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March 19, 2024, 05:17:09 am

FFTEVGRP Help Request

Started by Mrfuzzy, July 20, 2017, 01:52:27 am

Mrfuzzy

July 20, 2017, 01:52:27 am Last Edit: July 21, 2017, 03:34:38 pm by Elric
Where can I download the latest version of FFTEVGRP
The one in the tools area says "download query failed"
Please and thank and thank you
  • Modding version: PSX

Xifanie

Shishi can edit those now btw (.491+)

If you really want EVGRP, just use a different browser.

And you might want to edit the title of your post...
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Mrfuzzy

Well the tutorial on YouTube is old
How do I do it all on shishi now??
  • Modding version: PSX

Lionheart537

Open the newest Shishi. At the top left select the file tab and open your game iso/bin/whatever you have. You will see two other tabs below the file and image tabs: sprite and other image. The sprite option will be open initially. The sprite tab houses spritesheets for battles and events-they depict characters at different angles and positions, with various limbs about (these are in .bmp or .spr format).

But your question is about EVGRP; which deals with unit formation and portrait images. To change theses you'll use the other image tab. In it's selection box are several options. Scroll down to the unit.bin option. Here you can import new sprites for you units in the formation and job wheel screens. Scroll to the job/character you want to change. Use that image tab (the one next to file at the top left) to import new images or export (copy the current image to your pc). I'd suggest exporting original spritesheets before overriding them with new images, as a back up file. Shishi saves as you make changes so that's it for formation sprites. For their portraits use the selection tool to change from unit.bin to wldface.bin. Once again select the portrait you want changed and use the top image tab to export/import images. You're done! Very simple huh?

This is just about as detailed as i can be without using pictures. The program is very user friendly so you probably didn't need this much detail. As an additional note unit.bin accepts 24x40x16 images and wldface accepts 32x48x16 images, both should be .bmp format. If any other questions come up I'll do my best to answer.
  • Modding version: PSX
It's not much yet but check out my spriting thread!
http://ffhacktics.com/smf/index.php?topic=11772.0
Here's a look at my vanilla mod thread, progressing one step at a time!
http://ffhacktics.com/smf/index.php?topic=11785.0

Nyzer

QuoteThis is just about as detailed as i can be without using pictures.


Don't forget, Xifanie provided you with a picture before. This is a handy time to link it again!



Also, to MrFuzzy:

Quoteyou might want to edit the title of your post...
  • Modding version: Other/Unknown

Lionheart537

  • Modding version: PSX
It's not much yet but check out my spriting thread!
http://ffhacktics.com/smf/index.php?topic=11772.0
Here's a look at my vanilla mod thread, progressing one step at a time!
http://ffhacktics.com/smf/index.php?topic=11785.0

Mrfuzzy

Thank you guys I appreciate that
  • Modding version: PSX