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ASM Request Thread

Started by SentinalBlade, November 08, 2008, 07:17:49 pm

SentinalBlade

November 10, 2008, 02:41:44 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
bout friggen time...this is as accurate as i can get it. for some reason, the damage seems to fall short just 10 or 20 numbers of calculated damage...let me know how it is....if this doesnt work il ask zodiac.

Lydyn

November 10, 2008, 03:01:28 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Along with my other request, is it possible to do;

Monster: Hit(100%)
Monster: Heal(Y)% 100% Add Status
Monster: +Brave_(X) +PA/MA/SP(Y) NS
Monster: Set_Quick NS


Basically the same as Reis' skills, but only for all monsters.

The Damned

November 10, 2008, 03:06:04 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Quote from: "SentinalBlade"How monster specific? as in the formula does something special if a chocobo uses it?

That would be neat, but it's not exactly what I meant. What I meant was more along the lines of what Lydyn said, except for the possibility of being more monster specific as with Undead and Dragons.

Don't worry about it now, though. I'm not even sure what I'm going to do for the class(es) that I want to use it for yet, so I'd feel rather bad for making you work on something that I ultimately didn't use.

At least with my WP^2 at not 100% request, I'm sure that I'm going to use that I'm going to use that in my patch.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

Skip Sandwich

November 10, 2008, 03:30:11 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
I can't even figure out how its arriving at the damage anymore. I added in a +20 SP and a +20 MA item just to make sure if speed  or magic is affecting damage, and it definately isn't. its acting very wierd, because as a lancer (PA 8, SP 7, MA 3) I was dealing 56 damage, or PA * SP, but as a thief, (PA 8, SP 7, MA 4), I was dealing 64 damage, which is very wierd because, as I said, i made difinitavely sure that neither speed nor MA were affecting damage.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Lydyn

November 10, 2008, 03:31:56 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Quote from: "Skip Sandwich"I can't even figure out how its arriving at the damage anymore. I added in a +20 SP and a +20 MA item just to make sure if speed  or magic is affecting damage, and it definately isn't. its acting very wierd, because as a lancer (PA 8, SP 7, MA 3) I was dealing 56 damage, or PA * SP, but as a thief, (PA 8, SP 7, MA 4), I was dealing 64 damage, which is very wierd because, as I said, i made difinitavely sure that neither speed nor MA were affecting damage.

You remember to check Zodiac Signs, right?

Skip Sandwich

November 10, 2008, 03:40:03 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
yup, a scorpo ramza wave fisting a scorpio male monk, I also set the Y value of wave fist to 0 to try and make asertaining the formula easier.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

November 10, 2008, 07:01:16 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
i need to do that... alright im going ot give it one more shot....

Also you know monster graphic in the fftpatcher for monsters... thats monster ID actually... set a skeleton to a tiamats ID and the dragon effecting abilities of reis will affect skeletons

Zozma

November 10, 2008, 07:22:51 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
just removing "else miss" from formula 2E ....
btw how do i go about making a fifth skill for destroying shields..?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

November 10, 2008, 07:45:51 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Yay!!!!

I tested itl ike 900 times, it turns out, tinyhexer auto flips bytes....normally you have to input things backwards...tinyhexer you dont

SentinalBlade

November 10, 2008, 07:47:08 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
BTW Beoulve, ican totally do that for you, that one is easy.

Also zozma, i have no idea. ill look into it tonight.

Skip Sandwich

November 10, 2008, 08:42:23 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
yay! And i'm sorry for the trouble SB, I totally didn't expect it to take so much effort, your work is much appreciated
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

November 10, 2008, 09:08:44 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
My pleasure Skip, Its no trouble at all. really it wouldve taken me 3 seconds if i realized to put 38 for Speed and not 83...for whatever 83 is..lol

Lydyn

November 11, 2008, 05:12:34 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
[Replaces Formula 64]

Damage: ((PA+Y)*SP/2) #HitRandom(1-X)

VincentCraven

November 11, 2008, 07:38:07 pm #33 Last Edit: November 17, 2008, 01:37:25 pm by VincentCraven
[Edit: scratch this request since DmgMP_PA/2*WP is more important.  Also may be too long.]
I changed jobs and that has made all the difference.

Zozma

November 11, 2008, 09:28:29 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
wow i mean really, in addition to just having formula 2E fixed id actually like to know where it is located in battle.bin

i didn't think that was so hard to get an answer on...
 (not talking about you sb, im just sayin ive asked a few ppl where its located)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

November 12, 2008, 08:35:57 am #35 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
If thye knew the location then you have almost half the editing done :P

SentinalBlade

November 12, 2008, 09:05:45 am #36 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
BeoulveBlack:

Formula: Pa + Y /2 * PA (hit x+1 times)

Formula Replaced: 31, Rafa's Truth skill formula.

Addresses: 0x11ecd8 & 0x11eccc in battle.bin both of these bytes were changed to 36. 63 if your not using a hex editor that autoflips bytes.

took me 3 minutes to do this one, and test it :)

Zozma

November 12, 2008, 04:14:19 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Quote from: "SentinalBlade"If thye knew the location then you have almost half the editing done :D i look forward to the fixed 2E. not in a big hurry tho since im not far enough in my patch to test divine knights.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

November 12, 2008, 09:02:53 pm #38 Last Edit: November 15, 2008, 02:28:06 am by Lydyn
5A: Dragon: Hit(100%) --> Dragon: Hit(MA*Y)%
5B: Dragon: Heal(Y)% 100% Add Status --> Dragon: Heal_Faith(MA*Y), (MA*Y)% Add Status
5C: Dragon: +Brave_(X) +PA/MA/SP(Y) NS --> Dragon: Damage_Faith(PA+MA*Y)
5D: Dragon: Set_Quick NS --> Dragon: Damage_Faith(MA*Y) (MA+X)% Add Status

40: Undead: Hit_(SP+X)% --> Undead: Hit_(MA+X)%

20: Damage_(MA*Y) --> Damage_(PA*Y)
21: DamageMP_(MA*Y) --> DamageMP_(PA*Y)
21: Heal_(MA*Y) --> Heal_(PA*Y)

I know these might be a little complicated, so take your time. :)

BeoulveBlack

November 13, 2008, 10:33:54 am #39 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
Quote from: "SentinalBlade"BeoulveBlack:

Formula: Pa + Y /2 * PA (hit x+1 times)

Formula Replaced: 31, Rafa's Truth skill formula.

Addresses: 0x11ecd8 & 0x11eccc in battle.bin both of these bytes were changed to 36. 63 if your not using a hex editor that autoflips bytes.

took me 3 minutes to do this one, and test it :)

great! thanks! here's another easy one:

the formula for 'Night Sword' is in such a way that a barehanded person could never use it (even if you unchecked the 'needs sword' flag) because it's structured like this...

AbsorbHP_WP*(PA + K)

is it possible to reformulate it like this: AbsorbHP_PA*(WP + K) ?