 9. Implementing the katana and PA changes and boosting the speed means we're letting the Samurai hit for a ton, and more often as well. Jobs with 9 base speed are plenty strong and are used at a pretty high rate. 7/20 jobs have 9+ base speed, but these jobs are represented more in strong teams, based on the top 8 of S3 and S4. In S3, two-thirds of the units (22/32) were a job with 9+ base speed. In S4, half (16/32) of the units in top 8 had a job with 9+ base speed.

Let's also remember what Gaignun said a little while ago - just because an item isn't being used, doesn't necessarily mean it's bad. Shieldrender looks like a totally reasonable option. Same with Platinum Sword. In fact, Platinum Sword is prob your best bet for getting OHKOs off a melee attack right now.

I think perhaps looking at items/abilities that weren't used in the two most recent tournaments would give us a better idea of which what's generally perceived as "bad."
144
Expect videos sometime between Monday and Wednesday!
145
FFT Arena / Re: FFT Arena: Balance Discussion Thread
August 15, 2015, 02:39:25 pm
Netherseer sounds awesome. If we use the Dancer job slot though, can we make it so Netherseer is available to both sexes?
147
Thanks for the numbers Gaignun! Fun seeing the percentages.

Good luck have fun everyone! There are indeed a lot of cool setups out there (I haven't even really looked and I'm sure of it!). Different restrictions made for fun team building - excited to see what everyone's cooked up.

Go Priests!
148
FFT Arena / Re: FFT Arena SCC Tourney Registration
August 08, 2015, 07:11:34 pm
Quote from: Barren on August 08, 2015, 06:30:51 pm
Sweet! That is awesome news! Would you like to help me with the winner's bracket just like old times?


Gladly :D
149
FFT Arena / Re: FFT Arena SCC Tourney Registration
August 08, 2015, 06:14:02 pm
Desktop is good to go! I can definitely help host :D
150
FFT Arena / Re: FFT Arena SCC Tourney Registration
August 07, 2015, 04:47:37 pm
I... might be able to help host! I think I can get my desktop set up this weekend. I'll keep you updated.
151
FFT Arena / Re: FFT Arena SCC Tourney Registration
August 06, 2015, 02:53:26 pm
oooook once again going in with one test match, and that test match didn't even give me data on what I wanted to see >_>

This was fun though! My ideas dried up surprisingly quickly. Hope they do ok. Curious to see how you built your team, Lakitu!
152
FFT Arena / Re: SCC Class picks
July 22, 2015, 06:56:12 pm
Hi guys back from vacation! Got a lot of catching up to do, haha. In the meantime,

Priest, Samurai, Ninja

Unsure if I'll be around for the stream, so someone please PM which job I got!
153
Stop will prevent the affected unit from gaining CT (and prevent reaction abilities, and reduce evade to 0). It does not 'freeze' the CT count of other statuses, those tick along just like Stop. Think about Galaxy Stop from vanilla - Stop, DM, and DA are all applied at the same time. Stop wears off first cause it has a shorter duration, then DM and DA wear off not too long after.

The one thing Stop will 'freeze' is Charging - if you're casting a spell and get Stopped midcharge, the spell will continue to count down once Stop wears off on that unit.
154
Quote from: Malroth on June 18, 2015, 01:55:10 pm
((145-MyFaith)*(145-TheirFaith)/10000) *PA*9

Best Reliable Case Scenario. 40 faith  18PA Attack Up Dancer with 108 Gems vs 40 Faith Target Neutral Compat.

145-40=105
105*105 =11025
11025/10000= 1.1025
1.1025(Faith Modifier)*18(pa)*9(attack stregnth)*1.3(Attack UP)*1.2(Elemental Strenghen)=278.63 which is rounded down to 278 damage


Mostly correct! I believe that FFT truncates / floor function / rounds down after each calculation, so the order in which you multiply actually kinda matters. Also your number for AUP and Strengthen: Ele are off.

So, using the numbers in Malroth's example, it should be something like:
18 * (5/4) = 22.5 -> 22     * 5/4 is the Strengthen: Ele boost (1.25x)   (also note that you apply these multipliers to PA (or MA, for MAUP, etc)
22 * (4/3) = 29.33 -> 29   * 4/3 is the AUP boost (1.33x)
29*9*1.1025 = 287.75 -> 287
155
Just go with commentary. People can fill in music for themselves if they want it.
156
You have a very good chance against me Jumza, since you have tons of M-Ev.

Awesome matches so far! Can't wait for more~
157

Wow, got super lucky no Arm Aim in R2 / managed to minimize status nastiness in general. My big fear was the speedy units getting a 2nd turn before Holy / Petrify could go off...

Anyways, gg! You'll go far in loser's bracket, I'm sure.



Up against Malroth, eh? Hmm. I feel like it'll be a race between his Liches (and possibly Rime Bolt) vs Petrify/Holy - we're each super vulnerable to the other's strategy...
158
Mudvayne - Barren's got two 12 speed disruptors. I'm in big trouble. If only I put Short Charge instead of MAUP on my Scholar! =/

Great vids so far, excited for more! Thanks Barren, silentkaster, TrueLight, Andante49, and Mudvayne for hosting!
159
Haha, sweet. Hopefully one of us tears up the loser's bracket or something XD

Actually I seriously have no idea how my team will do... it's an update of Holy Stones, but things are very different now obviously =P

Thanks to all the newcomers for participating! Fun times await :D

gl hf everyone~
160
Ok, team is in! Did one test match against an old team that probably doesn't look like what other people are running XD

I think my team's pretty fragile and vulnerable to status, and it has a chance of completely backfiring! whee

silentkaster: what can I say, I'm really lazy~