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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

MiKeMiTchi

August 21, 2009, 06:14:30 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quote

Great start.

For me,
~make the skin color a bit more like humans. :P
~fix the hood?
~yeah, I think it'll be good to have sleeves.
Jot5 GFX Designer :: Spriter :: Mitchi

dwib

August 21, 2009, 06:36:07 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by dwib
I agree with making the skin human colored, and the hood needs to be pulled down further on his forehead

Asmo X

August 22, 2009, 06:48:29 am #82 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I kept the face pale because its similar to the one in that concept picture from VS that someone posted. Also, it will have a better hood. I did that sprite in 5 minutes and the hood in about 30 seconds. The far side is pulled up to the edge of his eye and the close side is back around his temple. It fits over his head like a swimming cap. Its neither good nor finished. My current plan is to use that head with ch1 ramza torso, female lancer lower body and tweak it all until its looks seamless and not like the parts. I think that will put it closer to the concept.

Asmo X

August 22, 2009, 11:49:23 am #83 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X


Closer?

Edit: slight tweak

LastingDawn

August 22, 2009, 01:14:05 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh yes, I like that close fitting robe, the hood is pretty balanced now as well, though Ideally I would like half of their face covered with a skull mask, (covering their eyes) with the rest being pale skin color, if possible of course. I'd say using some of that fellow's Humanized skeleton might do justice to that idea.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

August 22, 2009, 01:22:12 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by mav
Fuck, that's a cool looking sprite. I think more of the face could be covered by the hood, but it's no big deal. The skeleton mask would definitely pull this together. Great job man.

Asmo X

August 22, 2009, 02:02:34 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X



???

LastingDawn

August 22, 2009, 02:13:03 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Oh yes! That is precisely what I was hoping for! That is fantastic! A great concept and a fantastic base! The hood even looks to fit better then it had before, though my only request is that the skin be changed to something... similar to the VincentCraven sprite, the bluish tint is just a bit... out there for me. (says the guy who has main characters with Pink and Purple hair...)
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

August 22, 2009, 02:15:57 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by mav
The eyes look a little boxy, but otherwise it's pretty good.

beawulfx

August 22, 2009, 03:50:35 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by beawulfx
I dig that. With an awesome portrait showing exactly what is going on with the mask it would be great, because I think it might be a bit hard to tell IF you had no idea what it was.
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Kagebunji

August 22, 2009, 10:26:29 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
His eyes look soo sad :0
  • Modding version: Other/Unknown

Asmo X

August 22, 2009, 11:53:19 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
yeah half a skull mask is a pretty tall order to be honest

Asmo X

August 23, 2009, 12:39:50 am #92 Last Edit: August 23, 2009, 01:04:57 am by Asmo X


Ok I got the mask to look way more like a mask and more like a (half a) skull. LD, the vincent skin palette looks too much like bone. I just kind of left the blue for now until I think of something else. It's not too out there anyway. People's skin can turn blue. Maybe we can swing it so the Invoker doesn't breathe.

SilvasRuin

August 23, 2009, 12:43:54 am #93 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Or paint/something else they'd color their skin with.  The latest one looks fantastic, in my opinion.  The hood and mask are very clear.

Asmo X

August 23, 2009, 12:51:43 am #94 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Thanks. I actually think the hood needs a slight touch up. It took some damage while I was making the mask.

MiKeMiTchi

August 23, 2009, 02:37:36 am #95 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
That invoker looks scaryyyy!!

Hmm.. Sir LD liked the conecpt,..
then.. I'd like it too!

The latest sprite gives uniqueness to the job wheel!
I hope others get some uniqueness with thier faces, too.

EDIT:
I have finished the male gambler sprite!!

Here's the colors:


Does anyone know how I can test them in-game using FFTpatcher?
Jot5 GFX Designer :: Spriter :: Mitchi

Kagebunji

August 23, 2009, 09:46:55 am #96 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Don't use FFTpatcher, use Shishi, it's a lot easier
  • Modding version: Other/Unknown

Asmo X

August 23, 2009, 09:58:59 am #97 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Ok now i have a better look at it. It's a good sprite, you just have to get over your fear of heavy shading. Look at the cuffs above the boots on the first palette and the bright green on the 5th (watch the saturation on those bright greens and blues). These areas look pretty flat, like you were afraid to go hard with dark shading. The same problem occurs with a lot of the jackets. Look at the blue one on the end. Thats good. You can see how this jacket is shaded more effectively than, say, the 3rd or 4th. The brown jacket is good too; probably the best of them all. Also, whats that bit of colour between the legs on pretty much all of them?

LastingDawn

August 23, 2009, 10:38:19 am #98 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, sorry Asmo, I meant to reply last night, but just as I had, the site shut down on me, heh... so...

Quote from: "Asmo X"

Ok I got the mask to look way more like a mask and more like a (half a) skull. LD, the vincent skin palette looks too much like bone. I just kind of left the blue for now until I think of something else. It's not too out there anyway. People's skin can turn blue. Maybe we can swing it so the Invoker doesn't breathe.

Well the Invoker Does betray the Mist, meaning that they don't gain any magic power from the natural flow of things (hence the only way for them to have MP are Grimoires)

Would Blue Skin be a side effect of that...? While easy enough to say "yes it is", then why wouldn't it apply to Rad or Ramza when they're in the Invoker class, that's my main problem with that, of course... normal Invoker's can be viewed as a bit more chaotic and a less grip on reality, that they themselves painted themselves blue for some reason or another, I can work it in to their origin, sure. Also the mask looks great! I really like how this is shaping up.


And as for you MikeMitchi, you work pretty fast... this is the fastest I can think of that a sprite's been done, though yes, I would take Asmo's advice. (unfortunately I'm not too artistically inclined, with those keen eyes of his he can spot nearly anything wrong with... well anything) Great work though! This would be the second official job sprite done!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Asmo X

August 23, 2009, 10:52:32 am #99 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Well thats kind of a problem with all the special characters. Some of them looked armoured even when they are in mage classes that can't equip armour. Also, the female mimes turn into cats or something whereas the specials don't. Maybe it's a mask, I dunno. I don't think they intended for people to think too hard about it.