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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Xifanie

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Help! / Re: Calculator class - what should I do with it?
« on: March 26, 2017, 12:42:30 PM »
To normalize the Calculator job, you need to:

Help! / Re: WOTL - changing dark knight sprites...
« on: March 21, 2017, 08:25:07 PM »
I know they're in a separate file entirely (because WotL is basically a hacked version of the PSX version, so any addition is present in a RAM/VRAM location entirely different from the originals'), but I couldn't say if there is a tool that can edit it, nor do I know which file it is.

Help! / Re: PSXfin bios image? Help please.
« on: March 20, 2017, 01:35:47 AM »
  • It's called pSX, not PSXfin
  • We do not distribute BIOSes; google may help you find this copyrighted (thus illegal) thing, but we won't
  • Don't you already have a BIOS file if you've been using ePSXe?

Don't forget to set the Aspect Ratio to 4:3 under Full Screen under Graphics under Configuration for pSX

Help! / Re: FFTOrgasm patches - how to use?
« on: March 17, 2017, 02:12:07 AM »

Help! / Re: FFTOrgasm patches - how to use?
« on: March 17, 2017, 01:36:52 AM »
PSX or WotL? You should really edit your profile to reflect which version you're modding.

New Project Ideas / Re: What if.. Ramza was... A chick!
« on: February 26, 2017, 10:41:21 PM »
Well, to me it was always obvious that Boco was a chick...

Help! / Re: Elemental ability/Masshex weirdness
« on: February 21, 2017, 10:32:41 PM »
Did you just upload that picture twice? ...why? =_=

Also, Alt + PrintScreen for only the current window. Works even with dropbox.

And god it fucking sickens me that I pay $10 a month for an IRC server that we can administrate, moderate, have an unlimited amount of channels on, but apparently you're all on Discord or whatever. =_=
I only learned about it 2 weeks ago for the first time.

Or maybe it's FFHacktics chatting without that fucking bitch Xifanie?

Help! / Re: Elemental ability/Masshex weirdness
« on: February 21, 2017, 08:15:00 PM »
Code: [Select]
lui r1, 0x8016
addu r1, r1, r2
lui r1, 0x0001
addu r1, r1, r1
lbu r4, -0x19E8(r1)

no idea what this is, but it sure looks damn wrong

Completed Patches / Re: FFT: Emergence (PSP)
« on: February 19, 2017, 05:13:57 PM »
Yeah, there are awful bugs with innate reaction abilities, so do avoid them at any cost. I forgot if there is a functional fix for this on the PSX version, but even if there is, this is really something you want to avoid unless it has passive effects (Weapon Guard & Abandon, w/e their names are in WotL). I just mean you can ASM hack those to make them enabled without using a reaction ability slot, obviously that means that's still a no go for WotL.

Help! / Re: Getting started
« on: February 11, 2017, 04:59:32 AM »
I'm more frightened than before, because I realised it's so hard and complex.
You have to understand that this is the reason 99% people give up around here. Things seemed easier than they really were, and unable to face the new challenges, they just give up.

New Project Ideas / Re: What if.. Ramza was... A chick!
« on: February 10, 2017, 05:49:13 PM »
The guy visits once every 2 years, give him a break.

The Lounge / Re: FFT Bad Gameplay Habits
« on: February 07, 2017, 03:19:54 PM »
I can't leave them on; that or displayed Exp/JP. Drives me nuts! Too many extra button presses and too much time wasted.

The Lounge / Re: FFT Bad Gameplay Habits
« on: February 07, 2017, 01:21:51 PM »
We don't like discouraging any sort of play style. There is no "real gamer" way to play video games.

But if you cheat and then complain that some content is broken (when it was supposed to be inaccessible) or if you skip through the storyline events/cutscenes people put a lot of time and effort to make, we'll introduce you to Mr. Guillotine. :)

Spriting / Re: Mike's Recolor and graphics
« on: February 05, 2017, 01:02:00 PM »
Since ITEM.BIN is now in shishi, I don't see the point in a tutorial, no.

Btw, nice sprites.

Hacking/Patching Tools / Re: ISO Manager v1.00b
« on: February 05, 2017, 11:37:06 AM »
If you don't understand what this spreadsheet is for, I'm not quite sure why you're posting in this topic...

1) yes
2) Create a new file in the index of the right size in some free space, type that file name in the slot that you want in the "Table Sectors" sheet. Import the Effect file. Save Table Sectors to Image.

Hacking/Patching Tools / Re: FFT Patcher .478 Source Code
« on: February 02, 2017, 11:09:47 PM »
They don't.

It's probably checking:
[116B6C - 116B70] VS [116B70 - 116B78]

instead of:
[116B6C - 116B6F] VS [116B70 - 116B77].

Thus creating an imaginary conflict.

Help! / Re: Questions about existing ASM hacks
« on: January 28, 2017, 01:36:54 AM »
Level/Experience and Job Level/JP are completely independent. With the one exception that Level helps Job Level to increase JP gain per action.

Stats of a unit generated in battle is only based off the current job.
Say you encounter a lvl 50 Knight, it will have the same stats as if you raised a character from 1 to 50 with the Knight job alone.

...Does that answer your question? I'm not sure.

Help! / Re: Questions about existing ASM hacks
« on: January 28, 2017, 12:33:11 AM »
2) Yes

3) I don't think there's an ASM for it, but it would be really easy to make. Monster all have the same raw stats range; I don't know what you're talking about.

4) ...are you talking about levels or job levels? I'm confused.

Hacking/Patching Tools / Re: Special Snowflakes v1.01
« on: January 25, 2017, 10:32:00 PM »
Well, glad you got that working! I can see why improperly using my other hack would cause this to happen.

By the way, you can easily make them look like statues before the battle with ColorUnit() (greyscale option) and UnitAnim() x0002.

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