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FFT: Battle rush! (V 0.1 released

Started by Dome, September 21, 2009, 09:17:38 am

Dome

October 27, 2009, 12:44:17 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Mmm...I think I should thank you phil...too bad I dont know what to do with this, 'cause I'm not skilled at all in this kind of hacking...
Someone can help?

"Be wise today so you don't cry tomorrow"

Zenius

October 30, 2009, 09:08:28 am #41 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
Hey Dome, are you still working on this?

Dome

October 30, 2009, 09:31:34 am #42 Last Edit: December 31, 1969, 07:00:00 pm by Dome
I'm working on this right now ^_^
Since I dont know how to implement the hacks atm, I'm working on modifing battles on the entd
Half of chapter 2 battles are completed
P.s: Someone knows the number of the event that makes Rad, Alicia, Lavian join you? (And make Agrias and gaffy join as guests)?

"Be wise today so you don't cry tomorrow"

Zenius

October 30, 2009, 10:12:52 am #43 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
Alright man
I'm really looking forward to this, so if there's anyway I can help, let me know
Although I have no knowledge of hex hacking and whatever

Dome

October 30, 2009, 10:29:22 am #44 Last Edit: December 31, 1969, 07:00:00 pm by Dome
If you want to help...you can test the patch
The whole chapter 2 is completed...the only thing that block me from release the beta is that I cannot edit Ramza level (He joins at level 1) and I cannot make people in soldier office join at level 99
Are you interested?

"Be wise today so you don't cry tomorrow"

Zenius

October 30, 2009, 10:44:57 am #45 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
You mean you're done making the battles up to CH2?
I'd be happy to test it ^^

Dome

October 30, 2009, 10:52:07 am #46 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Link
http://www.megaupload.com/?d=5FT6V5CC
Let me know if the patch works, bugs, if the battles are too easy-hard, etc...

"Be wise today so you don't cry tomorrow"

Zenius

October 30, 2009, 10:57:46 am #47 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
Shit, thats gonna take a while to DL O_O

You don't have it in ppf?
If not, I'll just DL it tomorrow when I have time

Dome

October 30, 2009, 10:58:35 am #48 Last Edit: December 31, 1969, 07:00:00 pm by Dome
I've tried to make a pff, but it seems that I'm too stupid to make it right...
I apologize...

"Be wise today so you don't cry tomorrow"

Zenius

October 30, 2009, 11:02:59 am #49 Last Edit: December 31, 1969, 07:00:00 pm by Zenius
Don't worry about it ^^

philsov

October 30, 2009, 11:18:15 am #50 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Dome:

If you can calculate out Ramza's rawstats at level 99, I should be able to input the level 99 hack for you.

http://www.ffhacktics.com/forum/viewtopic.php?t=1737
Just another rebel plotting rebellion.

Dome

October 30, 2009, 11:39:32 am #51 Last Edit: October 30, 2009, 11:42:38 am by Dome
Ramza at level 99, raised in his base class

PA=18
MA=13
Speed=12
Hp=390
Mp=150

You need to know something else?

"Be wise today so you don't cry tomorrow"

philsov

October 30, 2009, 11:40:47 am #52 Last Edit: December 31, 1969, 07:00:00 pm by philsov
RAW stats.  The big ass number :p
Just another rebel plotting rebellion.

Dome

October 30, 2009, 11:49:11 am #53 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Ah, I see...sorry

PA = 268610
MA = 268610
HP = 5195163
MP = 2597581
Speed = 193658

I hope I wrote them right...

"Be wise today so you don't cry tomorrow"

SolidSnakeDog

October 30, 2009, 11:58:36 am #54 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
You sure the PA and MA is the exact same value?
Ramza MA grow slower that PA in his main class...
Unless you want to make him equal at AT and MA.

philsov

October 30, 2009, 12:14:39 pm #55 Last Edit: December 31, 1969, 07:00:00 pm by philsov
QuoteI hope I wrote them right...

Looks about right relative to other 99 people.

But... small snag.  The highest a pre-raw stat can be is 255.  His HP pre-raw stat 317.  In short he's going to be missing some health.  You can boost the HPM of his squire classes to compensate for this easily, but Ramza as any other class is something we really can't fix.  

On the other hand, we can also set him with stellar stats that'll carry over to all classes.  Lemme know if you'd like that done, and if so by about how much (+8 PA, +4 MA, +2 PA, +1 Sp, etcetcetc).
Just another rebel plotting rebellion.

Dome

October 30, 2009, 12:29:36 pm #56 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Quote from: "SolidSnakeDog"You sure the PA and MA is the exact same value?
Ramza MA grow slower that PA in his main class...
Unless you want to make him equal at AT and MA.
I made every growth in game equal to 42, so yes, it has the same PA and MA growth (Bur different multipliers)

Quote from: "philsov"
QuoteI hope I wrote them right...

Looks about right relative to other 99 people.

But... small snag.  The highest a pre-raw stat can be is 255.  His HP pre-raw stat 317.  In short he's going to be missing some health.  You can boost the HPM of his squire classes to compensate for this easily, but Ramza as any other class is something we really can't fix.  

On the other hand, we can also set him with stellar stats that'll carry over to all classes.  Lemme know if you'd like that done, and if so by about how much (+8 PA, +4 MA, +2 PA, +1 Sp, etcetcetc).
Imho, Ramza should have higher stats than the others PC...
He should have the best stats (Max health and PA of male units, max mp  and MA of female units, max possible speed, and so on...)
Sorry but I'm not able to translate this in RAW values...But, yes, definitively give him stellar stats
He "should" have something similar to 20 PA, 17 MA, 13 speed, 450 hp and 150 mp at 99 in his base class without equip (Those numbers are just an example, IDK if it's possible to reach such stats with this kind of hex)

"Be wise today so you don't cry tomorrow"

philsov

October 30, 2009, 12:43:11 pm #57 Last Edit: December 31, 1969, 07:00:00 pm by philsov
QuoteHe "should" have something similar to 20 PA, 17 MA, 13 speed, 450 hp and 150 mp at 99 in his base class without equip (Those numbers are just an example, IDK if it's possible to reach such stats with this kind of hex)

Again, I can swing all that but health.  Health can be fixed via class multiplier though.  Stats can, too, if you want those bonuses exclusive to Ramza's squire class, or simply to Ramza period (and if I'm reading it right, you want them to Ramza period, not just Squire).  But the PA/MA/Sp/MP I can set up no problem.  I'll toggle with it over the weekend :)
Just another rebel plotting rebellion.

Dome

October 30, 2009, 12:49:04 pm #58 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Quote from: "philsov"Again, I can swing all that but health.  Health can be fixed via class multiplier though.  Stats can, too, if you want those bonuses exclusive to Ramza's squire class, or simply to Ramza period (and if I'm reading it right, you want them to Ramza period, not just Squire).  But the PA/MA/Sp/MP I can set up no problem.  I'll toggle with it over the weekend :)
Perfect, give him high stats (Ramza period, not just to squire class)
And max his hp, give him as much as you can, then if the amount is too low we can fix it using multipliers of the Ramza base class as you suggested
Thanks a lot for the help Phil, I love you (In the non-gayest possible way) ^_^

"Be wise today so you don't cry tomorrow"

philsov

October 30, 2009, 12:52:15 pm #59 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Oh, can you throw up what Ramza's multipliers are?  It'll make it easier to hit those target stats.

Edit:  Any other hacks you'd like done while I'm poking around in SCUS?  Like starting gil amount or katana break %?
Just another rebel plotting rebellion.