Check my edits, Jupi.
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Curing bad status = wasting a turn, thus giving the enemies an advantage to deplete/reduce your HP/MP.
QuoteIf you do not learn certain abilities, you lose the ability to learn them. other abilities are added. this may have been a bug on one of my play throughs, but I remember distinctly losing the chance to learn an ability when the chapter changed because i didn't learn it before it ended, and ramza's change added new abilities.
You lose skills if you dont' learn them. I never said you lose them after you learn them. if you dont' learn some ofhis chapter 1 skills, you lose the ability to learn them in chapter 2.
QuoteI don't have the option of taking Dante or Ramza directly into the knight class. I must take them through chemist. even though I could have snake, cloud, and link with enough support abilities this isn't needed. Everyone must learn essential skills. I think that's how you put it.
Rather than being able to make a cohesive team I've been forced, by you the developer, to make each member of my party an self-sufficient unit for the first half of the chapter. you can't possibly in good conscience say i'm free to build my team how i wish, when you force me to spend 2 or 3 levels on chemist.
Quote from: newbActually. No i'm not. I'm free to play it how I deem fit only if i'm skilled and capable of dealing with the consequences. which is a big caveat.Quote from: RavenofRazgriz
lol.
Best response to being called lazy ever. in most cultures laughing is a sign of embarrassment. Am i reading too much into it?
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Excluding ramza and cloud...
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Again, character growth. character growth doesn't have to happen over years of time.
Take this: Dante shows disdain for Snakes' way of fighting. for being sneaky etc. Dante is a very in-your-face kind of character.
At the end of chatper 1, Dante maybe gets injuried or something and snake has to help him escape without drawing attention. Dante then realizes there is merit in the way snake does this. he then teaches himself to take a 'sneaky/tricky' way to combat, but in his own style. unlocking his trickster line of skills.
OR:
once chapter two begins, you could just have each character start with the base skills and job levels you expected them to have at the end of chapter 1.
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Physical/mental changes? you mean character growth? >.>
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So everything Cloud and Ramza, Agrias, etc. learned in Vanilla was temporary?
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This is a turn based strategy game. Not dark souls. Stop trying to make it dark souls. It's not dark souls.
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This is my point. the team could have easily picked this route. you didn't. That's perfectly fine. but saying you can't is different then saying you won't.
It is a new game. no-one is going to question resetting to 0 in a new game. it's expected.
Finding 3 excuses can be easy, depending on how the story is written. A lot of different things are happening In Ivalice. we're seeing bleed in from FFT, FF7, and from across dimensions having Dante, Snake, and link appear in Ivalice. The balance of the world is clearly being upset. it isn't that unreasonable to see drastic changes happening to the world between chapters. maybe it starts to merge with other worlds. at this point the same reasoning can be used when you started the game. the characters are now in a 'different' world. it's no longer Ivalice. but Ivalice+Hyrule or w/e.
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As it stands, by the end of chapter 1 you will be about level 26. between 20 and 30 for sure. over 30 seems to high based on monster difficulty. below 20 seems to low based on other encounters.
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so I should spend my time moving and not performing actions for hours to learn abilities without raising my level? >.>;; really?
With the exception of snake's base class, everyone else will be limited to 3-4 squares per turn. meaning you can gain 3-4 more jp per action. that's assuming you ALWAYS move the maximum amount per character turn. which more often than not, is not a good idea. but you will also lose any tactical advantage to jump+1 or jump+2 which you can get early access to. In a game like this, mobility is important.
move JP isn't a bad ability. but after a while, taking it over something else is a bad tactical decision.
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For me, this is one thing that made sweegy woods difficult. I lacked the utility gained from knight, priest, wizard.
Rather than being able to make a cohesive team I've been forced, by you the developer, to make each member of my party an self-sufficient unit for the first half of the chapter.
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No. the game would not be more incomplete, but more complete. Raven has a vision in his head. he expects you to have progressed your character a certain way. (this is obvious because of Chemist)
It's not uncommon at all for games to limit your progress based on chapter. In persona, you can only fuse certain persona at certain stages of the game, because more powerful ones aren't available. they only exist at a later stage of the game. this is the same principle.
but it is fundamentally the same system. it follows the same rules. the only thing that has changes is the scaling and the rate at which you can gain JP.
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