Okay, I've got a storyboard slammed out, and a first draft of the first scene. Would it be appropriate to start a new topic in another of the sub boards for progress and work on it? I've been thinking of what all needs to be done on it.
-1, possibly 2 custom sprites (I may be able to get away with reskinning or reusing a sprite for Jago, but Zaida would have to be redone completely.).
-Plenty of events. For the most part nothing too extravagant. Just some basic sprite movement, some text, and your average, "monsters appear by walking into the map" type thing. The scene for the BBEG I've got written down is more complicated than that though, but from what I can tell nothing too terribly much. A short argument, maybe some stance changing, then teleportation, and a new scene at the Graveyard of Airships. More text, then boss transforms into his ULTIMATE FORMZ!!!11!
The things that I'm most unsure about is 1: I'd like to create a new world map. As I said before, nothing extravagant, just 5 or 6 maps. I'd like to know if it's possible to put guests in your party in random battles, because her DnD character had a spirit companion, so I thought that'd be a neat way to represent it. I'd also like to know how difficult it would be to block off the next area after a town until she sees a specific rumor from the tavern. I know Deep Dungeon is blocked off that way in Vanilla. Would it be possible to recreate something like that? If that's not possible, then just an event inside the tavern similar to when Ramza met Beowulf would be perfectly fine. I just thought that extra touch of involvement would be fun.
And of course, I'm coming to you all for help. Please tell me how unreasonable or ridiculous any of my ideas are, because I don't know. I don't even know what a reasonable timeline for all of this would be. I'd also like to be able to give something back to the community, so if I can help anyone else out, then that'd be great. And of course when it's done, if anyone is interested, you're more than welcome to play through it.