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Topics - Shintroy

1
The Lounge / Final Fantasy Record Keeper
June 26, 2015, 04:44:17 am
https://play.google.com/store/apps/details?id=com.dena.west.FFRK&hl=en

Anyone else ever heard about this mobile game? It's basically every main Final Fantasy game combined into one 2D classic final fantasy game. By "every main Final Fantasy" I mean it includes bosses, characters, equipment, and abilities from FF1-12. It even has classic music. It's pretty fun and free.

http://www.ffrkguide.com/index.aspx
Save your Mythril. Only use it on 11x Draws or increasing inventory space.
2
FFT Arena / Unit Build Archiving
March 11, 2015, 07:49:25 pm

Melee units usually rely on 1-2 range melee weapons for damage. Short range abilities like Southern/Grand Cross still count as melee.

Units with ranged weapons or abilities. Crossbows, Bows, Guns are ranged weapons. Wave Fist, Earth Slash, Ninjitsu, Shuriken count as physical ranged abilities.


Name
Male
Sign
70
40
Squire
Punch Art
HP Restore
Martial Arts

Lionheart, Katar, FS Bag
Kaiser Plate (Strengthen Wave Fist)
Twist Headband
Power Sleeve, Earth Clothes (Strengthen Earth Slash
Bracer, Battle Boots, Status Immunity

Accumulate, Throw Stone, Heal, Wish
Spin Fist, Repeating Fist, Wave Fist, Stigma Magic, Chakra, Revive

17 PA Earth Slash Build
Genji Shield + Earth Clothes
Drop Throw Stone/Wave Fist for Earth Slash

Really powerful unit. Has Heal and Stigma Magic to cancel a lot of status effects. Has Ranged with Either Wave Fist or Earth Slash. Really great with Casters using Defense Ring and Magic Ring.

18 PA
267-267 Spin Fist on 70/40 Brave
297-212 Repeating Fist
363-259 Wave Fist

17 PA
233-166 - Spin Fist
261-186 - Repeating Fist
324-231 - Wave Fist
289-207 - Earth Slash



Based off of Reinoe's Ninjitsu Squire from "The New School"

Name
Male
Sign
40
40
Squire
Ninjitsu
Counter Flood
Attack UP
Move-MP Up, Move-HP Up
Lionheart
Kaiser Plate
Twisted Headband
Power Sleeve or Absorb Dark or Air
Bracer or Absorb Dark/Air

Accumulate, Throw Stone, Heal, Wish
Meiton or Fuuton, Shuriken
2750 JP with Shuriken and one Ton and Move-HP Up.
3000 JP with Move-MP Up.

You an add in two tons and Yell if you want. I wouldn't recommend yell due to the AI going for Yell over accumulate when he has the space.

18 PA = 287-205 Damage vs 40-70 Faith Units
16 PA = 257-184 (Absorb)
15 PA = 238-170 (Katar + Absorb)

18 PA Shuriken = 48 x 4 Damage
16 PA = 42 x 4
15 PA = 40 x 4

Definitely my favorite squire build so far. 10/10 8 SP unit.



70
40
Monk
Steal
PA Save(with Raise2), Projectile Guard(undead), HP Restore
Martial Arts

FS Bag
Chakra Band
Black Costume, Power Sleeve, Earth Clothes
Cursed Ring, Battle Boots

Chakra, Stigma Magic, Revive, Spin Fist, Repeating Fist, Wave Fist(undead)or Earth Slash
Quickening, Steal Heart, Steal Accessory

1250-1350 Skill set
500-750 on Unlocks
500-600 on abilities

Quickening is a must have for undead Monks. They come back faster if given the time and space due to gaining back MP from Chakra.



Name
Gender
Sign
70
40
Thief
Draw Out

Two Hands

Lionheart or Main Gauche

Twist Headband or Green Beret
Power Sleeve or Black Costume
Battle Boots, Power Wrist, Cherche or Cursed Ring

Steal Heart, Steal Accessory, Quickening
Masamune

1800 JP Spent
2800 JP Spend if Warpath + HP Restore
Main Gauche + Awareness Is great. Can be paired up with Otabo's Move MP Up for infinite speed and damage potential.
Will Masamune at the start if no one's in range. When fleeing, will Draw Out then Quickening.




Name
Male
Sign
70
40
Thief
Punch Art
Meatbone Slash
Two Hands
Warpath
Lionheart

Green Beret or Twist Headband (Green Beret for Quickening)
Black Costume or Power Sleeve
Cursed Ring or Battle Boots/Cherche
Quickening, Steal Heart, Steal Accessory
Chakra, Revive, Stigma Magic

2900 JP Spent
If you don't use quickening you can get a better reaction ability and go for more damage with Twist Headband.



Name
Male
Sign
70
40
Geomancer
Punch Art
Dragon Spirit
Two Hands
Warpath
Slasher

Twist Headband
Power Sleeve
Salty Rage

Kamaitachi, Hell Ivy, Waterball, Carve Model, Local Quake, Blizzard, Quicksand
Stigma Magic, Chakra, Revive

3k JP Total.
Becomes anti sandbag/minor support outside of Berserk mode.



Name
Male
Sign
70
40
Mime

Dragon Spirit
Maintenance
Move+1, Move-HP Up, Teleport


Chakra Band
Maximillian/Absorb
Salty Rage


For a joke, break the JP cap.
Great with absorb teams since he's always in range for melee attacks.
Also great with ranged weapons too, especially crossbow and gun.

There's a berserk mime bug where they can equip armor and their primary attack becomes an ability.




Units that will use magic abilities for damage. Fire, Flare, Chirijiraden, Ultima


Name
Female
Sign
40
70
Wizard
Summon Magic
Counter Magic
Magic Attack UP
Teleport
Wizard Rod

Holy Miter
Robe of Lords
108 Gems

Nether Fire, Nether Bolt, Nether Ice, Nether Water, Fire, Bolt, Ice, Water,
Moogle, Fairy, Carbunkle

2800k JP Spent
Averages 220+ damage with wpells due to 21 MA and 108 Gems.
Used a different variation on Fire Cape, Barrows, and



Name
Female
Sign
40-50
40-50
Geomancer
Draw Out

Magic Attack UP
Teleport
Rune Blade
Aegis Shield
Holy Miter
Wizard Outfit
Genji Gauntlet, Red Shoes, or Magic Gauntlet


Bizen Boat, Murasame, Masamune, Chirijiraden

2450 JP Total




Status Units are offensive units that have greater status options than damaging options.

Disruption units are units that can cripple teams temporarily or permanently.
Break and PA/MA/SP for permanent.
Sinkhole, Throw Stone and Charm for temporary.

Oil, innocent/faith can be considered as disruptive too.


Name
Gender
Sign
40
70
Squire
Time Magic
MP Restore
Short Charge

H Bag - Rainbow Staff - Healing Staff
Crystal Shield -Aegis Shield
Black Hood
Robe of Lords - Black Costume
Cursed Ring

Wish, Throw Stone
Haste 2, Slow 2, Balance

2650 JP Total.
Heal (150) Recommended
Stop (200), Comet (100) Recommended



Name
Gender
Sign
40
70
Squire
Time Magic
Counter Tackle
Short Charge
Move-MP Up
H Bag - Healing Staff
Aegis Shield - Zephyr Shield
Flash Hat
White Robe
Sprint Shoes - Defense Ring

Throw Stone, Heal, Wish
Haste 2, Slow 2, Comet

2950 JP Spent



Based on Reks's Squire "Gray".

40
40
Squire
Talk Skill
Counter Flood
Equip Polearm
Move-HP Up
Javelin
Zephyr Shield
Flash Hat
White Robe
Sprint Shoes

Heal, Wish
Mimic Daravon, Blackmail,

2700 JP Total.
Yell, and Throw Stone Optional.
AI acts crazy with stall and mimic daravon.



Name
Gender
Sign
40
40
Mediator
Draw Out
Finger Guard
Unyielding
Move-HP Up
H Bag, Orichalcum (recommended if Female for Murasame)

Flash Hat
White Robe
Cherche

Mimic Daravon
Kiyomori, Masamune

2450 JP Total



Popular build proven to work by other players.

Male for Damage. Female for more MP.
Brave/Faith depends on the team
XX
Ninja
Snipe

Equip Magegear
Move-HP Up/Move-MP Up for a mainly Kagesougi unit.
Healing Staff
Healing Staff
Black Hood, Green Beret, Thief Hat
Brigandine or Absorb
Defense Ring/Dracula Mantle/Reflect Ring for anti berserk, Cursed Ring

Kagesougi
Arm Aim, Execute (Breaks, Seal Evil)

JP= 2100
Reaction depends on teams.
Leftover JP goes towards breaks
With Move-HP the unit will go for Arm Aim and breaks when their MP runs out. Great against units immune to don't act, especially monks.



Name
Female
Sign
40-50
40-50 (Br/Fth depends on team. Get close to 50% for Auto Potion)
Mime
Talk Skill
Auto Potion
Unyielding
Move-HP Up

Chakra Band, (Holy Miter, Circlet, and other anti status Helmets also work)
Gold Armor, Absorb
Sprint Shoes(SP), Cherche/Setiemson(Tank)

Blackmail, Refute, Mimic Daravon

Currently using on MyMe, S4 Team, and Caster Shell.
Really good unit. Really tanky towards damage and status. Can work on absorb teams as well.(see caster shell).
Great with quickening, MA+ abilities, or even MA Save.





A unit that mainly focuses on healing, buffing, anti status, and revival.


40
40
Chemist
Draw Out
Auto Potion
Maintenance
Move-HP Up
Main Gauche, H Bag

Thief Hat, Green Beret
Brigandine, Absorb Clothes
Dracula Mantle, Cherche

X-Potion, Antidote, Chrono's Tear, Echo Grass, Maiden's Kiss, Soft, Bandage, Phoenix Down
Kiyomori, Masamune

Currently using on S4 Team "Donuts"
It's a common build. Very passive. I recommend anti berserk. Go with low HP for evasion tanking. Very powerful combined with Kiyomori.



Truelight's  Paladin "All The Buffs" from "Crossroads"

Name
Female
Sign
40
70
Paladin
White Magic
Auto Potion
Maintenance
Move-MP Up
Ragnarok/Save the Queen

Diamond Helmet
Robe of Lords
Cherche/Setiemson

Nurse, Transfusion, Reraise
Raise, Esuna, Wall



40
70
Time Mage
White Magic

Short Charge
Move-MP Up
Wizard Staff

Holy Miter
Linen Robe
Defense Ring

Haste 2, Slow 2, Stop
Esuna, Raise, Cure 2

3k Total



Based off DomieV's Undead Time Mage from S3

40
70
Time Mage
White Magic

Short Charge
Move-MP Up
Rainbow Staff

Black Hood
Robe of Lords
Cursed Ring

Haste 2 or Slow 2, Balance, Stop
Esuna, Raise, Cure 3

3k Total



Name
Gender
Sign
40
40
Lancer
Item
Auto Potion
Throw Item
Move-HP Up
Javelin
Zephyr Shield
Crystal Helmet
Diamond Armor
Sprint Shoes


Hi-Potion, Phoenix Down, Soft, Antidote, Chrono's Tear, Echo Grass, Bandage, Maiden's Kiss, Holy Water

2950 JP Total



Name
Sex
Sign
40-60 for reaction
40
Mime
Item
HP Restore
Maintenance
Move-HP Up


Platina Helm
Black Costume
Cursed Ring


Hi/X-Potion, Phoenix Down, Bandage, Maiden's Kiss, Echo Grass, Antidote, Soft, Chrono's Tear

Great as the solo item bot of the team. If you use with another non undead item bot it gets hurt from self heals.



Name
Sex
Sign
40-70
40
Ninja
Item
Auto Potion/Counter
Equip Armor
Move-HP Up
Ninja Edge
Repel Knife
Platina Helm
Crystal Mail
Defense Armlet


X-Potion, Phoenix Down, Bandage, Soft, Maiden's Kiss, Antidote, Echo Grass or Chrono's Tear(with anti berserk gear on casters)

3k JP Spent
Immune to DM,DA,Stop, Charm, Poison, Undead,Faith/Innocent, Oil
Absorbs Fire

Used on Barrows.



Name
Male
Sign
40
70
Bard
White Magic

Magic Attack UP
Move-MP Up
Rune Blade

Gold Hairpin
Wizard Outfit
Magic/Defense Ring

Magic Song/Battle Song/Cheer Song
Cure, Cure 2, Cure 4, Raise, Esuna, Dia

2100 JP on unlocks, attribute song and abilities
850 JP spent on spells




Units that fit three or more categories
(Example = Asura Monk/Squire = Magical and Physical damage dealer with support options)



Name
Sex
Sign
70 (Lower if you don't have MP recovery)
40
Squire
Snipe
Abandon, Absorb MP, Speed Save, Projectile Guard
Two Swords
Jump +1
Healing Staff
Healing Staff
Green Beret, Black Hood, Thief Hat
Secret Clothes or Absorb
Anti Berserk, Battle Boots, Anti Status

Wish, Heal (Throw Stone, Yell)
Arm Aim, Hawk's Eye, Execute, Break(s) of your choice)

Male = Higher Break chance by 2%
Female = Higher Healing (105 vs Male's 79 Neutral Compat)
Hawk's Eye = SP*WP so the damage output's the same.

+ High status% x2
+ Breaks
+ Minor Support

- Can't heal him/herself so they're prone being useless in critical.

Check Otabo's P.P.S. match(es) too see a build in action

Name
Male
Sign
70
40
Squire
Snipe
Abandon
Two Swords
Jump +1
Healing Staff
Healing Staff
Green Beret
Secret Clothes
Dracula Mantle

Heal, Wish, (Throw Stone or Yell)
Arm Aim, Hawk's Eye, Execute, Head Break, Weapon Break




Herd Hitting Melee attacks. Fire Magical AoE. Heal/Wish/Accumulate/Throw Stone for Disruption/Support.

Name
Male
Sign
40-70
40
Squire
Draw Out

Attack UP

Lionheart (Katar)
Genji Shield or Zephyr Shield
Twist Headband
Black Robe (Power Sleeve
Bracer (Battle Boots, 108 Gems)

Wish, Heal, Accumulate, Throw Stone
Asura, Masamune

2150 JP Left Over. Move-HP Up and Counter Tackle/Counter Flood recommended

8-9 SP. The unit can always build PA so 9 SP 15 > 8 SP 16 PA.
Against Fire Absorb only has Lionheart attacks.
Very versatile in equipment. Go with PA accessory to brevent losing elemental strengthen to steal. Steal Accessory is more common than Break Armor.
Will only Accumulate if a friendly unit isn't around unhasted. Otherwise he'll use Masamune.

Asura Damage
15 PA = 168
16 PA = 182
17 PA = 196
18 PA = 210 (after accumulate)



Extremely versatile unit. Works well on absorb teams or with a cursed ring unit.

Name
Male
Sign
40
70
Chemst
Snipe/Draw Out
Auto Potion
Magic Attack UP
Teleport
Blaze Gun

Green Beret
Brigandine/Absorb/Secret Clothes
Setiemson

Phoenix Down, Soft, Echo Grass, Antidote, Bandage, Maiden's Kiss, Chrono's Tear, X-Potion
Hawk's Eye+Arm Aim or Masamune+Kiyomori



Name
Sex
Sign
70
40~
Chemist

Auto Potion / HP Restore
Attack UP
Warpath
Stone Gun

Green Beret
Brigandine or Absorb
Cherche

Pheonix Down, x-Potion, Bandage, Soft, Antidote, Echo Grass


JP = 750 on Unlocks, 700 on spells, 950-1150 on abilities
Total
Similar to Spellgun Chemist build. Paired with Warpath so you're not as prone to status spells.

Recommending Draw Out + Masamune, Snipe, Kagesougi.
Could also just get Punch Art for Stigma Magic.
Currently using on Fire Cape.




Name
Male
Sign
50-70
40
Monk
Draw Out
HP Restore
HP
Attack UP

FS Bag

Chakra Band
Power Sleeve
108 Gems

Repeating Fist, Stigma Magic, Chakra, Revive
Asura, Masamune

2900 JP Spent

110/55 Chakra

It's up to use Either Repeating or Spin Fist.

147-206 Spin Fist
164-230 Repeating



Name
Gender
Sign
40
70
Geomancer
White Magic
Blank or Counter Flood
Magic Attack UP
Move-MP Up
Mystic Blade
Aegis Shield
Holy Miter(Male) Twist Headband (Female)
Linen Robe
108 Gems

Pitfall, Water Ball, Hell Ivy, Carve Model, Local Quake, Kamaitachi, Blizzard, Gusty Wind, Quicksand, Sand Storm
Raise, Esuna, Cure 1 or 2(16 MA)

3k JP spent. You could swap Dia out for some geomancy.
10 PA and 12 MA. Geomancy does 96-120 damage and counters most revival.



Name
Gender
Sign
70
40
Ninja
Item
Auto Potion, (Counter Flood, Abandon on undead)
Eqiup Magegear
Move-HP Up
Healing Staff
Healing Staff
Black Hood
Power Sleeve, Black Costume (for undead)
Berserk Protection or Cursed Ring

Kagesougi
X-Potion, Phoenix Down, Bandage, Soft

2650 Total.. Great as undead for 12 speed. Works as male and female. Females using this build can heal with staves for more than X-Potion deals.

I'm currently using this build on "The Renaissance Men" and "Bad Breath (undead)"


3
FFT Arena / Bi-Monthly AI Tournaments
December 17, 2014, 09:39:40 am
12/25/14 - Updated rules. Tournament still estimated around Q1 2015.
12/29/14 - Updated map rules.
Tournament Rules

  • Standard Arena Rules (3K JP cap, equipment and ability limits, ect.)

  • One team entry per player

  • All rounds best of 3.

  • Double Elimination

Maps
  • 1st round maps start on a random medium sized map.

  • 2nd and 3rd rounds start on a random medium sized map unless a map is included with your team. A preferred map size is also fine. 

  • If a counterpick map is included the map will always be chosen for the team that loses the round.


Registration Format

Map Name
Player Name: Username
Team Name: Pun
Palettes: Black/White

Unit 1 Name
Gender
Zodiac
70
70
Job
Alt
Reaction
Support
Movement
Right Hand
Left
Head
Body
Accessory

Main Skills
Alt Skills

3 more units


Prize(s)

  • -33 Entries - 1st place wins a $20 Amazon Gift Card

  • 34+ Entries - 1st place $35, 2nd $10, 3rd $5 through PayPal only.

4
FFT Arena / Help
October 01, 2014, 03:07:47 pm
There isn't a general help thread for arena so I'm making this one.

How come Move HP Up doesn't work, but move MP does? Projectile guard doesn't show in the %s on my ISO, but it does in the arena tournament matches? How do I fix this?
5
Help! / PSP Slowdown patching 1.3030
April 17, 2014, 03:27:50 am
So I recently found out PPSSPP was updated allowing more PSP games to run on android so the first thing I did was get WOTL and 1.3 from here. After getting to the Garland Magic City fight I noticed the slow down of potions I've tried patching 1.3 then the slowdown, vice-versa, then just the slow down patch. None worked.

I'm not sure why it wasn't working. I used mark 2 in the OP of the slowdown ppf thread, an EU iso, and EU1.3 patch. Can anyone help? I just finished trying ID's PSP 1.3 . There's no slow down there, but I'm not about to play that mess. I want my onion knight .

Also is it possible to patch in 1.3, slowdown fix, and the stretch reverser?
6
Got a job level of 2 on everything but Dancer Ninja Samurai and of course Mime, and I don't have Mime unlocked.
How come?
7
Help! / Where is 1.3?
March 11, 2012, 07:17:51 pm
I'm looking for the last 1.3 before the archer changes