Unrelated Question: Is it possible to create events that add new units after the old ones are dead,
crystalized/treasure boxed, and their crystal/treasure box is taken? Like, a reinforcements event,
that adds more and more enemies?
In a way yes.. I did this for one of my battles in Jot5.
But I did it on a trigger. Ex: IF Boss X = 50% life THEN run event condition, which would in my
case make Ramza walk in thru a door and see the battle taking place, and would help out from that point on.
So in a way yes you could do what you ask, Someone would need to setup a event condition that says
IF All enemies dead, just like normal, but instead of the command being made to end the battle,
you could use ADDUNIT commands to either bring back the dead units once again (which saves ENTD space) EX: ERASE, WARP, DRAW
Or you could call in entirely new enemies the same way, by calling them from the ENTD.EX: ADDUNITPREP, ADDUNITSTART, ADDUNITEND, WARPUNIT, DRAW
It's all entirely possible. The 2 main things that would need editing (provided that ENTD has already been done)
would be the Event condition (attack.out Spreadsheet) and the event that the condition triggered. In the event
you can make whatever you want to happen happen, then it will go back to the battle provided the
condition allows it to do so.
Hope this is what you where asking.
On a sidenote, you said that you can't test most things due to being on Linux, now correct me if I'm wrong, cuz i used to
use Ubuntu, but isn't there VirtualDrive programs? Where you can set up a virtual copy of like windows 98 or XP or something
that would run right on your desktop in a small window?
I have several Legit Keys that I'm not using anymore.