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Windows application based on Zodiac's Excel workbook

Started by melonhead, December 31, 2007, 02:21:18 am

gojoe

May 17, 2008, 06:31:42 am #160 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
yes first to say SWEET! but ATM i gotta go thanks
I never learn from my mistakes.

Sen

May 17, 2008, 07:03:42 am #161 Last Edit: December 31, 1969, 07:00:00 pm by Sen
There's a bug in the Shishi spritemanager

where when I import an edited spritesheet it crashes

VincentCraven

May 17, 2008, 10:03:09 am #162 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I was just about to go in and change a few bytes by hand, and now that you've saved me the trouble I must say...

THANK YOU!
I changed jobs and that has made all the difference.

melonhead

May 17, 2008, 10:30:55 am #163 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Quote from: "Sen"There's a bug in the Shishi spritemanager

where when I import an edited spritesheet it crashes
Can you attach the file you are trying to import? And say which SPR file you are trying to import on top of.

Austin

May 17, 2008, 11:16:44 am #164 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Thanks again. :P
  • Modding version: PSX

LastingDawn

May 17, 2008, 11:49:12 am #165 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Truly a work of art that simply gets better with each release! Thank you very much for continuing to aid us.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

May 17, 2008, 05:37:45 pm #166 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
OMG IT IS AMAZING! I really can't say how incredibly impressed I am by the sprite preview feature. I have only tried it on a few human sprites but it works swimmingly. This will save me days upon days in creating sprites that would other wise need lots and lots of testing. It makes it so easy to catch errors and glitches too. I spent a couple hours looking for glitches in my Red Mage a week ago and found nothing, but I found one in about 2 minutes looking at it in your new ShiShi. You can even semi-animate the sprite by clicking up and down using the directional buttons. Having the two options for seeing the sprite sheets is spiffy as well.

The only thing I would hope for is something that tells you which frames of animation belong together in an action, and what the name of that action is. Though it is a minor issue.

JUST SO AWESOME, you are the man Melonhead.
Current Projects:

melonhead

May 17, 2008, 05:48:05 pm #167 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Quote from: "Cheetah"The only thing I would hope for is something that tells you which frames of animation belong together in an action, and what the name of that action is. Though it is a minor issue.
This information is stored in the SEQ files in the BATTLE directory. I can't figure out the format of them completely, so the animation feature is left on hold for now.

Here's a preview of what is possible though:

trickstardude7

May 17, 2008, 06:30:15 pm #168 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
AMAZING work as usual !!

Cheetah

May 17, 2008, 06:37:49 pm #169 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
So cool.
Current Projects:

Kourama

May 18, 2008, 04:36:43 pm #170 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
QuoteThere's a bug in the Shishi spritemanager

where when I import an edited spritesheet it crashes

The same thing happened to me. It was while I was trying to import the Kingdom Hearts Cloud over the original Cloud to see how it worked. The file I was importing is attached.

melonhead

May 18, 2008, 06:49:44 pm #171 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Quote from: "Kourama"
QuoteThere's a bug in the Shishi spritemanager
where when I import an edited spritesheet it crashes

The same thing happened to me. It was while I was trying to import the Kingdom Hearts Cloud over the original Cloud to see how it worked. The file I was importing is attached.

Oops. This is an old bug that was reintroduced when I added the new sprite animation. Here is a fixed version. Just overwrite the file that comes with the 0.269 release.

Kourama

May 18, 2008, 07:07:38 pm #172 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Thanks it works now. By the way great job on the new version and I'm looking forward to the next update to the text editor.

Zozma

May 18, 2008, 11:18:53 pm #173 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Thanks so much melonhead. I never would have had the motivation to make any sprites at all had i not seen even the first release of your sprite editor. and now i have several custom sprites that ive become quite attached to :D
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

karsten

May 19, 2008, 06:04:49 am #174 Last Edit: December 31, 1969, 07:00:00 pm by karsten
thank melon. great as always :!:

SentinalBlade

May 19, 2008, 07:12:15 pm #175 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
anyone know if there is a way to quikly convert my psx patch to the psp version... the two files look exactly the same in notepad, but ill be damned if it doesnt work when i change PSX at the top to PSP and fftpatcher freaks outs... anyone know if this can be done? ive made to many cahnges to manualy input them all.

Kourama

May 19, 2008, 09:22:32 pm #176 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
I was able to import the KH version of Cloud over Cloud's Sprite but now the game crashes when I try to get to the first menu. Probably has something to do with the sprite though.

melonhead

May 20, 2008, 10:22:45 pm #177 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
New version:
FFTPatcher - v0.271
Changes since v0.269
  •  Fixed bug when loading certain bitmaps in the Sprite Editor (Thanks to Sen and Kourama for reporting the bug)
  • Fixed bug where "Team Color" wasn't being properly persisted to .fftpatch files (Thanks to Lydyn for reporting the bug)

gojoe

May 20, 2008, 10:24:43 pm #178 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
thanks again, bugs are annoying
I never learn from my mistakes.

Armorvil

May 24, 2008, 09:33:48 pm #179 Last Edit: December 31, 1969, 07:00:00 pm by Armorvil
Quote from: "melonhead"New version:
FFTPatcher - v0.271
Changes since v0.269
  •  Fixed bug when loading certain bitmaps in the Sprite Editor (Thanks to Sen and Kourama for reporting the bug)
  • Fixed bug where "Team Color" wasn't being properly persisted to .fftpatch files (Thanks to Lydyn for reporting the bug)

You, sir, are a genius :D