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March 29, 2024, 10:17:17 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Prinygod

1
I think it would be cool if a frogs attack had a small chance to add frog, call the attack slimy kiss. that way frogs have are at least a small threat and you can't just ignore them fully.
2
The Lounge / Re: Mamehub
January 31, 2012, 09:04:33 pm
Thx for taking a look, did you like what you see? If sometime you join mamehub and i'm around just let me know and we can play a game
3
The Lounge / Re: Mamehub
January 24, 2012, 06:01:26 pm
I have added some new videos this time Psx something im sure is of interest to this forum. The psx emulation is new and many games don't and i haven't tried it with FFT but there is some good times to be had

Game 1

Game 2


The other user is BigBangBlitz he has his own channel with some great videos as well, here is a great one he made explaining mamehub

4
even the link to Logical_disjunction it says its mainly referring to logical applications of "or" such as mathematics and programing. In the second paragraph it indicates that the common use of the word "or" in everyday language is to be exclusive, but in some context it can be non exclusive. The skill description has no context from which one can infer, there for it is better to use "and/or" for this application, and reserve "or" for the more common and exclusive definition.
5
"That means it divides the final Hit Rate of Warn between each Status (Protect, Shell, Defending) and each one has that chance of landing."

No were does is it say that the percentage displayed is wrong, so don't give me shit about not reading you. The BMG says that each status of bad breath has a 25% to hit and doesn't even add blindness, is it wrong or are you talking out your ass? Further more the description of the skill says add Protect, shell or defend which would indicate it should only apply one. Maybe the description itself itself is miss leading, but that is kinda what Im trying to figure out. Finally RavenOfRazgriz are you making changes to the project, or looking in to what I'm saying and seeing if its true? If not you should fuck off and let me report the bug, and/or description error.

edit. looking at it now it bad breath in this mod does add darkness, and the guide description of bad breath fails to mention oil. I had to look in game to see that you can in fact count, because the guide only lists 7 status effects
6
Bugs and Suggestions / ppf-o-matic 3.0 spelling error
January 16, 2012, 01:14:14 am
not a big deal but i feel i should bring it to attention, when patching it says this



i think its suppose to say "hold on". It could be that its suppose to say "hold one moment", and its cutting off "moment", but its impossible to strech ppf-o-matic to see for sure. Ether way no big deal just something i noticed, its a great program regardless!
7
Quote from: RavenOfRazgriz on January 15, 2012, 02:39:32 am
It's inflicting each of the potential Statuses Separately.  That means it divides the final Hit Rate of Warn between each Status (Protect, Shell, Defending) and each one has that chance of landing.  The displayed Hit Rate is the Hit Rate of a single Status to land. The Hit Rate is still as advertised, it's just being applied as the sum Hit Rate for every status, not each Status individually.  Either Dome intended this, or he fucked up and meant to click Random instead of Separate so that you'd only ever get one of the Statuses but at the advertised rate of MA+80% but is derp.


If that was true it should say the hit rate is 33%, also i have seen it apply both defend and protect at the same time and also seen it miss.
8
Warn seems to have the bad breath formula (25% for each status effect) instead of the one listed in the master guide
9
The Lounge / Re: Mamehub
January 07, 2012, 09:24:14 pm
Ive forgot mention, on mamehub my name is the same pringyod. If you join, please post your username in this topic and ill try to play a game with you. Im mainly on at nights eastern time.
10
The Lounge / Mamehub
January 03, 2012, 01:52:13 pm
Hi i want to bring attention to a program that im helping with that i think is amazing. Mamehub allows Netplay for Mame and Mess in a single online interface. It is supported for windows, linux, and mac. Systems that have never been online before are now available through Mamehub, I've play commodore 64 and Amiga 500 games. The program is still in beta, but i wanted to bring up awareness of it, because even though its only a Year old it surpassed Kaillera along time ago. And unlike Kaillera, Mamehub is open source like the programs its based on, so there is no antagonism with the Mame developers. Ive uploaded allot of videos on YouTube using Mamehubs built in recorder.




Links to Mamehubs home page and my YouTube channel is in my signature.
11
for me its because i was gone from the forums for a long time so i was looking at a lot of the posts that came after i left.
12
i always loved Vandal hearts. The story was ok, and the battle system doesn't hold up that well, but the fights were awesome. Almost every fight was unique, whether you were fighting a giant bug that raised the whole level, fighting on clasping bridges, or farriering your unit on alternating elevators while archers rain down arrows. When i play though it i always try weird or different combination. One game i went 4 archers 3 dragoons 4 monks and Ash. Besides the archers, these classes are generally considered to be inferior. (Yet it worked out well, just got to change your strategy)
13
Symbols of Rage /
December 01, 2008, 01:08:16 pm
all of my starting characters have high job levels compared to normal. I have this one who started off with a level 4 weapon master with steal helmet  learned and 5 jobs already unlocked i recruited a generic and he had the normal job mastery for vanilla.
14
The Lounge /
August 10, 2008, 01:25:52 am
It could be both, there are real world examples like new york, new york.
15
Old Project Ideas /
June 08, 2008, 02:30:06 pm
Throw Girly Magazine
CT=0 and slow (100% on males)
16
Archives /
May 05, 2008, 10:34:37 pm
Do you mean that you can't change the move find items? Because if you can, all you have to do is set both the rare and the common to the same item. If not that you could always find another way to get them with only the ability to get a maximum of 1, like having to steal from a story battle for example.

On the subject of brave. Are you gona change the attack formulas that use brave. I mean before if you had a charater with a bad brave you wanted to make a monk you could just change the brave. Otherwise you will have to get a new character if you decide to wizard into a monk. Not only that but you might as well get ride of brave some how, because if you don't have to worry about move-find items there is no reason to keep around a low brave character.
17
Archives /
April 18, 2008, 08:40:35 pm
Quote from: "karsten"
Quote from: "Prinygod"Remember to give uber-squire innate monster talk, otherwise monster will be unable to be invited, now that mediator has been kicked to the curb. Or, if its possible, you can make it so that monsters can be invited with out the need for monster talk, which would also allow them to be invited even when guts is set as a secondary.

blue mage is supposed to have the ability to have critically injured monsters join....

Yeah it didnt think about train, but train is annoying if you are trying to invite pig (they die too easily). Still if you are giving uber-squire invite it would still make since to give him monster talk.
18
Archives /
April 18, 2008, 02:34:02 am
Remember to give uber-squire innate monster talk, otherwise monster will be unable to be invited, now that mediator has been kicked to the curb. Or, if its possible, you can make it so that monsters can be invited with out the need for monster talk, which would also allow them to be invited even when guts is set as a secondary.
19
Archives /
April 14, 2008, 08:01:19 am
i have been running it. Did VincentCraven change the skill sets, be cause squire still has move +1 and jp up for my game. Thats the only thing on i've noticed on my part because i haven't had time to play yet
20
Archives /
April 12, 2008, 04:45:51 pm
Quote from: "Lydyn"
Quote from: "Prinygod"I think the knight should get some beefing up, that is unless you want him to be irrelevant. I mean a look at lancer, in the original version lancer was already better than knight. But now he has good speed multipliers and growth and ignore height? removing shield from lancer helps balance it some but still.

 For one i think Knights should have a move of 4, yes they are wearing heavy armor but they are trained to wear it. Maybe he should have innate defense up. I'm not sure if adding these will make people actually want to use them but at least they now have something differentiate from lancer and all the special classes with knight sword.

Ignore height might be a little bit ahead of the game, but if you compared the growths, the only thing the Lancer gets more of is speed and I think MP. The knight still has more HP, PA, and MA. Just pointing that out ... giving him something extra may not hurt though.

I did notice the change hp and pa. How ever does that realy matter when you have jump. With a 50% increase in damage and a range of 8 (with only a minor inconvenience) reduces if not nullifies the knights advantages, plus i think its well know that speed is the most important stat in the game.

Quote from: "VincentCraven"Perhaps I should just give Lancer 6 Jump? Lancer actually has less MP, though that is next to irrelevant in this situation.

Knight can wear shields and has the best PA. Lancer is supposed to be "better" since it takes more work to get there, but there are certain situations in which a Knight is better to use than a Lancer.

As far as lancer being better than knight, yes i do think they should be slightly better over all, but not to the point of obsoleting him.

Look at chemist, comes earlier and has less utility and healing potential than white mage (unless you go out of your way to stock up on elixers of course). Even so chemist has reliable healing, no mp cost, ethers and guns over white mage, so there is a good reason to use them. Same with theif, not that good of a fighter when compared to lancer but the steal command more than make up for it despite being easier to get than lancer.

Now im not saying you need to change him, after all its your patch, just it was something i noticed