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Team Submissions 1.41  (Read 594 times)
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silentkaster [Posts: 540]
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  • [March 08, 2017, 02:34:00 AM]
Team Submissions 1.41
« on: March 08, 2017, 02:34:00 AM »
Rules for the Team Submissions thread:

• When making an update, please delete your original post and put in a new post.
• Notate which teams have been updated if possible, or make sure the update date is in the spoiler. This makes it so recorders don't record with old data.
• Please only one post per player. If you have two or more posts in the thread, the oldest posts will be deleted.


Please read all guidelines for team submissions below.

• Any Zodiac, including Serpentarius, is legal.
• Teams will consist of four generic humans at Level 35, controlled by enemy AI routines.
• Brave and Faith can range between 40 and 70.
• Only two units can buy any individual ability.  Innates do not count towards this.  For example, four units could have the Punch Art skillset, but only two could purchase Earth Slash; conversely, you can have two Chemists (which have innate Throw Item) and a Paladin with Throw Item as its chosen support.
• Only two units can equip any individual item.
• Unit names can be a maximum of 16 characters.
• Unit gender is male or female only, with monsters simply having to use "monster".
• Leave any blank slots empty; as in, an empty line.
• Each unit has a maximum of 3000 JP to spend on unlocking jobs and purchasing skills.  It costs 250 JP to unlock a job and its skillset; this unlock cost counts for a unit's primary job, as well.  You do not need to unlock specific jobs to have access to other jobs.  For example: if you make a mime, then 250 JP will be immediately be spent upon creation of the unit.  If the mime wants, say, Dragon Spirit, it would need to spend another 250 JP to unlock Lancer; and, if it wanted Talk Skill as its secondary skillset, it would need to spend *another* 250 JP to unlock Mediator.
• Spell correctly.  Whilst it will probably be corrected when received, it will save people from doing extra work.  For example, Magic AttackUP is "Magic Attack UP", Move HP UP is "Move-HP Up", H-Bag is "H Bag", et cetera.
• The following team colours can be used:
   Black
   Blue
   Brown
   Green
   Red
   White
   Yellow

Note: While "purple" can be used, it is currently buggy and may cause the game to crash.  Please do not use this colour.  We are planning on making it usable in the future.


Unit Format
Name
Gender
Zodiac
Brave
Faith
Primary Class
Secondary Class/Skillset
Reaction
Support
Movement
Right Hand (Don't put a shield here)
Left Hand
Head
Body
Accessory

Primary abilities known
Second abilities known



« Last Edit: March 08, 2017, 02:11:54 PM by silentkaster »
You've stepped in puddles less shallow than me.
silentkaster [Posts: 540]
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  • [March 08, 2017, 02:41:00 AM]
Re: Team Submissions 1.41
« Reply #1 on: March 08, 2017, 02:41:00 AM »







You've stepped in puddles less shallow than me.
White Knight Wiegraf [Posts: 241]
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  • [March 09, 2017, 01:17:17 AM]
Re: Team Submissions 1.41
« Reply #2 on: March 09, 2017, 01:17:17 AM »

    • Modding version: PSX
  • TrueLight [Posts: 419]
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    • [March 09, 2017, 04:34:04 AM]
    Re: Team Submissions 1.41
    « Reply #3 on: March 09, 2017, 04:34:04 AM »
    Teams are ready for Arena 1.41


    Thief of Fate
    Argy [Posts: 239]
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    • [March 09, 2017, 09:24:19 PM]
    Re: Team Submissions 1.41
    « Reply #4 on: March 09, 2017, 09:24:19 PM »
    Here are mine!!




    • Modding version: PSX
  • FFH, where all your dreams come true..... Mine certainly have! Thank you all!
    Back and Eventing. (Slowly)
    gatebuster202 [Posts: 314]
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    • [March 14, 2017, 06:55:26 PM]
    Re: Team Submissions 1.41
    « Reply #5 on: March 14, 2017, 06:55:26 PM »
    Some teams will be tested, other will be trash...
    Some might just be both.




    NEW TEAM

    « Last Edit: March 29, 2017, 06:41:55 PM by gatebuster202 »
    • Modding version: PSX
  • Winner of the 2nd FFT Arena SCC Tourney. -Geomancers
    :D
    CT5Holy [Posts: 1103]
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    • [March 17, 2017, 09:06:31 PM]
    Re: Team Submissions 1.41
    « Reply #6 on: March 17, 2017, 09:06:31 PM »

    Winner of the 1st FFT 1.3 AI Tourney
    METEORologist-in-training
    Reks [Posts: 674]
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    • [March 19, 2017, 05:19:34 PM]
    Re: Team Submissions 1.41
    « Reply #7 on: March 19, 2017, 05:19:34 PM »
    New team - damage is their game, and they certainly -will- break you.







    « Last Edit: March 20, 2017, 01:44:35 PM by Reks »
    • Modding version: Other/Unknown
  • Lol Whut?
    dw6561 [Posts: 248]
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    • [March 23, 2017, 08:22:30 PM]
    Re: Team Submissions 1.41
    « Reply #8 on: March 23, 2017, 08:22:30 PM »
    1.41 Hype!



    Team to portray my disdain for the unevadable summons and maybe haste/slow:


    Collab team between me and my BF:


    • Modding version: PSX
  • This is FF Tactics. All the Tactics you can ever have, all in one byte.
    Barren [Posts: 2463]
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    • [March 24, 2017, 08:34:22 PM]
    Re: Team Submissions 1.41
    « Reply #9 on: March 24, 2017, 08:34:22 PM »
    Updated "Andrew's Challenge"














    You dare to cross blades with me?
    Andrew [Posts: 203]
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    • [March 26, 2017, 06:01:23 PM]
    Re: Team Submissions 1.41
    « Reply #10 on: March 26, 2017, 06:01:23 PM »



    Nope. still not doing things right.
    Corosar [Posts: 207]
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    • [March 26, 2017, 08:39:11 PM]
    Re: Team Submissions 1.41
    « Reply #11 on: March 26, 2017, 08:39:11 PM »
    ***Updated*** Natural Elements (0:1)- A team based on the four basic elements of Fire water Air and Earth. after a catastrophic defeat for this team i went back and did a huge rebuilding of the team. Now each unit only absorbs their own element to fit better with the team. however i focused more on making sure the team was viable instead of it being gimmicky. This is the team i wanna make the mainstay if i can.


    ***New Team*** Stygian Warriors - A dark absorb / Strengthen based team. simply that really.


    Ragnahot (0:1) - A ramping team designed to try and keep themselves and the summoner alive while they ramp the summoner's MA to deathly levels. Another gimmick team that relies on the summoner staying alive and withstanding the very weak map wide attack of the mystic knight.

    ***Needs Update*** Frogstatues (1:0) - A luck based gimick team (yes i know i like these too much shut up) where the primary focus is to force enemies into taking frog and petrify procs as the key source of taking out the enemy team. this one is gonna be weird. this is also a team that relies entirely on the enemy not having counters towards frog or petrify


    **Massive update** Assassin's guild (0:1) - massive update to the team replacing three of my units to produce more synergetics. The Chemist has been made to withstand the most status effects. The other two units were completely reworked. a ninja was put in to inflict oiling and faithing. for the mage to literally blow away the enemy with mega-cyclops attacks. But the mage is vulnerable due to heavy MA boastering. lets see how it turns out!

    Screaming Rage - A team based on all rage units. Will be one of those gimmicky teams. but i hope to improve it to be viable one day!
    « Last Edit: March 27, 2017, 01:58:12 AM by Corosar »
    • Modding version: Other/Unknown
  • Time for a new season!

    V 1.4.1 W/L: 1 / 2
    V 1.4 W/L: 3 / 14.5
    V 1.39 W/L: 13.25 / 22
    Roluth [Posts: 1]
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    • [March 27, 2017, 12:05:01 AM]
    Re: Team Submissions 1.41
    « Reply #12 on: March 27, 2017, 12:05:01 AM »



    Heroebal [Posts: 126]
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    • [March 27, 2017, 04:17:54 AM]
    Re: Team Submissions 1.41
    « Reply #13 on: March 27, 2017, 04:17:54 AM »
    Made some post-stream adjustments for "Ready for Summer". Magic Ruin or speed ruin definitely better idea. Also black hood/black costume on Ninja he loses out on 1 move, but now he can heal himself with meiton


    Elite Maverick Hunter
    Anima Zero [Posts: 61]
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    • [March 29, 2017, 09:04:23 PM]
    Re: Team Submissions 1.41
    « Reply #14 on: March 29, 2017, 09:04:23 PM »
    Another small update for Megaman X Mavericks.









    "I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4
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