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Hex editing Stuff & Basic Tutorial

Started by Vanya, July 28, 2008, 04:43:10 pm

Kenshin72

July 30, 2008, 11:49:00 am #20 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
I don't understand any of this...
I used the table to make sure I was typing the correct letters.
And I can't get Ramza's Chp2 Squire class to change.
I'm editing ATTACK.OUT which is prebattle screen text.
How am I screwing up?

Nagafen

July 30, 2008, 11:50:38 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
ATTACK.OUT? I'm sure I used WORLD.BIN.... Well, I'm sure if you just wanna edit Class text's couldn't you just use FFTactext?

Kenshin72

July 30, 2008, 11:52:48 am #22 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
FFTacText doesn't work well on the PSP.
I think I might have figured out what I did wrong.... Not sure though.

Nagafen

July 30, 2008, 11:53:52 am #23 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Oh, okay. I was using the PSX version, so my full apoligies, I didn't know you were using the PSP version.

Good Luck.

Vanya

July 30, 2008, 12:19:32 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Plus, don't forget that text for names and descriptions usually have to be edited in several different files and sometime in several locations within a file.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kenshin72

July 30, 2008, 12:27:14 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
How do I tell what hex address is which thing?
Where in WORLD.BIN is Ramza's Chp2 Squire class? This is the PSP version.

Nagafen

July 30, 2008, 01:09:36 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Hmm.. that's tricky, seeing as how so many of the Classes of Squire exist... do they have descriptions? Seeing as how the descriptions of Squire for Ramza differentiate from chapter to chapter.

Kenshin72

July 30, 2008, 01:22:37 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Should I be able to read letters in the program?
this is what mine looks like.
00000000I34 0C 5F 21 2AI ...O@^

The third column is always gibberish unless I type it in.

Nagafen

July 30, 2008, 01:29:32 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
So you've tried text search?

Kenshin72

July 30, 2008, 01:30:33 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Tried, don't understand it

Nagafen

July 30, 2008, 01:40:35 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
So, what do you not understand? I might have an idea..

Kenshin72

July 30, 2008, 01:46:31 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
In this photo I've wrote Hero, I text search Hero and it brings me to the H on it. But whenever I search for Squire it says nothing matches.

And is that how the table supposed to look?

Nagafen

July 30, 2008, 01:55:46 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Woah. The table didn't look like that with the PSX version... I'll check ATTACK.OUT in a sec, after I've watched SentinalBades UNIT.editor...

Kenshin72

July 30, 2008, 01:58:24 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
This is PSP WORLD.BIN file

Nagafen

July 30, 2008, 02:05:41 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
Ah that makes sense. It must be structured far differently. Sorry if I haven't been any help.

Vanya

July 30, 2008, 02:07:56 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Hold on Kenshin, I'll look into it.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Nagafen

July 30, 2008, 02:12:22 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Nagafen
See, he has an idea about it. I only have the PSX version.

Kenshin72

July 30, 2008, 02:14:43 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Okay Okay, I looked at that link Vanya provided on page 1 about gomtuu's translation. I found where the Squire job is held in WORLD.BIN, can i search 4 0006F026 because I cant find it manually

Vanya

July 30, 2008, 02:19:02 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
You can do that.

In the PSX version that text is at that address and is duplicated at AE930, but I don't find the right data at either of those addresses in the PSP version.
So, either the character encoding for the PSP is different, or the text doesn't exist in the file. Also, the file sizes are different for the two versions.

An interesting thing I found is that when I loaded the PSP's world.bin it displayed some text at the beginning while the standard ascii table was loaded.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kenshin72

July 30, 2008, 02:20:44 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
What search function do i use