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ODIN

Started by Xifanie, September 27, 2007, 06:15:01 am

Odin's attack effect

Damage (original)
0 (0%)
100% Damage based on given % (v1.2)
3 (23.1%)
Damage +25% Death
5 (38.5%)
Damage +25% instant death (crystal/treasure)
5 (38.5%)
Add death on given %
0 (0%)
Add instant death on given %
0 (0%)

Total Members Voted: 13

Voting closed: September 27, 2007, 06:15:01 am

Xifanie

September 27, 2007, 06:15:01 am Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Anything would be balanced corresponding to the given option. Now I really want to know what YOU think.
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<R999> My target market is not FFT mod players
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Christopher Robin

September 27, 2007, 11:01:23 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Christopher Robin
I'm not sure what the differences are.  Does the 100% damage work on bosses?

And what's the difference between death and instant death?  Add: Death Sentence and Add: Dead?

MaxKnight

September 27, 2007, 12:12:43 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by MaxKnight
Death is Add: Dead, Inastant Death is Add: Crystal which skips the death couter of three and immediately crystalizes the target.

I like option three, damage plus 25% chance of death.  It's the best balance of how Odin was always designed to work.

Christopher Robin

September 27, 2007, 12:52:29 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Christopher Robin
I didn't even know we could DO an Add: Crystal.  That's pretty cool.

Argg0

September 27, 2007, 02:11:06 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I voted for Crystal.... Afterall, that what odin does in most FFs I can remember... not that I can remember many of them...

<_<

Xifanie

September 27, 2007, 04:26:48 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
IMHO I doubt a phoenix down that reassemble a body cut in two.  :lol:
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Ltheb Liadon

September 27, 2007, 04:59:50 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Ltheb Liadon
I went with Damage + 25% chance of Death. Crystal/Treasure is a bit more fitting, but in the off chance the enemy uses Odin on my team, I would like to at least get the chance to revive them. :)

Christopher Robin

September 27, 2007, 05:01:20 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Christopher Robin
Holy crap, I just thought of enemy summoners using this.  Doesn't one of the Zodiac's have Odin?

Man, wouldn't that be instant game over on Ramza?  Or just imagine losing Cid in one hit.

Maybe we need a Immune: Crystal item?  That might be over powered, though.  (For that matter, enemies who don't crystallize... that might be interesting.)

Argg0

September 27, 2007, 05:04:59 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Imune to crystal leads to never dying (just like a Delita or other guests). Or maybe 50%, not sure, since then you'd become Treasure after a while...

The only summoner I can think of that uses Odin is the one on Murond Holy City... not sure about the Rofel ones, Random ones and other ones who have access to summon...

iceknight_jd

September 27, 2007, 05:38:43 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by iceknight_jd
Ya I have to agree that instant crystal on your characters would suck but it`s not really end of the world if you`ve saved.  Kind of reminds me of Fire emblem.  Still I voted regular death only.

VincentCraven

September 27, 2007, 09:32:34 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
If nothing else, an instant crystal move would be unique. Anyone can kill with a summon, only the new Odin would change this to a perma-kill.

Besides, we gotta jazz it up a bit. The instant crystal adds a new strategy (kill the summoner at all costs in case this kid has Odin).

Bosses are immune to crystal and treasure, right? If not, I don't think any problems would come from making them immune to the skill.
I changed jobs and that has made all the difference.

MaxKnight

September 27, 2007, 09:36:35 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by MaxKnight
Now that I think about it... That would put a unique spin on crystal hunting, both for getting enemy crystals, and for allowing your own guys to become crystals (for transferring abilities to lower leveled characters).

Now I wish I could change my vote!

Xifanie

September 27, 2007, 09:36:45 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Every character that gets lil stars when killed/cannot be poached/etc. are automatically immune to crystal/treasure. That includes all bosses/mini-bosses.
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

September 27, 2007, 09:49:15 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Well then it looks good. I sure hope more ppl vote for this. It is only a 25% chance of instant death anyway, so it can't be that bad! Heck, with a 3:1 stay alive ratio, I'd take my chances against Odin...

Oh wait, he does damage too (gets pwnd).
I changed jobs and that has made all the difference.

Xifanie

September 27, 2007, 09:53:46 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I could even reduce it to less than 25%...

example:


Status 1 (it makes your character stop walking animation), Crystal, Treasure:  16.66%

I could do the opposite too, but I can only raise it to 43,75% (25% Crystal + 25% Treasure)
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

September 27, 2007, 10:14:52 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
So... are you from Europe or the US? I don't mind using commas to signify decimals, but you used one and then the other (16.66 and 43,75). Looks a little... odd.

But anyway, I think 25% chance is about right.
I changed jobs and that has made all the difference.

Xifanie

September 27, 2007, 10:50:41 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
I'm from Canada. Just a language confusion. ;P
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Argg0

September 28, 2007, 12:02:49 am #17 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I like commas better... >_>

Dots are too small (at least when writing on hand).

Asmo X

September 28, 2007, 01:33:15 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
The side of me concerned with fairness wants to say regular old death, but the side of me that wants to see Odin do something unique says crystal. I voted crystal but I definitely think it needs a lot of balancing attention. I don't think simply lowering the % chance is going to do it. Maybe crystalisation could only occur on HP critical opponents or something.

Taim Meich

September 28, 2007, 05:08:02 am #19 Last Edit: December 31, 1969, 07:00:00 pm by Taim Meich
I say damage +25% death. That's most fitting with the classical FF Odin, who can either instantkill the enemies (Zantetsuken) or deal high damage (Gugnir). Besides, if he recovers the original AoE and gets the same Q and CTR as Leviathan and Salamander, the 25% death would make up for the lack of elemental boosting, balancing it and making it unique.