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Moved: Editing UNIT.BIN

Started by Lydyn, April 15, 2008, 05:39:11 pm

Kenshin72

April 22, 2008, 10:38:11 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
I didn't make the Teta, some guy modified a thief sprite. All the animations work but it has messed up colors in the formation screen.

Just google snespal?

That's sprite. I cant find my .bmp version

Vanya

April 22, 2008, 10:40:44 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Yeah... I believe Zozma made that sprite.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kenshin72

April 22, 2008, 11:17:09 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Well then thank you Zozma! :D

trickstardude7

April 22, 2008, 11:21:05 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
nah dont google the snespal , its somewhere in the unit bin topic

Kenshin72

April 22, 2008, 11:45:37 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
I got it, man it download it fast. I downloaded it three times before I realized. So this should allow me to fix the portrait and formation sprite?

EDIT: What file do I stick in here? Sorry for the questions. I promise when I learn about this stuff I'll help others!

Zozma

April 23, 2008, 12:42:08 am #25 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
(yeah i made the theif, i think it looks pretty sweet too... ah well)
hmmm well, ill tell you how to edit the palette but ill need to inform u of another obstacle youll face as well...

alright well open snespal and with it open unit.bin
in the adress box enter the value 00F000 you should see the beginning of ramza chapter 1's color palette and if you scroll right youll see each of his colors indifidually... after the first 16 colors it goes to the next sprite (ramza chapter 2) and so on, (pigtail girl starts at value 00F200) change all 16 colors starting from that point and to the right into teta's palette and you should be good to go... however...

however if you pasted her over the "baruna" sprite you're going to see gafgarion's sprite in the menu even if u put teta over pigtails girl. the only way to make it display properly (right now) is to paste that teta over gafgarions unit sprite (but even the other gaffy will use this same unit sprite :/)

at this current time, we dont know how to assign which sprite uses which unit picture. hopefully in a future version the toolkit will include this....

right now, unless you really dont mind overwriting someone like gaffy's menu sprite id leave it as is... i still dont know how to change the menu portrait which will be yet another obstacle.... its gonna look like gaffy again if you use the baruna sprite.

really tho, i suggest leaving it alone for now we probably should just bug them to add that editing capability to the editor. still its a step further anyway...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kenshin72

April 23, 2008, 08:58:56 am #26 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
The whole baruna thing was a test. I'm still going over the pig tail girl.

I;m just going to tinker around and see if I can get it to do anything.

EDIT: It worked perfectly. She has the correct colors. Danka guys!

Vanya

April 23, 2008, 06:53:03 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I have a question. Which of the unused pics in UNIT.BIN correspond to which sprite files?

I'm trying to get a feel for what combinations of sprites, jobs, and unit pics are usable for custom units.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 24, 2008, 12:00:40 am #28 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
well the pigtails girl goes with Teta (1C)
then there is a priest that goes with one of alma's sprites
and then hmmm what else? zalmo, and another priest have a sprite in there but i dont think they connect properly to anything..... the rest of them are used i think
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

April 24, 2008, 12:55:00 am #29 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Okay, so I'm finally messing with this and ....... um, I'm having trouble.

On my colormap in GIMP, it gives me that this one color is 128 Red, Green, & Blue and has a HTML code or whatever, but the SNES Pal only goes to 31 Red/Blue/Green and doesn't have an HTML code.

So, how do you match the colors? >.<

Edit: Nevermind. Found the Readme on the internet. You devide the numbers by 8.

Vanya

April 24, 2008, 10:01:02 am #30 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
So for the moment we can insert 2 truly complete customs that will show up correctly on the Formation screen? If Zalmo and the other priest work it would be 4, right?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 24, 2008, 07:18:53 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
but is the zalmo in unit.bin connected to the battel sprite version? i dontrecall i never used him
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

FFaddic

April 24, 2008, 07:41:00 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by FFaddic
Speaking of that priest that one of Alma's sprites uses... does anyone know of any negative effects by editing that sprite as well as the alma sprite that uses it (H82)?  The only thing I've found so far is that version of Alma is used in the last battle for her to be innately dead.  Should be able to work around this by using a different version of Alma throughout the game, I assume.

Also, as a test I was going to insert the SOURYO sprite over top of H82, but CD Mage says the file is larger.  Wasn't sure if it was safe to continue or not.  Comments?

Zozma

April 24, 2008, 07:57:21 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you can consolidate alma into one or two sprites, removing the job that has auto dead status. you can create a new job strictly for the auto dead purpose use almas last remaining sprite in that battle but use entd editor to set her as that auto dead job. thats what i did, i removed auto dead from the 3 characters that have it so i could make use of new sprites, teta, malak and alma(face up).

the only drawback of getting rid of alma's face u version that has auto dead is, that her dead animation is specially made for that battle and at the end of it she will sit up, per event trigger. id say leave that one alone, and use celia or lede's duplicate sprites instead.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

FFaddic

April 24, 2008, 09:43:56 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by FFaddic
Well the reason I would want to use Alma's H82 sprite is because it's linked to that Cleric's formation screen sprite.  That allows for a almost fully editable character.

FFaddic

April 24, 2008, 10:18:50 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by FFaddic
Btw, I just found out the same techniques can be applied to the WLDFACE.BIN file to edit menu portraits.  I successfully changed the Bard's bandana to green by using SNESPal... good times.

Also, WLDFACE4.BIN has some other faces in there, but I'm not sure where they're used.  Brave Story maybe?

Vanya

April 24, 2008, 10:31:31 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "FFaddic"Btw, I just found out the same techniques can be applied to the WLDFACE.BIN file to edit menu portraits.  I successfully changed the Bard's bandana to green by using SNESPal... good times.

Also, WLDFACE4.BIN has some other faces in there, but I'm not sure where they're used.  Brave Story maybe?

Awesome! Kenshin72 was just asking about that in another thread. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kenshin72

April 24, 2008, 10:57:24 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Yes, I was Vanya. Yes, I was.
Has anyone been able to patch the PSP ISO after putting the fftpack.bin back into the ISO?

Zozma

April 24, 2008, 11:07:08 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmmm when i opened those they were compressed and i couldnt see the portraits....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

April 24, 2008, 11:18:42 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Don't know about psp.

I opened them just fine, but the plain file (without the 4) does seem to be partially compressed or something weird like that. Either way this is just what we needed to get perfect customs.

Anyone tried completely replacing a portrait yet?
  • Modding version: Other/Unknown
¯\(°_0)/¯