Final Fantasy Hacktics

Modding => Spriting => Topic started by: CodySpie on January 22, 2017, 03:24:52 pm

Title: [Ramza Sprite] Agrias' Pupil
Post by: CodySpie on January 22, 2017, 03:24:52 pm
I've been in the IRC a lot lately chatting about the progress I've made on this new sprite. Angel was interested in seeing how close I could match colors despite being colorblind, so I said I'd post it here when I was done :D

This isn't my first time editing a sprite, however this is the first time that I've created a palette and completely repainted everything by hand as apposed to messing with a few sliders. Instead of a quick one hour job, it ended up taking me two days of late nights to finish :P This sprite is heavily influenced by Agrias' color palette and I used a slightly modified version of the Portrait that Nyzer patched up for me in my help thread

When Astos created the original sprite (http://ffhacktics.com/smf/index.php?topic=10191.0) His inspiration came from the WoTL Dark Knight sprite and he threw a lot of complex shapes in there! Aside from making the shoulder pads more predominant the only real design changes I made was in his rear facing sprite, I did away with the hard and heavy cloak look and replaced them with Coat Tails, I managed to give Ramza his feet back in the process :D

I'm still not confident enough in my vision to say it's right so chances are you'll still find some discrepancies in the color, I know the legs need a bit of work (I also think I accidentally matched a few colors in my Sprite and Portrait Palettes) But I'm pretty happy with it!

Title: Re: [Ramza Sprite] Agrias' Pupil
Post by: Angel on January 22, 2017, 11:24:30 pm
Just got home from work, and I needed to say that as far as color is concerned, you're spot-on. If I have any criticism at all, it's that Ramza's back is really busy; that amount of detail in so small of a space doesn't lend itself very well in practice. Scale back the detail a bit, and it improves tenfold, worthy of submission. Honestly brilliant for a first-timer.
Title: Re: [Ramza Sprite] Agrias' Pupil
Post by: CodySpie on January 23, 2017, 02:30:19 am
Quote from: Angel on January 22, 2017, 11:24:30 pm
Just got home from work, and I needed to say that as far as color is concerned, you're spot-on. If I have any criticism at all, it's that Ramza's back is really busy; that amount of detail in so small of a space doesn't lend itself very well in practice. Scale back the detail a bit, and it improves tenfold, worthy of submission. Honestly brilliant for a first-timer.


Thanks so much for the kind words, Angel, Glad to see I got the thumbs up! :D I agree there's a lot going on back there. I think I'll revisit it and see if I can't simplify it a tiny bit. I started touching it up a little, but I'm having some trouble getting shapes and angles right, particularly in his death sprites. :)
Title: Re: [Ramza Sprite] Agrias' Pupil
Post by: CodySpie on January 28, 2017, 03:39:50 am
I went back and cleaned up the back sprites, it's not near as cluttered anymore! :D

EDIT 1: Re-uploaded sprite due to a last minute fix. Some shapes were intruding on the face when walking in 1h water. these shapes were altered :D