An explanation of what's been going on:
Some new exciting things to mention. We were having some issues as you all can tell by the fact that this is not out yet.
This is because things like the Funeral scene at the end as well as the Delita/Ovelia stabbing scene are hardcoded to their
slots. If you move the funeral, the movie does not play. So no worries, we fixed this and put those specific ones back to
where they should've been.
So we got that working. Next we zeroed out all the variables in the game (to reset everything to where it should be in a normal
new game, minus your chars +lvl/exp/etc)
and linked in the New Game plus event. This works perfectly and appears as shown
in the picture in my previous post. However, when we restarted the game, and got to an actual battle, the elevation display was
glitched and all item images were glitched. Furthermore, upon beating Gariland, the game would immediatly reset, as if you
had just beat the game (or died). I figured, at first, that this was due to the variables. So we remove them little by little to no
avail, finally said "FUCK IT" and removed ALL THE VARIABLES. No change. At this point we were like "WTF". Having worked with
events for quite a while, I know how to jump between them and I knew that Raven didn't screw up his numbers. So then we just
kinda threw the game at the wall for a week or so and did Jot5 stuff.
Today talking with Raven, we decided to do 2 more tests. First we tried to clone the Gariland battle and see if it was an issue
with having an event script jump backward (which thinking about it, makes no sense at all). Well we couldn't get this to work
anyway, so we try to jump instead from the funeral scene, which plays the movie REGARDLESS of your settings as long as the
event is in the correct slot. Well fuck... What do we do now? For test 2, we, clutching at straws, decided to make the original
jump back to Orbonne Monastery. However, this time, we put the New Game + option DIRECTLY after defeating Altima. After
defeating Altima for the 48721397120398th time during this testing, we jump back to Orbonne, see Ovelia pray, go outside
to the battle annnd no glitchy item icons or elevation display, nor does the game derp in any way upon beating Gariland.
So I guess the lesson (from my experience and my own opinion) seems to be that you cannot have a battle after these end
game movies. Square was able to get away with the Delita/Ovelia stab scene since it is an event, you cannot see equipment,
and there is no elevation display. It also seems as if these movies are hardcoded to reset the game upon having an attack.out
setting of GO TO WORLDMAP after viewing these movies. The game will play up until the first time GO TO WORLDMAP is read
and it'll reset immediately.
Just wanted to give everyone a bit of insight on how even though the thought behind this mod comes off as easy, even simple
things can be very hard to overcome (this is only one of many we've had upon making this mod)
The good news is, we know all this now! So we can move on. Now, for the important stuff:Where are we at now? WTF is going on?
We are at this point in time finishing up our FINAL Super Compressed
reorganization after which
we will only be waiting on Xif's new hack, some final touches to the intro movie to title screen by Toshiko (I think?)
and that SHOULD be just about it.How does New Game + work?
So of course, due to these mentioned changes, we had to change a little about New Game+ or rather when you
make the choice. Upon defeating Altima (second version) You will be prompted to save. After the save you will
be taken to the New Game+ selection screen (older example picture of this in above post)
IF you choose
NO, you will see the rest of the game as normal, the funeral scene, the ending movie, the credits, and the
stabby Ovelia scene, your game will then reset as normal. IF you choose the Yes option, you will be taken to a
set of duplicate events (to avoid the hardcoding)
and will still see the scene at the funeral, after which you
will see a onscreen textcrawl summarizing the ending movie, followed by the Ovelia stabby scene. After this scene
you will be prompted to save once more, and you will be at the beginning scene in Orbonne Monastery once again.(Note: the Ramza in the first battle of the game is NOT your Ramza, you will see your equipment on the Chapter 1
Ramza when you are actually given the Ramza you use throughout the game)Other special happiness? O_o
So, even though Raven told me all along that this mod was going to be horrible to us and everyone involved in the
"development" /reorganization process. He ended up finding something WONDERFUL. Due to derpy coding on
Squares part we actually DO NOT NEED SETUP EVENTS anymore. READERS: What does that mean for us, Elric?! Stop talking in riddles!!
Well, sweet readers, this means that you have an extra fucking ~150 event slots to play with, not to mention the fixed
and renamed ENTD list that will come with the Resources.zip included with the mod. There is many unused ENTD's in Vanilla.
Want to add in a couple events? You can do that now. Want to add in a BUTTLOAD of new events? Yeah you can do that too.
Want to add a new sidequest? Sure! Do whatever the hell you want, the base mod will be yours to play with. (We obviously did not increase the amount of item slots, ability slots, sprite slots, etc. so take this into consideration when adding
So all in all, things are happening, albeit it took much longer than I originally anticipated, but that is the life of a modder.
As always, thank you all for your patience, and support!