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April 24, 2024, 06:12:49 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - 3lric

3301
News / Re: All Hail Elric!
June 30, 2012, 01:24:14 am
Quote from: Elric on June 25, 2012, 07:39:26 pm
If anyone does have an issue with this feel free to express your opinions and we discuss them.
3302
Kagebunji, he's referring to the EVTCHR frames, since any of them one in EVTCHR would have to be fixed since they run off Vanilla EVTCHR's and the palette will show a messed up palette version of the original EVTCHR sprite.
3303
New Project Ideas / Re: Final Fantasy VII Project
June 26, 2012, 06:12:20 pm
Thanx Cheetah, looking at the script the scene should be pretty straight forward to make, I will probably do it this weekend, since I will have a bit of extra time.

Plus I already own a Besrodio sprite, so I won't even have to use EVTCHR \o/
3304
News / Re: All Hail Elric!
June 26, 2012, 05:58:35 pm
Thank you everyone lol, I appreciate the confidence. I promise to do my best not to let you guys down  :mrgreen:
3305
Both of these things can be done, tho not the way you are thinking. if no one explains before i get out of work thn I will elaborate more on this
3306
NEW RULES




1. ALL Mods               -      If you have not read this thread by Asmo X, then do so now, this is a requirement, and you may be quizzed on it.

(almost joking, but pretty serious)



2. Vanilla Mods           -     You must have some sort of playable demo and this should really express something we haven't all seen done before,
                                             I'm sorry, but chances are you aren't going to have a better vanilla mod then CCP, PW or FFT+. I agree that playing around in FFTP,
                                             Tactext, Shishi and orgASM can be fun, but unless you are putting some serious work into it and willing to completely balance it all
                                             on your own once it's all said and done, then it's really only a personal project.

(this is not to discourage people against vanilla mods, but perhaps you should join a community mod instead of taking on a mod that you really don't know if you'll finish)


3. Non-Vanilla Mods    -    This isn't something that was considered in the old rules. We shall address this now. When it comes to things like ASM, Worldmap,
                                              Event or Event Condition work, even on a vanilla mod this can take much longer to even try to produce a demo and some people
                                              may not even want to release a demo due to spoilers. For reasons such as this we have the following new rules:
           

               
  • You MUST make frequent updates on your progress.

  •            
  • If you don't want to post videos due to spoilers, contact a Admin or Moderator.

  •            
  • At the very least you MUST have some kind of pictures/videos of your progress with ASM, Events, Sprites or
    whatever you are currently doing to make the game differ from vanilla.

  •            
  • You must have some kind of story in mind, making a single event without any story to back it doesn't qualify you as a Progressing Patch,
    it qualifies you as a new event editor, now pat yourself on the back an do it again.

  •            


Everyone must follow these rules with very few exceptions (such as CoK, which is not a mod but is just too awesome to move).
If you believe you have such an exception contact myself or another Admin or Moderator.
3307
News / Re: All Hail Elric!
June 25, 2012, 07:39:26 pm
I know this may seem sudden to some of you.

If anyone does have an issue with this feel free to express your opinions and we discuss them.
As many of you already know, I'm pretty easy to talk to and get along with.
3308
New Project Ideas / Re: Final Fantasy VII Project
June 23, 2012, 02:27:59 pm
Quote from: Cheetah on June 23, 2012, 02:22:05 pm
(Randomly checks on FFH)

Elric: Your event edits have been looking amazing and from your Pokemon event it even looks like you are implementing some choice conditionals. If you want to put this even together that would be great. The last version of the event script is good to go, and there will likely only be some small text edits done in the future.

I am by no means ready to start putting much of my time into this project. But it would be great to see more work getting done slowly and building interest in the project.


I thank you for the compliment Cheetah  :mrgreen: Tho i must thank Pride for making the conditions, I just made the events for them, but yea it turned out pretty well.
I will definitely take up the challenge of doing this first event for this mod :) It is something that has interested me for some time now.
3309
Have not posted in a few days, most of our work is done on IRC, thru PM's or elsewhere, since we don't want to spoil things,
this thread is now mostly just to inform others about the mod, and so you can still see videos and see whats being updated.
Once chapter 1 comes out we will have our own forum section, which will have a lot more info and threads for bug reports and
other random praise  :mrgreen:

In the last week:

  • 2 more events are done


  • 4 more sprites and 2 ports are done


  • 1 more EVTCHR is done


  • Mike Mitchi joined the team and has done some awesome things that all of you will love (he joined more then a week ago, but oh well)


  • Events are all completely setup in the event conditions spreadsheet, and the Attack.out GUI (thanks to Pride and his being patient with teaching me things, which made it possible for me to insert the last 5 events in the correct order)


  • Not much else left to do, still waiting on Pride to make a couple more ASM's, but I know he is rather busy as of late. So if anyone else (an ASMer obviously) would like to lend a hand on
    a few of them to take some of the weight off his back, it would be appreciated. Just send me a PM on here or on IRC



I will continue to keep everyone updated as always, and we still welcome all questions/suggestions/thoughts.



3310
It'll be done once I finish remaking the attack.out for it, its very tedious and annoying work :P it is about 2/3 done now tho.

I have a HUGE list of things to do after Jot5 Chapter 1 comes out, and that is on the list along with FFT+, PW and CoP. And of course, Pokemon Tactics version.
3311
The Lounge / Re: ST4R's summer Movie Stream
June 20, 2012, 11:22:27 pm
Dazed & Confused
3312
New Project Ideas / Re: Pokemon: Tactics version
June 20, 2012, 07:43:03 pm
No, I was referring to forcing Transparent on them :P
Non-targetable would be the most preferred method
3313
FFT+ / Re: I'll re-make FFT Plus from scratch
June 20, 2012, 07:05:50 pm
Quote from: Dome on June 20, 2012, 06:59:01 pm
And I HATE it to death


This ^ x 1,000,000
3314
New Project Ideas / Re: Pokemon: Tactics version
June 20, 2012, 07:04:34 pm
Quote from: The Damned on June 20, 2012, 06:24:54 pm
(Of course I remember something only after falling asleep and then hitting enter on that. Also, heh, Elric posts right after I start to type, meaning he wouldn't have had to double post.)

On second thought, the Pokemon that got later evolution probably should be included, if only because that gives you the opportunity to use Pokemon beyond Generation 2 without having to go very "deep". It also lets you keep several popular Pokemon like Electabuzz and Rhydon. Most importantly, it means not cutting Misdreavus just because of Mismagius, which is rather important given that Misdreavus is the only other Ghost type besides the Gastly clan in Generation 2.


We do have atleast 2 or 3 pokemon families picked out for each type, really, we are mainly limited by the sprites that are available thru spriters resource, I've already converted quite a few to FFT sheets, but this is not always an easy thing to do since they don't always have proper walking frames. But I do see your point and we are trying to pick the best/most memorable/most useful Pokemon trees for each type. Alot of what you have mentioned above are things Pride and I have discussed as well :P


QuoteYes, I gathered as much in general given my workings with Embargo, especially given that would be the most intuitive to simulate the 1v1 Gym Leader battles in the first place.

However, unless I'm missing something here, that does not to really solve the simultaneous issue, assuming that Pride meant 6v6 and not just 2v2 or even 3v3. All it does is get rid of "fainted" bodies.


This is true, but when the time comes for this to be addressed, we will find a way to make it work and look good at the same time  ;) so don't worry /too/ much :D

Also, I'm very happy to see so many people interested in this as well, Pride and I had discussed a lot of how the mod should work for a while now and it's nice to finally be able to share some of the ideas with everyone.

Keep the comments coming people!  :mrgreen:
3315
FFT+ / Re: I'll re-make FFT Plus from scratch
June 20, 2012, 06:15:43 pm
Correct, tho this is the absolute simplest form of event editing. Unless you wanted to add new lines or remove old lines, it would be extremely easy.
Some people actually like the WotL translation? O.o Whoa.  haha
3316
New Project Ideas / Re: Pokemon: Tactics version
June 20, 2012, 06:13:49 pm
Quote from: Lydyn on June 20, 2012, 12:27:12 pm
Um ... can't you just.. put Always: Transparent & Wall? I mean, that won't stop the player from attacking the enemy trainer (I could be wrong, since I haven't tested the transparent status out much), but if that's the case - the player is not the sharpest tool in the shed for trying to attack an immortal enemy. I mean, did I miss something here or is there just an off-chance no one has thought of that yet?


It /could/ be done that way, but we are trying to avoid the "jury-rigged" look on things. For best results and appearance we want it to be look proper, not like we had to find a way around doing it a certain way, if that makes any sense

Also sorry for double post, I was at work for the last one and my phone is horrible to type with
3317
New Project Ideas / Re: Pokemon: Tactics version
June 20, 2012, 03:25:21 pm
Sprite limit has work arounds in planned battles by using event conditions + addunit after a unit is no longer on the field
3318
New Project Ideas / Re: Pokemon: Tactics version
June 18, 2012, 06:13:51 pm
Desocupado.

Pokemon are Monsters, monsters do not have a job wheel
3319
FFT+ / Re: I'll re-make FFT Plus from scratch
June 18, 2012, 05:30:09 pm
What event help would you like Dome? (besides the EVTCHR stuff that i already said I would do)
You know you can always ask me for help lol.
3320
New Project Ideas / Re: Pokemon: Tactics version
June 17, 2012, 09:25:27 pm
We are already aware of Pokemon Conquest and it has nothing to do with this mod..