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April 23, 2024, 02:24:50 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - unknown_user

1
Non-FFT Modding / Llednar's mission dialogue help
October 14, 2018, 02:14:57 am
Hello, everyone! I'm new here so I was hoping someone can help me with my problem. I've been reading some of the useful threads here about Llednar as a playable character. One of those is Dartharton's mission dialogue fix for success/failure. My problem is actually related to that. I'm sure you already knew that Llednar uses Marche's dialogue at the start of a mission. What I want is a code that will allow him to use Hume's dialogue instead because the mission success/failure dialogues that I used is for Human. Their dialogues are much cooler than Marche's ("Llednar here! [Mission Name] was a success!" looks nice) & besides, he used the Soldier as his menu sprite anyway (& without that check, he also uses the Soldier's icon instead of the Expert)...