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Messages - Xifanie

Pages: 1 ... 204 205 [206] 207 208 209
4101
Spam /
« on: September 30, 2007, 10:26:20 PM »
eatable and burning

4102
PSX FFT Hacking /
« on: September 30, 2007, 10:16:59 PM »
That's IIRC...

Multiply ALL evasion with themselves. If you got 2 weapons, sum them: that's the only exception.

Main gauche is 30% right?

(100-30-30)/100*(100-15)/100
WP Ev./C Ev.

34% hit on front
40% hit on side
100% hit on back

4103
Archives /
« on: September 30, 2007, 06:42:35 PM »
Well I never thought it was actually used as a name in English. but I can tell for sure that in French Jean is guys exclusive. Jeanne for girls. They sound surprisingly different though.

4104
PSX FFT Hacking /
« on: September 30, 2007, 06:37:57 PM »
The spell rofl cast before dying.

I got it, I also got Altima's End of the World which is literally funny to use because it will completely destroy the map. =D
Sadly there doesn't seem to be that much unused effect files and most (if not all) are only little. Nothing Catchy.

When I make my patch, I'm going to give Rafa's stone power for sure. 100% Revive with her Zodiac Stone. XD

However some are buggy to use in battle. Animations like the Zodiac Stone's glow can appear UNDER the terrain's map for no apparent reason.

It was odd too to give a full recharge of electricity to a bomb and see it becoming red of heat. :P

I'll still have to double check like 50 Effects because I'm not sure what they are or just can't tell when I know I have already seen them.

4105
Archives /
« on: September 30, 2007, 05:10:28 PM »
Jean's a french name and exclusively used for men.

4106
PSX FFT Hacking /
« on: September 30, 2007, 05:08:47 PM »
>_>

<_<

Well in any case I checked the 256 first effects and found 3-4 weird fast attack effects, Altima's teleportation, summon demon/angel. No Dejeon yet. :?

4107
PSX FFT Hacking /
« on: September 30, 2007, 02:34:48 PM »
Oh yeah, Oh yeah, Oh yeah, oh yeah baby!

Cure with a bolt 3 graphic.

Phil will be able to give an unused effect for it's 5th Mighty sword skill.

Isn't dat gr8?

Man I found it on my first try, that was too easy.  :roll:

4108
PSX FFT Hacking /
« on: September 30, 2007, 02:10:05 PM »
Ah, thanks. I thought I'll have to rip all of them one by one one day to guess which effect is which ability.

Since he already listed a lot, I could even find out where abilities are assigned their effect file. And that would mean...  8)

4109
Archives /
« on: September 30, 2007, 12:24:02 PM »
Uh, I'll have to look into that. I doubt the monster flag is used only for that. Y'know, you might not be able to change job with that character after that. ;/

4110
Hacking/Patching Tools / Patching Excel stuff
« on: September 30, 2007, 04:00:11 AM »
Required Tools:
Hex Editor (http://www.fileden.com/files/436/WH.rar ; pass is fft)
Excel 2000 or higher
Analyst Toolpak (found on the site if you don't have it already)
CD Mage Beta (http://ftp.uevora.pt/pub/Mirrors/CDmage/CDmage1-02-1B5.rar)

To Patch:
- Make all the modifications you want to make in Excel. If auto-calculation is manual, go in
Tools/Options.../Calculation/ and press "calc now".
- Select the given area called "Hex ASCII" in the "END" sheet. Copy it.
- Open notepad and paste the data. Save with any name you wish (let's call it file X).
- Open the Hex Editor, then open your newly saved file & the file to patch with it (let's call it file Y).
// 0x64 is an example of a number in HEX. During the following procedures, don't type the "0x"; you'll simply get an error.
- Take file X and go in
Search/Replace Hex Values
Search for: 0x0D0A
Replace with: <Empty field>
Press OK, then Yes.
- Press Ctrl + R and select Hex ASCII -> Binary.
- Select all data (Ctrl+a or Edit/Select All). and copy it.
- Now take file Y and select the corresponding byte depending on your file:
for SCUS_942.21 (US version): 0x4F3F0
for SLPS_007.70 (JP version): 0x4C744
- Press Ctrl + B then click OK in the message box.
- Save

To Insert back the file using CD Mage Beta:

Open CD Mage Beta.
Open your ROM Image.
Right click on the corresponding file, click Import... and track down your file you just saved. It might be a good idea to keep an original copy of your file.

4111
Archives /
« on: September 30, 2007, 12:26:20 AM »
Byblos' Shock yes, Beowulf's Shock no.

We can only select abilities from 0x00 to 0xFF that means no monster ability, no Shock (which is x100 and COMPLETELY not together with the rest of its skillset), no limit.

4112
News / Meh, no more ranks...
« on: September 29, 2007, 11:51:31 PM »
I suppose you noticed by now; only special ranks remains.

4113
Hacking/Patching Tools /
« on: September 29, 2007, 07:44:52 PM »
Man, makes me think I'll have to make a new Image of my FFT,

Ovelia -> Draclau
Simon + Agrias -> Rafalak
in the first scene of the game

rofl battle at orbonne with 11 lvl99 Arc Knights Delitas

Maps being completely fucked up by my testing and more...

4114
Hacking/Patching Tools /
« on: September 29, 2007, 07:42:17 PM »
I'll give it a try. 10 files, 60% blizzard, 35% carve model, and rest for 3 other tiles.

4115
Hacking/Patching Tools /
« on: September 29, 2007, 06:29:25 PM »
However Bed Desert had 18 files... >_>

So it's a pretty complex map in terms of structure. :/

4116
Hacking/Patching Tools /
« on: September 29, 2007, 04:35:10 PM »
However it might be as you said, it's just that it would load the tiles withing the map files.

The only tiles I can recall that look exactly the same are the Darkness and tutorial tiles though.

4117
Hacking/Patching Tools /
« on: September 29, 2007, 04:33:20 PM »
My guess is more that each panel graphic is made of 32*32 nibbles or 512 bytes; With a 16 colors palette.

If it was stored like you suppose, we would have one big file (or many) containing all the terrains graphics, which is not the case.

Each map had 1 to 41 files anyway.

4118
The Lounge /
« on: September 29, 2007, 04:25:20 PM »
Yeah... I suppose I could add the a simplified version of the join date next to the postcount.

Like [09/16/07]

But not now, working on maps. =o

4119
Hacking/Patching Tools /
« on: September 29, 2007, 03:33:09 PM »
Damn, looks like my units are flying in the air.
The movement cursor follows the new height but the blueish tiles to indicate you can move on them is at the original height.

Without changing the map graphics, I suppose all I could do is changing the water's dept so that it doesn't look like units are underground or flying.

4120
Hacking/Patching Tools / Maps
« on: September 29, 2007, 02:23:24 PM »
Hey thanks to iceknight I found some info.

Right now I'm working on it but so far I found what looks like to be:

- Height of panels
- If a panel is walkable or not
- Traps?

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