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Messages - paradoxf

1
If you get this idea working on Unity, I'd be happy to have you on my game team. Finding game folks is a different beast than finding art folks, I tell you. Mhmm. 
2
Spriting / Re: Sprite Sheet types
May 25, 2015, 08:44:25 pm
Thanks for the clarification. This wasn't explained to me beforehand so it's good to know that both of these types are not broken. If sheet format can be adjusted programwise, then the possibilities will really open up. I can explain it through PM if you like Jumza.
3
Spriting / Sprite Sheet types
May 21, 2015, 12:03:51 pm
Yo, I hope someone here with sprite experience can help answer this question.

From the custom sprites list, there are normally two FFT-type sheets: 1 and 2. 1 looks like a more complete version than 2. How do you convert a type 2 into a type 1 sheet? Is there a pattern that can be followed to facilitate the transition? Type 2 is outdated compared to type 1 animation-wise hence the question. 
4
The Lounge / Re: Tails of Tactics
May 17, 2015, 02:01:33 pm
Now that our 30-days are over, we've put out a survey that will get more feedback that we will use for our next crowdfunding period:

https://www.surveymonkey.com/s/TZ2ZGN9

Mind you that it will be delayed until a new programmer + framework is found. I still really want to use Tethical for this project but I need proof that it is ready to make sRPGs rather than just being told that it does like before. Otherwise, a different solution will just have to be found. I've left out marketing questions from the survey because I'm putting the game first which needs extra work before it is ready for more pushing out there. I appreciate the FFH community having me around, I'll keep everyone in the loop. 
5
The Lounge / Re: Tails of Tactics
May 07, 2015, 06:11:03 pm
*UPDATE* 5/7: First class sprites done. Adding some style to the campaign page. A new gameplay video is to be made.

We're considering opening volunteer help if anyone's interested (eventual bug testing, etc). I will let you know after we've discussed it. 
6
The Lounge / Re: Tails of Tactics
April 29, 2015, 07:37:59 pm
Thanks guys. We are not the type to quit so easily.  ;)

*UPDATE* 5/1: Map put up, character art and first class revealed as an update!
7
The Lounge / What's up guys?
April 25, 2015, 07:09:11 pm
Hi,

I'm a long-time lurker and I will continue to lurk. Right now, I'm just working with Lirmont on a game project using his engine. We'll all make it bros.
8
The Lounge / Tails of Tactics
April 25, 2015, 07:07:14 pm
Hello I'm Paradox F. and I'm here to promote my Indiegogo campaign which started this month. First things first, I really liked FFT and it's style of gameplay. It felt like a more deep version of your standard turn-based JRPGs, at least for it's time. I've played the original PS1, then the PSP remake, Tactics Ogre: LuCT, Jeanne D'Arc, and most recently the HD Noire spin-off game. I've watched a bit of FFTA before too. There are a bit more games like those out there I know but I still believe that there should be more of these story-driven strategy genre games. Now, for some backstory I've seen Lirmont's Tethical engine project on this forum since last year and I thought it would be cool if we partnered up to make a game with it. So I got started with my design document and research around right before this 2015 started and contacted him soon after, showing him my notes which brings us to the present.

http://igg.me/at/tailsoftactics

I'll put up a short FAQ and open up to answer your questions and listen to your comments/suggestions. If you like what we have so far, we appreciate spreading the word since our awareness is quite small and we are an equally small team.

1. What is Tails of Tactics?

It is an anthro/furry strategy RPG game about fighting oppression against tough odds.

2. Are there any details about this game that we should know?

The game will be rated Teen. There are no human characters. Graphics will be similar to the old FFT sprite style. Said sprites are custom-made from scratch.

3. What is the ETA of completion?

If the campaign succeeds, it will take around a year. It will take longer if it doesn't succeed, but trying again is definitely an option.