Final Fantasy Hacktics

General => Archives => Symbols of Rage => Topic started by: SentinalBlade on February 12, 2009, 08:34:02 pm

Title: Necromancer, What should it be?
Post by: SentinalBlade on February 12, 2009, 08:34:02 pm
Post about what hte necromancer should be here.

The blue mage skills are mostly going to be the ones you see in skip's monster thread.

Undead buffs would include a haste or shell ability that only affects undead. or a charm 65% undead only. a regen to undead only.

Essentially, it would be a beastmaster/dragon tamer for the undead.

Edit:

The undead buff oriented class won, pulling out in a grandline of 6 votes!

option #1: Blue Mage type, sepcializing in the undead monsters skills
Option #2: Undead oritented class, able to buff the undead and deal dark damage.
Title:
Post by: CidIII on February 12, 2009, 08:50:41 pm
I like the idea of it being an Blue Mage, a new take on a Necromancer.
Title:
Post by: DarthPaul on February 12, 2009, 08:59:26 pm
I think the blue mage Idea would be cool but I'm still swingin for the second option.
Title:
Post by: Llednar on February 12, 2009, 10:38:55 pm
Quote from: "CidIII"I like the idea of it being an Blue Mage, a new take on a Necromancer.

Actually in the FFV remake, the necromancer class worked like a dark blue mage.
Title:
Post by: Zalge on February 12, 2009, 10:46:58 pm
Maybe have the Necromancers have dark summon spells? Maybe a few dark generic spells(like normal black magic, like Fire, Fira, Firaga)
Title:
Post by: tithin on February 12, 2009, 10:48:06 pm
Voted the latter.
Title:
Post by: SentinalBlade on February 12, 2009, 10:59:41 pm
i havnt had a chance to play the remake.

Though i thought is was something akin to 'rituals' from what i read
Title:
Post by: Smitson on February 14, 2009, 03:12:12 pm
Their both good ideas, but I prefer the BM.
Title:
Post by: enigma43 on February 14, 2009, 03:47:35 pm
If you do the BM idea, you've gotta find a way to encorporate marlboro spores somehow...but if you get hit by it you're a marlboro and CANT learn it...maybe you could set that one skill to be learned only by picking up a marlboro crystal!
Title:
Post by: SentinalBlade on February 14, 2009, 11:36:21 pm
haha i wish enigma. the problem with marlboro spores is that if you use when there isnt a marlboro on the map, the sprite glitches up :o
Title:
Post by: woodenbandman on February 15, 2009, 09:13:38 am
Maybe an AOE effect that adds blood suck % of the time?
Title:
Post by: Grandy on February 15, 2009, 09:20:09 am
Aways wondered if it was possible to make a Necromancer resurrect dead unites and control them for a turn.

But I'm just blabering the myself. I like the undead booster.
Title:
Post by: ArchangelGabriel on February 16, 2009, 09:27:03 am
I like the second option + Grandys' idea. :D

Or perhaps a charm-like ability with better %age only working on undead.
Title:
Post by: SentinalBlade on February 16, 2009, 12:43:26 pm
Yea, old necromancers had that charm with high% on undead :)

unfortunatly resurecting dead units and causing charm at teh same time i dont think is possible...
Title:
Post by: Llednar on February 16, 2009, 01:14:09 pm
Couldn't you make the spell start with the rez, then go to undead, then to charm?  What gave me the idea was that rafa's attack that casts a spell a certain number of times, just in random areas.  Couldn't it be possible to make it more controlled so it would do those certain effects in that certain order in that certain area?
Title:
Post by: SentinalBlade on February 16, 2009, 01:23:19 pm
simply put: no

You can hit one targe tmultiple times, and make it not random hits(the arch mage uses this mechanic to hit multiples and always on a real target)

But you cant change the status inflicted halfway through. its true you could add all the statuses into one inflict status. but then itd inflict all of them, or do them randomly. and since to rez you need to select 'Cancel effects' instead of 'All or Nothing' it would cause insta-death if you tried to inflict all three at teh same time.
Title:
Post by: Llednar on February 16, 2009, 02:48:47 pm
hmm...
Ok better idea

How about a spell that you cast on corpses that destroy them instantly and unleashes a zombie based attack to surrounding enemies...
I can see how this one wouldn't work, but if it did it would be cool.
Title:
Post by: SentinalBlade on February 16, 2009, 03:01:39 pm
Besides that it would be a cheap way of stopping the AI from rezzing, if they used it on you, youd lose a unit permenantly and without a crystal...

Kinda overpowered/cheap/disadvantagous if you think about it. Its a good idea, but if the AI gets it off, its basically an auto reset with nothing you can do to save your unit.

A good idea. I always like Corpse Explosion. its just not the fairest/best idea...REALLY cool, but it wouldnt fit in
Title:
Post by: Grandy on February 16, 2009, 06:32:44 pm
How about Necromancers being able to summon a skeleton with 1 HP each turn? Though, I don't think creating unites midway battle is possible.
Title:
Post by: SentinalBlade on February 16, 2009, 06:48:38 pm
Poll is Closed. looks like option 2 is the winner :D

Congrats option #2!!! *hands it a gold medal*

Edit: It isnt possible, btw grandy D:
Title:
Post by: Srekciv on February 16, 2009, 06:52:31 pm
I so wish it was possible to summon a unit to the battle field!
I like the Controller of the Undead idea.

Throwing out ideas here:
Perhaps a spell like this is possible? If the target is critical it can turn them undead and charm them?
An Invite Undead or Charm Undead seems like a necessity.

In addition to Undead buffs, maybe there could be a very decent Undead only heal as well.
A Turn Undead spell would be cool as well and work for a kinda cool healing combo. You turn the unit Undead then on the next turn cast the Heal Undead spell, healing a lot of damage but taking two turns to perform, and making conventional heals on the target do the opposite. It would kinda make the Necro an unholy healer. Perhaps give some of your healing classes a Cure Undeath spell to counter this.
Title:
Post by: SentinalBlade on February 16, 2009, 07:05:10 pm
Nice ideas, a heal undead spell would work, but it would actually have to be a dark damage spell.

Thats why i gave the necromancer soem dark damage, to heal his undead allies and manage to damage the enemy.

Undead charm is already included, and you can use zombify from the necro skillset to turn an enemy/ally undead and proced to heal them with the dark spells
Title:
Post by: Srekciv on February 16, 2009, 07:22:17 pm
haha sweet! seems like it will be a really fun job to use
Title:
Post by: Skip Sandwich on February 16, 2009, 07:42:42 pm
actually, if you set the death formula to cancel undead, you have a spell that heals the undead and also is not capable of dealing damage, call it "Vigor Mortis" or something catchy like that.
Title:
Post by: Grandy on February 17, 2009, 01:41:52 pm
Quote from: "SentinalBlade"Poll is Closed. looks like option 2 is the winner :D

Congrats option #2!!! *hands it a gold medal*

Edit: It isnt possible, btw grandy D:

Holy. What can we DO with this thing anyway?
Title:
Post by: Zalge on February 18, 2009, 08:51:21 pm
With a little touching up... Well, anyway, I made a portrait, but it could use some work. I need to add some more style to it... but this is based on that picture you put in smash's thread without all the fancyness =P
http://img8.imageshack.us/my.php?image=necrolc6.png (http://img8.imageshack.us/my.php?image=necrolc6.png)
I used Olan as a sprite base if you wanted to know =P
Title:
Post by: SentinalBlade on February 18, 2009, 09:14:05 pm
excellent base :D definitly needs more depth in it, but a great start ^-^
Title:
Post by: Zalge on February 18, 2009, 09:25:11 pm
Quote from: "SentinalBlade"excellent base :twisted:
Title:
Post by: ArchangelGabriel on April 08, 2009, 04:16:01 pm
...you couldn't make him look, well more Lich-Style? Rotten, old, thin, skeletal ... something like that. I always wanted to play a Lich as a party member :)
Title:
Post by: Skip Sandwich on April 08, 2009, 04:18:02 pm
you don't think i'd be weird for him to keep dying/coming back to life every time the unit changes jobs?
Title:
Post by: SilvasRuin on April 09, 2009, 04:23:46 am
Yeah, unless you can add a permanent status effect the way the main character has permanent immunity to invite no matter what the job (at least, I think he does), then having a lich character doesn't make all that much sense.  A necromancer that is still alive, sure.  An undead lich, not so much.  Eh, an FFV remake did it though...