I've been messing around with the FFTPatcher applications a lot lately, and had a few questions about different ASM hacks (and 1 other thing):
1) Random unit equipment more selective - What exactly does this do? Does it make sure that units use the absolute best equipment they can? If that is not the case, are there any ASMs that have that effect? I haven't had time to patch it to an .iso and actually look for a difference, and it lacks a description. Most other default FFTorgASM hacks are self explanatory, but this one? Not really...
2) Job X is Mountable - Am I wrong in just assuming that 'mountable' means an ally can ride it like a Chocobo? Just curious.
3) I've also looked around to see if I could find (an) ASM(s) that forces every unit start with the same raw HP, MP, PA, MA, and SP (with respect to males starting w/ higher HP and PA, females starting w/ higher MP and MA). In other words every unit you see in the Soldier Office has the exact same stats (ignoring Br, Fa, and Zodiac symbols). Same idea with monsters, but its different for each monster family or type. I haven't actually found it/either of them, but I'm almost positive they exist judging by some patch change logs. Hopefully I got my point across.
4) When a units stats are generated before a battle in Vanilla, it generates the lvl 1 raw stats for the unit, then applies the level up formula using the growth constant from each job class starting with Squire or Chemist, calculating how much exp was gained until they had the requisite for the next job, then going from there........... or at least that has been my assumption since I started playing the game. Is this correct?(probably not lol) If not then how does it work?
As you can see.... kind of a newb. But at least I'm not a noob.