Offset(x00004000) //Remove the previous line if you wish not to override the offset in CONFIG.INI. Text(x000008F9) //Remove the previous line if you wish text to compile directly after instructions. {7C}() LoadEVTCHR(x01,x00,x00) WaitForInstruction(x34,x00) SaveEVTCHR(x01) {6D}(r0000) WarpUnit(x02,x00,001,003,x00,x03) WarpUnit(x17,x00,001,004,x00,x03) WarpUnit(x83,x00,001,005,x00,x03) WarpUnit(x84,x00,001,004,x00,x03) ColorUnit(x13,x00,x04,-001,-001,-001,000) Wait(00002) Camera(+02040,-00572,+00488,+00750,+03074,+00000,+08192,+00001) WaitForInstruction(x04,x00) UnitAnim(x34,x00,x02,x00,x00) UnitAnim(x13,x00,x02,x00,x00) Background(000,000,000,000,000,000,000,x00) UnitAnim(x0C,x00,x58,x02,x01) {4D}(r80) ColorField(x04,-004,-004,-004,000) ColorUnit(x00,x00,x04,-008,-008,-006,000) {63}(rA8) {1D}() Camera(+01528,-00364,+00488,+00510,+03074,+00000,+05952,+00260) Camera(+01448,-00328,+00488,+00350,+03202,+00000,+04128,+00080) Camera(+01256,-00328,+00488,+00334,+03314,+00000,+04032,+00068) Camera(+01000,-00280,+00496,+00318,+03442,+00000,+03808,+00056) Camera(+00872,-00220,+00500,+00308,+03552,+00000,+04096,+00032) Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00048) {1E}() {49}() {45}(r020001) {45}(r170001) {45}(r830001) {45}(r800001) {45}(r810001) {4A}() Wait(00180) {1A}(r04141F1F04) DisplayMessage(x10,x09,x0001,x0C,x00,x00,+00000,+00060,+00000,x00) Wait(00086) {1A}(r0400000004) Wait(00148) UnitAnim(x0C,x00,x59,x02,x01) WaitForInstruction(x04,x00) Camera(+00840,-00220,+00504,+00302,+03584,+00000,+04096,+00004) WaitForInstruction(x04,x00) Wait(00030) ColorUnit(x00,x00,x04,+000,+000,+000,004) ColorField(x04,+000,+000,+000,004) Wait(00060) DisplayMessage(x10,x12,x0002,x34,x00,x00,+00000,+00000,+00000,x03) Wait(00030) UnitAnim(x0C,x00,x5A,x02,x01) Wait(00030) DisplayMessage(x10,x91,x0003,x0C,x00,x00,+00000,+00000,+00008,x02) CloseDialog(x01,xFFFF,x00,x00) Wait(00050) UnitAnim(x0C,x00,x59,x02,x01) Wait(00070) UnitAnim(x34,x00,x5B,x02,x00) DisplayMessage(x10,x92,x0004,x34,x00,x00,+00000,+00000,+00000,x03) UnitAnim(x34,x00,x5C,x02,x00) CloseDialog(x02,xFFFF,x00,x00) UnitAnim(x13,x00,x03,x00,x00) Wait(00016) SpriteMove(x13,x00,+00028,+00000,+00000,x00,x01,+00040) {6F}(r1300) UnitAnim(x13,x00,x02,x00,x00) Wait(00030) DisplayMessage(x10,x92,x0005,x13,x00,x00,+00000,-00008,+00012,x02) CloseDialog(x02,xFFFF,x00,x00) Wait(00080) {4B}() {6D}(r0000) ResetUnitColor(x02,x00) ResetUnitColor(x17,x00) Wait(00001) ResetUnitColor(x80,x00) ResetUnitColor(x81,x00) ResetUnitColor(x83,x00) Sound(x0048) Wait(00010) UnitAnim(x34,x00,x02,x00,x00) RotateUnit(x34,x00,x04,x02,x01,000) Wait(00020) RotateUnit(x13,x00,x02,x01,x00,000) {63}(rCA) Camera(+00616,-00220,+00504,+00302,+04432,+00000,+04096,+00064) BlockStart() ColorUnit(x17,x00,x01,+000,+000,+000,000) UnitAnim(x17,x00,x03,x00,x00) SpriteMove(x17,x00,-00028,+00000,+00000,x00,x01,+00001) {6F}(r1700) Draw(x17,x00) ColorUnit(x17,x00,x08,+000,+000,+000,002) Wait(00017) SpriteMove(x17,x00,+00000,+00000,+00000,x00,x01,+00028) {6F}(r1700) WalkTo(x17,x00,003,004,x00,x00,+008,x00) WaitWalk(x17,x00) UnitAnim(x17,x00,x02,x00,x00) BlockEnd() BlockStart() Wait(00020) ColorUnit(x02,x00,x01,+000,+000,+000,000) SpriteMove(x02,x00,-00028,+00000,+00000,x00,x01,+00001) {6F}(r0200) ColorUnit(x02,x00,x08,+000,+000,+000,002) Wait(00017) Draw(x02,x00) SpriteMove(x02,x00,+00000,+00000,+00000,x00,x01,+00028) {6F}(r0200) WalkTo(x02,x00,002,003,x00,x00,+008,x01) MovementAnim(r02000200) BlockEnd() BlockStart() Wait(00040) ColorUnit(x83,x00,x01,+000,+000,+000,000) SpriteMove(x83,x00,-00028,+00000,+00000,x00,x01,+00001) {6F}(r8300) ColorUnit(x83,x00,x08,+000,+000,+000,002) Wait(00017) Draw(x83,x00) SpriteMove(x83,x00,-00014,+00000,+00000,x00,x01,+00028) {6F}(r8300) WalkTo(x83,x00,002,005,x00,x00,+005,x01) MovementAnim(r83000200) WaitWalk(x83,x00) BlockEnd() Wait(00020) UnitAnim(x0C,x00,x5D,x02,x00) Wait(00014) UnitAnim(x0C,x00,x5E,x02,x00) WaitForInstruction(x08,x00) {1C}(r02) DisplayMessage(x10,x91,x0006,x17,x00,x00,+00000,+00000,+00000,x01) DisplayMessage(x10,x92,x0007,x34,x00,x00,+00000,+00000,+00001,x00) CloseDialog(x01,xFFFF,x00,x00) Wait(00004) CloseDialog(x02,xFFFF,x00,x00) Wait(00010) UnitAnim(x02,x00,x61,x02,x00) Wait(00005) UnitAnim(x83,x00,x63,x02,x00) Wait(00025) UnitAnim(x17,x00,x5F,x02,x00) Wait(00025) DisplayMessage(x10,x11,x0008,x17,x00,x00,+00000,+00000,+00000,x03) Wait(00024) DisplayMessage(x10,x92,x0009,x34,x00,x00,+00000,+00000,+00001,x00) Wait(00005) UnitAnim(x17,x00,x60,x02,x00) Wait(00005) DisplayMessage(x10,x91,x000A,x17,x00,x00,+00000,+00000,+00000,x03) Wait(00003) CloseDialog(x02,x000B,x00,x00) CloseDialog(x02,xFFFF,x00,x00) Wait(00003) CloseDialog(x01,xFFFF,x00,x00) Wait(00013) UnitAnim(x0C,x00,x65,x02,x00) Wait(00003) UnitAnim(x0C,x00,x02,x00,x00) Wait(00015) DisplayMessage(x10,x11,x000C,x0C,x00,x00,+00000,+00000,+00000,x03) Wait(00003) UnitAnim(x02,x00,x62,x02,x00) Wait(00003) UnitAnim(x83,x00,x64,x02,x00) {1C}(r01) Camera(+00616,-00220,+00616,+00302,+04608,+00000,+04096,+00060) Wait(00030) WaitForInstruction(x04,x00) UnitAnim(x34,x00,x02,x00,x00) RotateUnit(x34,x00,x09,x01,x00,000) Wait(00012) UnitAnim(x13,x00,x02,x00,x00) RotateUnit(x13,x00,x0D,x00,x00,000) Wait(00030) UnitAnim(x0C,x00,x02,x00,x00) RotateUnit(x0C,x00,x04,x02,x00,000) {64}(r0C00) WalkTo(x0C,x00,006,004,x00,x00,+004,x00) Wait(00075) RotateUnit(x13,x00,x00,x00,x00,000) WaitWalk(x0C,x00) UnitAnim(x0C,x00,x02,x00,x00) Wait(00008) RotateUnit(x0C,x00,x08,x01,x00,000) Wait(00030) DisplayMessage(x10,x91,x000D,x13,x00,x00,+00026,+00014,+00000,x03) DisplayMessage(x10,x92,x000E,x0C,x00,x00,+00000,+00000,+00001,x03) CloseDialog(x01,xFFFF,x00,x00) Wait(00008) CloseDialog(x02,xFFFF,x00,x00) {49}() {45}(r840001) {4A}() Wait(00070) {4B}() {6D}(r8400) ResetUnitColor(x84,x00) Wait(00001) ColorUnit(x84,x00,x04,-001,-001,-001,000) Wait(00002) Sound(x0048) ColorField(x04,+000,+002,+002,000) Wait(00002) ColorField(x04,+000,+001,+001,000) Wait(00002) UseFieldObject(x01,x00) Wait(00006) Sound(x0048) ColorField(x04,+000,+000,+000,001) Wait(00009) BlockStart() ColorUnit(x84,x00,x01,+000,+000,+000,000) Wait(00002) SpriteMove(x84,x00,-00030,+00000,+00000,x00,x01,+00001) {6F}(r8400) UnitAnim(x84,x00,x6A,x02,x00) Draw(x84,x00) ColorUnit(x84,x00,x08,+000,+000,+000,004) SpriteMove(x84,x00,+00000,+00000,+00000,x02,x0E,+00046) {6F}(r8400) SpriteMove(x84,x00,+00024,+00000,+00000,x02,x0E,+00062) {6F}(r8400) SpriteMove(x84,x00,+00032,+00000,+00000,x01,x0C,+00026) {6F}(r8400) UnitAnim(x84,x00,x21,x00,x00) Wait(00006) Sound(x0028) UnitAnim(x84,x00,x24,x00,x00) BlockEnd() Camera(+00440,-00204,+00600,+00302,+04608,+00000,+04096,+00064) UnitAnim(x17,x00,x02,x00,x00) RotateUnit(x17,x00,x00,x01,x00,000) SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00040) Wait(00010) {60}(r001E) FaceUnit(x84,x00,x0C,x00,x00,x00,x00) RotateUnit(x13,x00,x04,x01,x01,000) UnitAnim(x83,x00,x02,x00,x00) RotateUnit(x83,x00,x00,x01,x00,000) SpriteMove(x83,x00,-00014,+00000,+00022,x00,x01,+00032) Wait(00010) {8C}(r020006020000) UnitAnim(x02,x00,x02,x00,x00) SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00040) RotateUnit(x34,x00,x04,x00,x01,000) Wait(00022) UnitAnim(x13,x00,x03,x00,x00) SpriteMove(x13,x00,-00064,-00001,-00021,x02,x0C,+00100) Wait(00040) RotateUnit(x02,x00,x08,x00,x01,000) {6F}(r1300) UnitAnim(x13,x00,x67,x02,x00) Sound(x0041) Wait(00030) Music(x01,+096,000) Wait(00030) DisplayMessage(x10,x91,x000F,x84,x00,x00,-00011,+00014,+00032,x12) CloseDialog(x01,xFFFF,x00,x00) DisplayMessage(x10,x12,x0010,x13,x00,x00,-00031,-00006,-00032,x00) SpriteMove(x34,x00,+00000,+00000,+00000,x00,x01,+00001) {6F}(r3400) Wait(00010) UnitAnim(x34,x00,x04,x00,x00) Sound(x0030) SpriteMove(x34,x00,-00012,-00002,+00001,x00,x01,+00008) {6F}(r3400) SpriteMove(x34,x00,-00025,+00000,+00002,x00,x01,+00008) {6F}(r3400) SpriteMove(x34,x00,-00039,-00002,+00003,x00,x01,+00007) {6F}(r3400) SpriteMove(x34,x00,-00054,+00000,+00004,x00,x01,+00007) {6F}(r3400) SpriteMove(x34,x00,-00070,-00003,+00006,x00,x01,+00006) {6F}(r3400) SpriteMove(x34,x00,-00086,+00000,+00008,x00,x01,+00006) {6F}(r3400) RotateUnit(x17,x00,x02,x00,x00,000) RotateUnit(x02,x00,x04,x00,x01,000) SpriteMove(x34,x00,-00102,-00003,+00009,x00,x01,+00006) {6F}(r3400) SpriteMove(x34,x00,-00118,+00000,+00010,x00,x01,+00006) {6F}(r3400) ColorUnit(x34,x00,x01,+000,+000,+000,002) SpriteMove(x34,x00,-00134,-00004,+00010,x00,x01,+00006) {6F}(r3400) SpriteMove(x34,x00,-00150,+00000,+00012,x00,x01,+00006) {6F}(r3400) SpriteMove(x34,x00,-00166,+00000,+00012,x00,x01,+00006) {6F}(r3400) Erase(x34,x00) Wait(00015) ZERO(x0057) ADD(x0057,x0000) BlockStart() {7E}(r57001C00) RotateUnit(x02,x00,x08,x00,x00,000) {7E}(r57001E00) RotateUnit(x17,x00,x00,x00,x00,000) BlockEnd() DisplayMessage(x10,x91,x0011,x17,x00,x00,+00020,+00000,+00000,x00) WaitForInstruction(x08,x00) DisplayMessage(x10,x92,x0013,x02,x00,x00,+00000,+00000,-00006,x00) CloseDialog(x01,x0014,x00,x00) CloseDialog(x02,xFFFF,x00,x00) Wait(00008) CloseDialog(x01,xFFFF,x00,x00) RotateUnit(x17,x00,x04,x01,x01,001) BlockStart() SpriteMove(x17,x00,-00014,+00000,+00034,x00,x01,+00001) {6F}(r1700) UnitAnim(x17,x00,x03,x00,x00) SpriteMove(x17,x00,-00057,+00000,+00012,x00,x01,+00040) {6F}(r1700) RotateUnit(x17,x00,x04,x01,x01,000) UnitAnim(x17,x00,x03,x00,x00) SpriteMove(x17,x00,-00090,+00000,-00008,x00,x01,+00040) Wait(00020) ColorUnit(x17,x00,x01,+000,+000,+000,002) Wait(00021) Erase(x17,x00) BlockEnd() BlockStart() Wait(00060) SpriteMove(x02,x00,+00000,+00000,-00016,x00,x01,+00001) {6F}(r0200) RotateUnit(x02,x00,x04,x02,x00,000) {64}(r0200) Wait(00020) UnitAnim(x02,x00,x03,x00,x00) SpriteMove(x02,x00,-00062,+00000,+00008,x00,x01,+00080) Wait(00060) ColorUnit(x02,x00,x01,+000,+000,+000,002) Wait(00021) Erase(x02,x00) BlockEnd() BlockStart() Wait(00030) UnitAnim(x83,x00,x03,x00,x00) SpriteMove(x83,x00,-00031,+00000,-00006,x00,x01,+00060) {6F}(r8300) RotateUnit(x83,x00,x04,x00,x01,001) SpriteMove(x83,x00,-00060,+00000,-00036,x00,x01,+00060) Wait(00040) ColorUnit(x83,x00,x01,+000,+000,+000,002) Wait(00021) Erase(x83,x00) BlockEnd() UnitAnim(x13,x00,x68,x02,x00) Wait(00060) WaitForInstruction(x08,x00) RemoveUnit(x83,x00) Wait(00002) {49}() {45}(r820001) {82}() {4A}() Wait(00080) DisplayMessage(x10,x11,x0012,x0C,x00,x00,+00003,+00000,-00002,x00) Wait(00020) {63}(rAA) Camera(+00680,-00204,+00600,+00430,+04656,+00000,+02656,+00133) Wait(00070) ColorField(x00,-031,-031,+000,004) ColorUnit(x00,x00,x00,-031,-031,+000,004) Wait(00033) ColorUnit(x00,x00,x00,-031,-031,-031,004) ColorField(x00,-031,-031,-031,004) Wait(00033) RemoveUnit(x13,x00) {4B}() EventEnd() //INSTRUCTION SECTION END - TEXT START //Message x01 //Message x02 //Message x03 //Message x04 //Message x05 //Message x06 //Message x07 //Message x08 //Message x09 //Message x0A //Message x0B //Message x0C //Message x0D //Message x0E //Message x0F //Message x10 //Message x11 //Message x12 //Message x13 //Message x14 //Message x15