Quote from: Elric on June 25, 2012, 07:39:26 pm
If anyone does have an issue with this feel free to express your opinions and we discuss them.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: Elric on June 25, 2012, 07:39:26 pm
If anyone does have an issue with this feel free to express your opinions and we discuss them.
Quote from: Cheetah on June 23, 2012, 02:22:05 pm
(Randomly checks on FFH)
Elric: Your event edits have been looking amazing and from your Pokemon event it even looks like you are implementing some choice conditionals. If you want to put this even together that would be great. The last version of the event script is good to go, and there will likely only be some small text edits done in the future.
I am by no means ready to start putting much of my time into this project. But it would be great to see more work getting done slowly and building interest in the project.
Quote from: The Damned on June 20, 2012, 06:24:54 pm
(Of course I remember something only after falling asleep and then hitting enter on that. Also, heh, Elric posts right after I start to type, meaning he wouldn't have had to double post.)
On second thought, the Pokemon that got later evolution probably should be included, if only because that gives you the opportunity to use Pokemon beyond Generation 2 without having to go very "deep". It also lets you keep several popular Pokemon like Electabuzz and Rhydon. Most importantly, it means not cutting Misdreavus just because of Mismagius, which is rather important given that Misdreavus is the only other Ghost type besides the Gastly clan in Generation 2.
QuoteYes, I gathered as much in general given my workings with Embargo, especially given that would be the most intuitive to simulate the 1v1 Gym Leader battles in the first place.
However, unless I'm missing something here, that does not to really solve the simultaneous issue, assuming that Pride meant 6v6 and not just 2v2 or even 3v3. All it does is get rid of "fainted" bodies.
Quote from: Lydyn on June 20, 2012, 12:27:12 pm
Um ... can't you just.. put Always: Transparent & Wall? I mean, that won't stop the player from attacking the enemy trainer (I could be wrong, since I haven't tested the transparent status out much), but if that's the case - the player is not the sharpest tool in the shed for trying to attack an immortal enemy. I mean, did I miss something here or is there just an off-chance no one has thought of that yet?
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