Offset(x0003A000) //Remove the previous line if you wish not to override the offset in CONFIG.INI. Text(x00000B26) //Remove the previous line if you wish text to compile directly after instructions.
//INSTRUCTION SECTION END - TEXT START //Message x01 {font:08}Algus{br} {font:00}... There was a time when my family was{br} once respected like the Beoulves.{end}
//Message x02 {font:08}Algus{br} {font:00}But my grandfather was captured during the{br} Fifty Years' War...{br} To save his own skin he traded in those of his{br} comrades.{br} {br} But, as he left the enemy castle, he was{br} stabbed in the back, by none other than a{br} squire just like myself.{br} One of my grandfather's ex{D11D}comrades escaped{br} and spread the story around.{br} {br} Of course, my dad didn't believe a word of it,{br} but everyone else did. He was deserted...{end}
//Message x03 {font:08}Algus{br} {font:00}Rank, status...{br} {br} By myself, the likes of me{br} would have never had an{br} audience with Lord Dycedarg...{end}
//Message x04 {font:08}Voice of a young girl{br} {font:00}Deliiitaaa!!!{end}
//Message x08 {font:08}{Ramza}{br} {font:00}It's been a while, Zalbag.{end}
//Message x09 {font:08}Zalbag{br} {font:00}I hear you lambasted an entire band{br} of criminals in Gariland to a pulp!{br} A task worthy of a Beoulve!{br} No question, father would've{br} been pleased.{end}
//Message x0B {font:08}Zalbag{br} {font:00}Ha, ha... you haven't changed a bit,{br} have you?{br} Still uncomfortable with words like that.{br} {br} {br} And Delita, you've certainly grown into{br} a strong young man. I heard about your{br} role in repelling the rebels too.{br} Just look how happy Teta is, isn't that{br} right?{end}
//Message x0C {font:08}Teta{br} {font:00}Delita, I'm glad you're{br} doing so well.{end}
//Message x0D {font:08}Delita{br} {font:00}And I'm equally happy to{br} see you doing well.{br} How goes school? Are you{br} getting used to it?{end}
//Message x0E {font:08}Teta{br} {font:00}Mm-hm! Everyone is so{br} nice to me...{end}
//Message x0F {font:08}Zalbag{br} {font:00}Alas, I'd love to stay to stay and chat, {br} but criminals are everywhere these days,{br} and so my work has no end.{br} {br} {br} Do pardon me, as I go back to hunting.{end}
//Message x10 {font:08}{Ramza}{br} {font:00}I pray for your victory, brother.{end}
//Message x11 {font:08}Zalbag{br} {font:00}...The Death Corps have{br} demanded a ransom.{end}
//Message x13 {font:08}Zalbag{br} {font:00}'Tis beyond my ken.{br} {br} The Death Corps rebels preach death to{br} noblility and their followers, and that their{br} wrath does not extend beyond these.{br} It seems unusual that they would{br} kidnap the Marquis simply for the{br} sake of money.{end}
//Message x14 {font:08}Algus{br} {font:00}Absurd! They're no more than{br} common criminals, I say!{end}
//Message x15 {font:08}Zalbag{br} {font:00}The winds carry nothing from the "weeds"{br} planted in their midst.{br} I'm given to think that they've met with{br} trouble or other serious business.{br} {br} But the nobles think the circumstances do{br} not warrant further investigation.{end}
//Message x16 {font:08}{Ramza}{br} {font:00}Zalbag, where was communication lost?{end}
//Message x17 {font:08}Zalbag{br} {font:00}East of Gallionne, in the trade city of{br} Dorter...{br} I dare say, guarding a castle is such boring{br} work.{br} {br} Wouldn't you agree, {Ramza}?{end}
//Message x18 {font:08}Delita{br} {font:00}Teta, I'm sorry.{br} We must go.{end}
//Message x19 {font:08}Teta{br} {font:00}Don't worry about me, Delita.{br} Just take care of yourself.{end}
//Message x1A {font:08}Delita{br} {font:00}Needn't worry, Teta, we're not{br} going to do anything stupid.{br} Be a good girl while I'm away,{br} alright?{end}
//Message x1B {font:08}Delita{br} {font:00}Well, we ought to get going, Algus.{end}
//Message x1C {font:08}Alma{br} {font:00}What Teta said about school{br} is not true, actually...{end}
//Message x20 {font:08}Alma{br} {font:00}I'm sorry. I shouldn't have{br} worried you like that.{br} Teta will be alright.{br} I'll be there for her.{br} Trust me.{end}
//Message x21 {font:08}{Ramza}{br} {font:00}I'm not worried. But you shouldn't{br} overstrain yourself, either.{end}
//Message x22 {font:08}Alma{br} {font:00}You're the one going too far to meet{br} the expectations of others, {Ramza}.{br} Be yourself. Don't feel so bounded{br} by your name.{end}
//Message x23 {font:08}{Ramza}{br} {font:00}Ha, ha, ha, you sound just like mother...{end}
I have only made changes to the event messages. I have not touched anything else.
Everything runs fine up until Message x20. Alma's dialog is entirely skipped here. Her next message is printed in Ramza's dialog box via a ChangeDialog command...
This error only occurs when Ramza's name is above a certain length. I first encountered this when testing with Ramza's name at max length.
Title: Re: Event 029 (Family Meeting) Dialog Issues...
Post by: Xifanie on May 05, 2018, 02:39:28 pm
...I'm not sure what the question is, but if it wasn't clear enough, lines can only be so long, and yes, "the expectations of others, {Ramza}." is way too lengthy. To be safe, have {Ramza} on its own line.
Title: Re: Event 029 (Family Meeting) Dialog Issues...
Post by: Magic Gladii on May 05, 2018, 03:04:23 pm
Sorry, guess I wasn't specific enough. My issue is that Message x20 isn't ever displayed.
I fixed the issue in Message x22 already in the most up to date version of the event.
Title: Re: Event 029 (Family Meeting) Dialog Issues...
Post by: Xifanie on May 05, 2018, 04:15:30 pm
Did you test it again? Because dialog box sizes are based on future ChangeDialogs as well; the game scans for those to determine the max width needed, so if x0022 is too wide, x0022 being a ChangeDialog of x0020, then yeah, when x0020 tries to draw it won't work and just freeze the game.
Title: Re: Event 029 (Family Meeting) Dialog Issues...
Post by: Magic Gladii on May 05, 2018, 04:23:04 pm
Yes, I did. Still not working.
I checked that right before I opened the topic.
**Edit : I found the issue, resolved**
Title: Re: Event 029 (Family Meeting) Dialog Issues...
Post by: 3lric on May 05, 2018, 06:54:22 pm
Next time maybe post what your issue was instead of just saying 'resolved' so others dont make the same mistake...
Title: Re: Event 029 (Family Meeting) Dialog Issues...
Post by: Magic Gladii on May 05, 2018, 08:10:22 pm
Sure.
Quote from: XifanieDialog box sizes are based on future ChangeDialogs as well; the game scans for those to determine the max width needed, so if x0022 is too wide, x0022 being a ChangeDialog of x0020, then yeah, when x0020 tries to draw it won't work.
When I fixed the the line Xifanie referred to earlier, I missed a {br} tag and just didn't notice it, causing the above to take place.