Same here, and that sprite is fucking sweet; 10/10
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Quote from: "NeedsMoreNoise"For staves, though, that would make it so if a Priest runs out of MP, he'd only be able to use the staff's one ability (like Esuna), and not be able to cause any damage. I don't know about you, but the greatest way for early-game Priests to gain levels/JP, is to whack units.
Quote from: "Zozma"what i mean to say is, if the axe says its WP is 10 it will doalot more damage than a sword that has 10 WP using formula 01 right? because the formula is PA*WP instead ofWP?How does it? all the first formula uses the original weapon formula too. you could make a book heal and it will still be PA/2 * MA.
Quote from: "NeedsMoreNoise"I believe having them cast arcane magic suits them better. Well that would be if we'd consider those dictionaries to be magic books.Quote from: "Zodiac"Harps shouldn't deal damage, they should only cause bad OR good statuses. I think everyone will agree with me on this one.But by the reasoning I think you're stating: Wouldn't that also apply to Dictionaries? Historically (in lore, I mean), music and stories aren't far off in effect.
Quote from: "Zozma"also just to inform, i tried to use the 25% cast with a spell thats hex value is higher than 7F and i couldnt go past that.... i was trying to make a sword that randomly cast split punch and i cant select that high
Quote from: "Zozma"but doesnt that make its power alot higher but on the flipside id really like its description of the WP to match in damage. its like using split punch or lightning stab on the enemy afterall isnt it?I'm not entirely sure of what you mean. Are you saying its power is a lot higher comparing to what it was before?
Quote from: "Zozma"wwoooo and if i had access to formula 04 would i be able to create a skill that does the same thing as the element guns without assigning a gfx for it?All I know is that it takes the Ice spells in priority even if the weapon/skill doesn't have any ability. It may be possible but won't be simple.
01 Dmg [Weapon]
02 Dmg [Weapon] 25% cast given spell
03 Dmg [WP * WP] 100%?
04 {If Elemental Fire: Fire Spells/Elemental Ice: Ice spells, Elemental Thunder: Thunder spells}
05 Dmg [Weapon]
06 AbsrbHP [Weapon]
07 Heal [Weapon] 100%
11 Success [100%]
1E Dmg [MA * MA / 2] 100%
1F Dmg [CFM * TFM * [MA * MA / 2] 100%
24 Dmg [PA / 2 * MA] 100%
2D Dmg [PA * WP]
2F AbsrbMP [PA * WP]
30 AbsrbHP [PA * WP]
31 Dmg [PA * PA / 2]
32 Dmg [PA + PA / 2]
37 Dmg [PA] Knockback 50%?
3E Dmg [Target_CurrentHP - 1] 100%
43 Dmg (Caster_MaxHP - Caster_CurrentHP) 100%
44 Dmg (Target_CurrentMP) 100%
45 Dmg (Target_MaxHP - Target_CurrentHP) 100%
4A HealHP [100%] HealMP [100%] 100%
4B Heal [1..9] 100% if unit is dead; 0% instead *not sure if you'll be able to target the dead.
57 Success [100%] +1 level
58 Success [MA] Turns target into Moldball
59 Success [MA] -1 level
5D Success [100%] 0% If not dragon Add: Quick?? *Dragon LevelUp*
5E Dmg [MA * MA / 2]
5F Dmg [MA * MA / 2]
60 Dmg [MA * MA / 2]
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