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Sprites  (Read 84817 times)
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MasterGrand [Posts: 247]
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  • [February 02, 2013, 05:39:54 PM]
Re: Sprites
« Reply #380 on: February 02, 2013, 05:39:54 PM »
Red Mage
Rad_Mage.bmp
100%
Jack of All Trades, jimmyjw88, Rathaelos
Type 1

Nice work !

Let's be together !!
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Elric (Overseer) [Posts: 3773]
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  • [February 02, 2013, 06:11:44 PM]
Re: Sprites
« Reply #381 on: February 02, 2013, 06:11:44 PM »
No, the Red Mage needs to be fixed before it is accepted.

Lijj already told him the Port is backwards.

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    Victor FrankeinSprite
    CONMAN [Posts: 279]
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    • [July 16, 2013, 04:48:58 PM]
    Re: Sprites
    « Reply #382 on: July 16, 2013, 04:48:58 PM »
    Loki
    Loki with cape.bmp
    100%
    Conman
    Type 1
    Note: Marvel

    Iron Man
    Ironman.bmp
    100%
    Sprite: Conman
    Port: Conman's Old Lady
    Type 1
    Note: Marvel

    Twerp
    Myrmidon [Posts: 63]
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    • [July 19, 2013, 01:30:55 PM]
    Re: Sprites
    « Reply #383 on: July 19, 2013, 01:30:55 PM »
    forgive my ignorance, as I know nothing about sprites, but...

    ...if they're both T1 sprites, why is it Iron Man has an armless body in the same place Loki has a headless, armless body?  shouldn't Iron Man be headless as well?
    Timbo [Posts: 520]
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    • [November 01, 2013, 10:54:49 PM]
    Re: Sprites
    « Reply #384 on: November 01, 2013, 10:54:49 PM »
    Red Mage
    Rad_Mage.bmp
    100%
    Jack of All Trades, jimmyjw88, Rathaelos
    Type 1
    IsaacMG [Posts: 7]
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    • [January 08, 2017, 03:44:56 PM]
    Re: Sprites
    « Reply #385 on: January 08, 2017, 03:44:56 PM »
    Ritz Malheur (FFTA)
    ritz3.png
    50%
    IsaacMG
    Type Unknown (Type1 or Type2, but not sure sorry)
    Physics student
    Rfh [Posts: 276]
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    • [January 09, 2017, 06:03:36 PM]
    Re: Sprites
    « Reply #386 on: January 09, 2017, 06:03:36 PM »
    This Ritz sprite will not pass the quality control.
    You can use Seushiro concept and this japanese portrait to make the Ritz sprite.

    Xifanie, Is this Sprite proyect active? The custom sprites hasn't been updated since 2013, but there are many of good sprites posted in the sprite forum. Do people maybe forget this topic?
    French Maid
    Xifanie (Webmistress) [Posts: 4185]
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    • [January 09, 2017, 06:13:46 PM]
    Re: Sprites
    « Reply #387 on: January 09, 2017, 06:13:46 PM »
    It's not technically dead... people have just stopped spriting and the few that do never submit their sprites... like people just assume I'll browse their topics for them and add their sprite; idfk.

    And yeah, unfortunately for their creators, people don't want to use low quality, incomplete sprites. That's why quality control was implemented. If you post your sprite in this topic knowing it is incomplete, I assume you'll never complete it.

    If anything, this topic is a good place for people to submit their sprites and get proper credit for them. But like I said, hardly anyone bothers doing so.

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    Rfh [Posts: 276]
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    • [January 09, 2017, 07:14:40 PM]
    Re: Sprites
    « Reply #388 on: January 09, 2017, 07:14:40 PM »
    Well, let's goint to help you to update the custom sprites.

    Sprite name: Terra Branford
    Origin: FFVI
    TYPE2
    Sprite by: Valkirst
    Portrait by: Unknown / Japanese
    Palettes by: Valkirst


    Sprite name: Judge
    Origin: FFTA
    TYPE1
    Sprite by: Seushiro
    Portrait by: Smash
    Palettes by: Seushiro


    Sprite name: Hero of Light
    Origin: Final Fantasy Series
    TYPE1
    Sprite by: Seushiro
    Portrait by: Unknown / Japanese
    Palettes by: Seushiro
     

    Sprite name: Delita King Helmet
    Origin: Final Fantasy Tactics
    TYPE1
    Sprite by: Square / Seushiro
    Portrait by: Square / Seushiro
    Palettes by: Square


    Sprite name: Cecil
    Origin: FFIV
    TYPE1
    Sprite by: Seushiro
    Portrait by: Smash
    Palettes by: Seushiro


    Sprite name: Umaro
    Origin: FFVI
    MON
    Sprite by: Choto
    Portrait by: Twinees
    Palettes by: Choto

    I need to answer Kagebunji who was the creator of Cecil and Judge sprites.
    « Last Edit: January 11, 2017, 03:03:57 AM by Rfh »
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  • IsaacMG [Posts: 7]
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    • [January 09, 2017, 08:14:20 PM]
    Re: Sprites
    « Reply #389 on: January 09, 2017, 08:14:20 PM »
    This Ritz sprite will not pass the quality control.
    You can use Seushiro concept and this japanese portrait to make the Ritz sprite.

    Xifanie, Is this Sprite proyect active? The custom sprites hasn't been updated since 2013, but there are many of good sprites posted in the sprite forum. Do people maybe forget this topic?

    OMG that portrait is PERFECT! I understand that my sprite won't pass any quality control, that's why I uploaded it in png, because I saw that we should use .png instead of .bmp when uploading unfinished sprites. I'm planning on finishing it when I have time, but I'm occupied these next two weaks. And maybe I will just recolour a similar sprite, because this is a (*ehem* failed) attempt of a Ritz sprite, just wanted to share it in case someone who is better liked the idea (even though I want to do it myself). Thanks for replying!

    Quick Edit: can I use that ritz portrait? or should I ask for permission to Seushiro myself?
    French Maid
    Xifanie (Webmistress) [Posts: 4185]
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    • [January 09, 2017, 09:40:00 PM]
    Re: Sprites
    « Reply #390 on: January 09, 2017, 09:40:00 PM »
    Except you didn't upload it as png... you renamed a bmp as png. It's easy to tell because your file is exactly as big as a bmp. You're supposed to "Save As..." and select the png format. The whole point is to save on disk space; so many people show off the progress of their sprites as bmp, which just eats up disk space and makes the website backup bigger. I have limited data per month, so I just try to have a reasonable filesize for backups, thus I ask people to be reasonable and use png instead.

    And thank you Rfh. I don't know when I'll get around to it because first they need to go through quality control. I think Lijj used to do that, but he hasn't exactly been around much in the past few years.

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    Elric (Overseer) [Posts: 3773]
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    • [January 10, 2017, 12:49:54 AM]
    Re: Sprites
    « Reply #391 on: January 10, 2017, 12:49:54 AM »
    RFH, did you actually test that Judge? IIRC Smash derped the port...

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    Rfh [Posts: 276]
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    • [January 10, 2017, 01:06:32 AM]
    Re: Sprites
    « Reply #392 on: January 10, 2017, 01:06:32 AM »
    RFH, did you actually test that Judge? IIRC Smash derped the port...

    Well, The walk animation could be improved, but it doesn't look bad. Smash didn't post it in his thread...
    EDIT: Yes, it was Smash, Kagebunji confirmed it.

    Quick Edit: can I use that ritz portrait? or should I ask for permission to Seushiro myself?

    Seushiro didn't make the portrait, It was found in a japanese web I think. If you use the ritz concept you should credit him.
    « Last Edit: January 11, 2017, 03:04:35 AM by Rfh »
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  • IsaacMG [Posts: 7]
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    • [January 14, 2017, 03:40:52 PM]
    Re: Sprites
    « Reply #393 on: January 14, 2017, 03:40:52 PM »
    is it enough if I credit him by saying "with his help" when uploading it? Or do I have to do something else?

    EDIT: I haven't used his concept, only the portrait. Thanks for telling though.
    IsaacMG [Posts: 7]
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    • [January 14, 2017, 04:02:08 PM]
    Re: Sprites
    « Reply #394 on: January 14, 2017, 04:02:08 PM »
    Sprite name: Ritz Malheur.bmp
    Origin: FFTA
    TYPE2
    Sprite by IsaacMG
    100%
    Valkirst [Posts: 118]
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    • [January 28, 2017, 12:07:46 AM]
    Re: Sprites
    « Reply #395 on: January 28, 2017, 12:07:46 AM »
    Thanks Rfh!

    I'm so derpy I never noticed this!
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    Elric (Overseer) [Posts: 3773]
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    • [January 28, 2017, 12:54:17 AM]
    Re: Sprites
    « Reply #396 on: January 28, 2017, 12:54:17 AM »
    Well, The walk animation could be improved, but it doesn't look bad. Smash didn't post it in his thread...
    EDIT: Yes, it was Smash, Kagebunji confirmed it.

    Seushiro didn't make the portrait, It was found in a japanese web I think. If you use the ritz concept you should credit him.

    I wasn't talking about the walking cycle, I was talking about the portrait, which is why i brought it up.

    And yes, I know Smash made the portrait, that's also why I said it, lol.

    What I was asking was if you tested it, cuz IIRC the portrait has issues, since Smash doesn't use only 16 colors most of the time, nor does he use the correct palette order for ports in many cases.

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    Valkirst [Posts: 118]
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    • [January 28, 2017, 04:18:33 AM]
    Re: Sprites
    « Reply #397 on: January 28, 2017, 04:18:33 AM »
    Sprite name: Terra Branford
    Origin: FFVI
    TYPE2
    Sprite by: Valkirst
    Portrait by: Unknown / Japanese
    Palettes by: Valkirst

    This may seem like I am re-uploading, however this is all of the colors without the morph. I also took a look at the judge and I fixed the arm and palette on the portrait was off and I fixed that as well. There is still an issue with the feet I can fix that  as well, but other than that it looks pretty good. If you all trust me with it that is.
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    Rfh [Posts: 276]
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    • [January 31, 2017, 01:50:13 PM]
    Re: Sprites
    « Reply #398 on: January 31, 2017, 01:50:13 PM »
    I wasn't talking about the walking cycle, I was talking about the portrait, which is why i brought it up.

    And yes, I know Smash made the portrait, that's also why I said it, lol.

    What I was asking was if you tested it, cuz IIRC the portrait has issues, since Smash doesn't use only 16 colors most of the time, nor does he use the correct palette order for ports in many cases.

    Sorry.
    I asked Kagebunji because I understood that you were not sure if Smash did the portrait.

    I tested it:


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    Elric (Overseer) [Posts: 3773]
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    • [January 31, 2017, 09:37:34 PM]
    Re: Sprites
    « Reply #399 on: January 31, 2017, 09:37:34 PM »
    Sorry I guess there was a misunderstanding. I knew Smash made the portrait, I just was not sure if he fixed the issue with it or not. Seems it is fixed though, so that is good.

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