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DarthPaul [Posts: 5381]
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  • [September 29, 2008, 03:11:34 PM]
Re: The little asm hacking reference
« Reply #20 on: September 29, 2008, 03:11:34 PM »
now evil laugh time bwahahahahahhahahahahahahaha
« Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
French Maid
Xifanie (Webmistress) [Posts: 4214]
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  • [October 02, 2008, 08:28:15 PM]
Re: The little asm hacking reference
« Reply #21 on: October 02, 2008, 08:28:15 PM »
+ Required Item using the "Materia Blade" boolean.

Here you go LD. ;)
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [October 02, 2008, 08:54:18 PM]
    Re: The little asm hacking reference
    « Reply #22 on: October 02, 2008, 08:54:18 PM »
    huh, what? required item using materia blade?
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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    Xifanie (Webmistress) [Posts: 4214]
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    • [October 02, 2008, 09:38:26 PM]
    Re: The little asm hacking reference
    « Reply #23 on: October 02, 2008, 09:38:26 PM »
    Zozma, normally Limit requires the Materia Blade, and to tell this the game uses a boolean, which is named "Materia Blade" in FFTPatcher,  changing the code allows changing what item is required to allow the use of those skills.

    LD wanted this for his Band of Abilities since he couldn't convert the Materia Blade to an accessory.

    + Constant, non-exponential (MA*Y) damage formula for 1E (Rafa's skills).

    Here you go Arch. ;)
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Vanya [Posts: 3956]
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    • [October 02, 2008, 09:44:36 PM]
    Re: The little asm hacking reference
    « Reply #24 on: October 02, 2008, 09:44:36 PM »
    New damage formula!! Sweeeet!!!!

    I don't suppose you'd take a request or two?

    I need to figure out how to edit those damn formulas.

    Any pointers / stuff to know?
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Xifanie (Webmistress) [Posts: 4214]
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    • [October 02, 2008, 10:00:44 PM]
    Re: The little asm hacking reference
    « Reply #25 on: October 02, 2008, 10:00:44 PM »
    Well currently I don't have any notes of the sort sorry ;o
    I debug from A to Z right now.

    yeah sure about the requests, some may take a while or I'm having them paused; like formula 2E (mighty sword).

    But I think my next project will be flail/axe formula.
    ({1..PA}+PA)*WP would be nice and effective.

    This would give back their uniqueness and grant usefulness. =D
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Cyberblade
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    • [October 02, 2008, 10:57:22 PM]
    Re: The little asm hacking reference
    « Reply #26 on: October 02, 2008, 10:57:22 PM »
    This formula would be awesome for katanas

    Dmg_(BR*FA/100*(MA+ PA/50)*WP) Well Mayber XD I want a formula based on brave faith MA and PA and WP
    « Last Edit: December 31, 1969, 11:00:00 PM by Cyberblade »
    Zozma [Posts: 4602]
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    • [October 02, 2008, 11:41:00 PM]
    Re: The little asm hacking reference
    « Reply #27 on: October 02, 2008, 11:41:00 PM »
    request?

    how about a weapon formula identical to number 2 except instead of
    a 25% chance to cast a spell, make a 100% chance
    (but a new formula at the end.. not overwriting the 25% one...)

    OR

    a weapon formula that ignors the normal attack and casts a skill instead at 100% chance?

    also, the materia blade boolean, does this mean we can now make multiple materia blades?
    « Last Edit: October 03, 2008, 12:12:16 AM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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    Xifanie (Webmistress) [Posts: 4214]
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    • [October 02, 2008, 11:58:03 PM]
    Re: The little asm hacking reference
    « Reply #28 on: October 02, 2008, 11:58:03 PM »
    No zozma.

    + Axe/Flail damage fix
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [October 03, 2008, 12:11:09 AM]
    Re: The little asm hacking reference
    « Reply #29 on: October 03, 2008, 12:11:09 AM »
    yay! so damage will be as consistant as a sword?
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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    Xifanie (Webmistress) [Posts: 4214]
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    • [October 03, 2008, 12:22:17 AM]
    Re: The little asm hacking reference
    « Reply #30 on: October 03, 2008, 12:22:17 AM »
    No, randomly from 100% to almost 200% damage of a sword for the same WP.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [October 03, 2008, 12:28:38 AM]
    Re: The little asm hacking reference
    « Reply #31 on: October 03, 2008, 12:28:38 AM »
    thats great axes sound awesome now lol
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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    Xifanie (Webmistress) [Posts: 4214]
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    • [October 03, 2008, 12:58:39 AM]
    Re: The little asm hacking reference
    « Reply #32 on: October 03, 2008, 12:58:39 AM »
    The 02 formula seems to be very... special.

    I have no idea how much time it will take me to just find the routine, it's acting weird.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    DarthPaul [Posts: 5381]
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    • [October 03, 2008, 01:53:12 AM]
    Re: The little asm hacking reference
    « Reply #33 on: October 03, 2008, 01:53:12 AM »
    woo thanks to visual basic i know what boolean means  :D
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
    Vanya [Posts: 3956]
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    • [October 03, 2008, 02:13:45 AM]
    Re: The little asm hacking reference
    « Reply #34 on: October 03, 2008, 02:13:45 AM »
    Quote from: "Zozma"
    how about a weapon formula identical to number 2 except instead of
    a 25% chance to cast a spell, make a 100% chance
    (but a new formula at the end.. not overwriting the 25% one...)

    I have a better idea. Same thing but the % chance is set by X. =)

    Quote from: "Zozma"
    a weapon formula that ignors the normal attack and casts a skill instead at 100% chance?


    I would love to have this too!

    @Zodiac: I think I may have some data on the locations of the formulas, maybe.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Xifanie (Webmistress) [Posts: 4214]
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    • [October 03, 2008, 02:30:48 AM]
    Re: The little asm hacking reference
    « Reply #35 on: October 03, 2008, 02:30:48 AM »
    Vanya, weapons have no bytes for variables. :/
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [October 03, 2008, 02:33:55 AM]
    Re: The little asm hacking reference
    « Reply #36 on: October 03, 2008, 02:33:55 AM »
    yep, thats what i thought to, so it has to be a fixed success rate.
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Vanya [Posts: 3956]
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    • [October 03, 2008, 02:45:29 AM]
    Re: The little asm hacking reference
    « Reply #37 on: October 03, 2008, 02:45:29 AM »
    Quote from: "Zodiac"
    Vanya, weapons have no bytes for variables. :/


    Strike that! o.O
    I was thinking of a similar formula for skills! =)

    As for a request of my own... Something along these lines would be perfect:

    "35 Heal_(Y)% Hit_(PA+X)%" minus REQUIRED status effect.

    Basically, I want formula 35 to NOT to require an "inflict status". I'm using it for my Medic abilities, but it won't work if I configure it to only restore HP. =)
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    Zozma [Posts: 4602]
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    • [October 04, 2008, 03:13:55 PM]
    Re: The little asm hacking reference
    « Reply #38 on: October 04, 2008, 03:13:55 PM »
    zodiac, not formula related but...

    the spell.mes fix ... about making it so when ai lands on a chest or crystal, and auto accepting...? can it be done...
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
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    Xifanie (Webmistress) [Posts: 4214]
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    • [October 04, 2008, 04:59:11 PM]
    Re: The little asm hacking reference
    « Reply #39 on: October 04, 2008, 04:59:11 PM »
    I already asnwered you long ago, not without a lot of asm hacking.

    Also, I worked hours on the 100% cast spell thing and I couldn't find anything directly affecting the %. So I'm gonna put a pause on this one.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
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