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Messages - Xifanie

Pages: 1 ... 204 205 [206] 207 208 ... 210
4101
Spam /
« on: October 02, 2007, 03:28:04 AM »
after my wife

4102
Spam /
« on: October 02, 2007, 02:54:09 AM »
bloody excrements spilled

4103
Spam /
« on: October 02, 2007, 02:46:32 AM »
with ketchup was

4104
Spam /
« on: October 02, 2007, 12:51:48 AM »
that never grew

4105
Archives /
« on: October 01, 2007, 09:57:55 PM »
I got the pic too. But not only is that amount of Speed is not possible (Speed is calculated 100/Ctr, how the hell can you get 64, 32, 16???), It shows 00 for me in all columns.

4106
PSX FFT Hacking /
« on: October 01, 2007, 09:55:12 PM »
It's highly likely that I will be able to set/unset knockback immunity in the events. However the amount of time & effort to put into that is phenomenal.
Maybe for 1.8. :P

I have absolutely no info that can relate to that right now, so I'll simply answer: maybe.

4107
Spam /
« on: October 01, 2007, 08:58:16 PM »
life full of

4108
Archives /
« on: October 01, 2007, 08:56:17 PM »
TELL US OH Almighty Phil!

4109
Spam /
« on: October 01, 2007, 08:47:31 PM »
orgasms, then I

4110
PSX FFT Hacking /
« on: October 01, 2007, 08:45:10 PM »
Quote from: "Zodiac"
Go check Data/Effects if you want to see the list.  :roll:

Are you guys even reading my posts? >_>'

4111
PSX FFT Hacking /
« on: October 01, 2007, 08:43:42 PM »
Pixy, don't waste you time I already listed ALL the effects. There are 4 unused by the game, and a Wing Attack effect which was ignored (intended? not sure) and uses the Dash effect instead.
There is also a black on white bubble talk skill (very similar to other talk skills)
Another one that looks like piercing something and having the blood form a mini shockwave
And the last one is simply a very fast animation with nothing very special... Err I'd say a gun's strike is the most similar thing to it.

Oh, and just you know, I let NOTHING to guessing. Well I don't remember ever seeing those 4 effects ever in the game so I assumed they weren't.

Really there's nothing left to discover except which file the table that links to the effects file is in.

Because I simply tested with a memory editor. :P

4112
Spam /
« on: October 01, 2007, 11:05:17 AM »
dead baby eyes,

4113
Archives /
« on: October 01, 2007, 11:03:04 AM »
No PA bonus either I suppose?

4114
PSX FFT Hacking /
« on: October 01, 2007, 11:02:05 AM »
Who cares? any language would do. Even Java >_>'

4115
Spam /
« on: October 01, 2007, 01:14:11 AM »
With twelve tacos

4116
PSX FFT Hacking /
« on: October 01, 2007, 12:41:00 AM »
Quote from: "karsten"
Screens might make the interest soar. take some when you come out with weird changes and such.... this way other people might come and help

I'm afraid that if anybody else join the project, they will quit after 1 month or so. Do you have any idea of how long I've been working on this project? This project is alive, and only alive because I wanted it to be.

If I could get a coder, that would be perfect but anything else would probably slow me down. And if there were any coder interested in this, he would've shown up. :/

4117
Spam /
« on: October 01, 2007, 12:17:45 AM »
my computer with

4118
News /
« on: September 30, 2007, 11:43:19 PM »
Argg0,

I wish I had a mime penis  :cry:

4119
PSX FFT Hacking /
« on: September 30, 2007, 11:34:07 PM »
Yeah it would be a pain in the ass, especially for me. :roll:

As for the stone glow graphic, I have no idea why but it won't appear unless it is on the same panel as a unit. (I was using a modified Diamond Strike to test)
Effects that weren't normally supposed to be used during battle lack to show damage.

4120
PSX FFT Hacking /
« on: September 30, 2007, 10:28:40 PM »
C Ev. Front
W Ev. Front/Side
S Ev. Front/Side
A Ev. Front/Side/Back

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