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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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1
I just got a weird happening.  I'm inside Riovanes Castle against Velius.  Velius cast Corruption on one of my my Knights, giving him Death Sentence.  I thought that using a remedy on my Knight would cure the Death Sentence, but instead it gave him Poison and Undead status.   ...Very weird
2
FFT+ / Re: FFT: Plus battle logs
October 27, 2011, 10:44:11 am
Battle Log #3
After 1675 HP, I finally beat Queklain, and did it with only 3 units.  2 Knights, Boco, and 40 Hi-Potions.  I would have recorded it but it took well over an hour and a half. 
3
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 10:58:57 pm
post deleted
4
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 10:23:56 pm
I obviously don't know what I'm talking about
5
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 09:16:08 pm
Yea, and the reason I didn't get any magicians is because Magic got nerfed hardcore.  I originally wanted a team of 5 wizards, but that idea was short lived when I saw the damage exchanged for AOE.
6
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 07:17:32 pm
Defense Up and Protect at the same time?  Why would you do that?
7
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 06:07:52 pm
All the status-curing items have been combined into 1 item: Remedy.  And no, using remedy on Decay doesn't work.  I remember thinking about how curing the poison was going to win me the match only to find out that Decay is one of THOSE spells.  So irritating.
8
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 05:22:59 pm
Quote from: Dome on October 23, 2011, 02:31:54 pm
Why?

Because I hate arguing with people.  I just found myself whining again about how Decay's poison isn't curable and how you can say that Train instead of talk skill makes more sense when having Queklain using white magic makes so sense at all, if you must know.
9
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 12:04:17 pm
post deleted
10
FFT+ / Re: FFT: Plus battle logs
October 23, 2011, 12:14:53 am
I'd rather not.  Oh well
11
FFT+ / Re: FFT: Plus battle logs
October 22, 2011, 09:53:17 pm
Ramza Knight lvl 19.82 HP292 MP33 Speed 6
Chang Knight lvl 19.22 HP294 MP30 Speed 6
Hogan Knight lvl 20.14 HP297 MP31 Speed 6
Blake Knight lvl 18.87  HP287 MP29 Speed 6
Agrias Holy Knight lvl 20.00 HP290 MP50 Speed 7

Another complaint: I can't remedy the poison from Decay.  So irritating.
Edit: Here's my take on this battle:
By casting Decay, Queklain puts a time limit on the fight.  The poison is incurable and will take your life in about 7 or 8 turns.  This fight happens to go well for people who kill things quickly.  My team has done very well up to this point because our pace is methodical and works in the long term.  My team is very slow, but works very well.  I don't know what to tell you.  It's not my place to tell you how your patch should or shouldn't be.  I'm just disappointed because I can't change my play style on the spot.  I'd have to start all over again... which I don't want to do.
12
FFT+ / Re: FFT: Plus battle logs
October 22, 2011, 04:17:47 pm
Battle Log#2
My Magic Ruin strategy doesn't work.  Without Raise 2, Queklain likes to use Loss, preferably on 2 of my characters at a time.  Queklain's speed plus these damn confusions is ruining me (no pun intended).  Still hate Queklain's innate protect.  I'm going to try another strategy which involves buying lots and lots of Holy Water so that Queklain wastes all his time casting Decay.
Hope this works =/
13
FFT+ / Re: FFT: Plus battle logs
October 22, 2011, 01:29:59 pm
I never really thought of using Magic Ruin until you mentioned it.  I kept seeing like 200mp drain when I tried (but didn't) to use it.  I'll try it when I"m done my homework.
Thanks

P.S.  Sorry for bitching.  It's entirely my fault for not thinking hard enough.  Thanks again
14
FFT+ / Re: FFT: Plus battle logs
October 21, 2011, 11:51:34 pm
W/e.  I can't stop losing so ill just hang it up instead of grinding a new set of jobs.
Edit: I'm still trying...
Edit2:  I have one compliant.  No, the Raise2 can stay.  So can the Decay.  Why, may I ask, does Queklain have Defense Up?  This reminds me of 1.3.  Why, I ask, is this so necessary?  
15
FFT+ / Re: FFT: Plus battle logs
October 21, 2011, 10:43:13 pm
O.K, so I just spent the last hour or so grinding everyone to use Holy Water.  I buy 10 Holy Waters just to be safe.  I get to Queklain, he uses decay, I use HW on everybody AND THEN Queklain casts Decay AGAIN.  WTF, so I Holy Water everyone again, and then he casts Decay AGAIN.  I can't win this fight.  Deal Breaker.  Your patch was fun while it lasted. 
16
FFT+ / Re: FFT: Plus battle logs
October 21, 2011, 09:30:16 pm
I was about to disagree with you before the whole "just use Holy Water" idea struck me.  Thanks for the tip.
17
FFT+ / So far
October 21, 2011, 06:50:13 pm
O.K...
I've been playing FFT+  and so far it's really fun and all.  But now I'm having trouble beating Queklain at Lionel Castle.  Here's the thing: making everyone undead isn't so bad because they have a chance of resurrecting after the 3 count, BUT, Queklain casts Decay and 5 Rezs before anybody's 3 count can rez them.
This is such a deal breaker because I have a 4 Knight + 1 Holyknight setup and it seems I'll never beat Queklain.  Oh yea, AND he has Defense Up.  I mean, wtf!?
If I were to make a suggestion, I'd say Queklain shouldn't have a Resurrection spell.  I mean, he's hardly the White Magic type.  It would still make things challenging because nobody can heal or use phoenix downs.