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April 25, 2024, 11:57:51 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Metrohaha

1
So I have embarked down the road to modifying this splendid game, but I've decided to start with a base of sorts, with a file that has already made some alterations.
I figured I'd make my changes first, then shore up the text afterwards, but when I did, I was met with a rather alarming problem.
It seems, some how, the text I would like to edit has been garbled up into some nearly indecipherable mess.

Here you can see an example.

Now, when actually playing the game its fine.
Nothing is wrong with any of the text there, but some how loading in FFTacText causes it to become this mess.

I would like to edit very few things, so its particularly daunting, because it makes me think I would need to fix every single text box in the game first before I could even make my edits, and that's likely not something I can do.

Oddly enough, I loaded another version of the same modification prior to me making adjustments and the text is fine there, so I am wondering if I took the text from THAT version, caught it up to speed with the current version, made my changes, then patched it over my modifcation's file, would that just solve the problems?

Or is there something fundamentally wrong here that if I try to fix it will not be solved?

Its the same in the problem in the program proper and in .ffttext format, as I have seen people suggest before in previous threads.

What would you, as an experienced hacker of FFT and text editor recommend?
Is TacText the issue maybe? Is there an alternative I am not aware of?