Final Fantasy Hacktics

General => Archives => Ivalice Arena => Topic started by: R999 on July 12, 2010, 04:46:14 am

Title: [Sprite] Meliadoul, The Divine Knight
Post by: R999 on July 12, 2010, 04:46:14 am
Meliadoul R7

(http://img64.imageshack.us/img64/5222/screenshot20100712at346.png)

Changed the white color tones to be warmer, and did some clean up work for the headband and face. Do you like the whites better on R7 or R6? R7 is more inline with the game, but R6 works just as well if we are using IA palettes.


Meliadoul R6

(http://img820.imageshack.us/img820/2167/screenshot20100712at202.png)

^ Not trying to copy Beatrix's hair in anyway, using it only for inspiration. What better female warrior --with divine sword skills and reddish brown hair-- to draw inspiration from? White fits so much better with gold and it is, in my opinion, easily associated with the Church, Divine Warriors, etc. The greens just don't work nearly as well. They both rightfully owned "Save the Queen" afterall.

Edit: Fixed up shading.


Meliadoul R4

(http://img14.imageshack.us/img14/7645/meliadoulr4.png)(http://img23.imageshack.us/img23/487/screenshot20100712at151.png)
Title: Re: [Sprite] Meliadoul, The Divine Knight
Post by: R999 on July 12, 2010, 06:56:10 pm
Updated R7. Changed the white color tones to be warmer, and did some clean up work for the headband and face. Do you like the whites better on R7 or R6? R7 is more inline with the game, but R6 works just as well if we are using IA palettes.
Title: Re: [Sprite] Meliadoul, The Divine Knight
Post by: Smash on July 12, 2010, 07:30:43 pm
Finally Meliadoul gets some justice.

I'd go with R7.

Can you provide a good reference of the headband concept you're going for? Exactly like the pic there, or something entirely different?
Can't identify well what the headband pixels are trying to say. Metal pieces, perhaps?
Title: Re: [Sprite] Meliadoul, The Divine Knight
Post by: R999 on July 12, 2010, 10:36:01 pm
^ Headband is something like this,

(http://img24.imageshack.us/img24/1833/fftgeomancermale.jpg)

But it is smaller and thinner as you can see her forehead is more visible. But if you have something to suggest please do so!
Title: Re: [Sprite] Meliadoul, The Divine Knight
Post by: Kagebunji on July 30, 2010, 04:31:10 pm
Looks cool, but there is one big thing that needs to be fixed, whites. They are too bright, thus it clashes with skin and is hard to say where headband begins on small size.
Title: Re: [Sprite] Meliadoul, The Divine Knight
Post by: R999 on July 30, 2010, 06:13:52 pm
A little bit tone down maybe, however I am pretty sure there's no blending (on my LED displays) and it's just your monitor.
Title: Re: [Sprite] Meliadoul, The Divine Knight
Post by: Kagebunji on July 30, 2010, 06:34:41 pm
You think I am noob? I would know if it were my monitor, whites are too bright, it is visible. If you were to do whole headband gold, then it would be good.
Title: Re: [Sprite] Meliadoul, The Divine Knight
Post by: Archael on July 31, 2010, 01:27:43 pm
You're wrong. There's nothing wrong with that sprite (or any future sprite he makes).

It's just your monitor.