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March 28, 2024, 12:17:18 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Xifanie

3921
Spam /
June 12, 2008, 08:58:19 am
- Curving the katana blades (when striking; they're totally straight!)
- Making every random battle have a boss that will drop money and/or treasure. And as they will have ??? stats, equip them stuff to steal too! Like Elixirs and stuff. The 1st hand could be the "common" steal and 2nd rare the "rare" one... I heard it wasn't affecting their physical attacks.
- Making all bosses (wiegraf, rofl, miluda, etc) with ??? stats and lower their multiplier accordingly.
3922
War of the Lions Hacking /
June 12, 2008, 08:48:49 am
And it's 16 max colors, not 12.

Also, portraits use different palettes.
3923
Spam /
June 10, 2008, 11:37:13 pm
where was left
3924
PSX FFT Hacking /
June 10, 2008, 07:51:00 am
was probably going to be cursed, but only taints the unit in black.
3925
PSX FFT Hacking /
June 09, 2008, 08:06:28 pm
3926
PSX FFT Hacking /
June 08, 2008, 08:25:52 am
that hard? I just said I have no idea; I know nothing about music/sound creation or editing.
3927
Archives /
June 08, 2008, 08:18:18 am
Well first of all you have to be within the event, not the loading screen. As soon as you see something like the map, you can save. Using savestates may make you miss the first instructions though, but this all depends on what you want to do.

After that just search for 0xF2F2F2F2 and you'll fall directly where the event starts.

Problem with savestates is that I have no idea where the text pointer is gone (it's replaced with the 0xF2F2F2F2 I mentioned above). So if you plan to add a lot of instruction with just a savestate I suggest increasing the pointer and moving the text accordingly.

Only tricky thing is finding which is the good event within TEST.EVT. >_>

Well I still highly recommend doing it with savestates as you can change something that will happen directly after a second or two or after you manually close the dialog box.

Oh right, I need to work on a camera tutorial now. ;o
3928
Archives / Event Decompiler & Event Compiler
June 07, 2008, 08:45:42 pm
http://www.ffhacktics.com/downloads.php?id=9

I'm creating this topic for 2 reasons; to announce version 2.00 and to talk about instructions because MANY of them still have undiscovered uses and some, even byte length.

Basically anyone who wishes to play a bit with events can post their discoveries and update their CONFIG.INI file acordingly.
3929
PSX FFT Hacking /
June 07, 2008, 08:35:10 pm
To make it short: not in the near future.

To make it long: We'd have to completely rewrite the sound bank and create songs in the same format FFT uses.

I'm no sound engineer, so I can't do it myself and have no idea of the amount of work that would require. Melonhead said a few days ago that he wished to do the same; not soon though.
3930
PSX FFT Hacking /
June 06, 2008, 06:15:31 pm
Heh, no page on the new site for that yet.

http://auritech.eu/EI.htm

I'm currently working on the v2 of my decompiler.

Here's the output format like: http://auritech.fantopolis.com/x002.txt (that's orbonne, completely first event)

It generates a full file of all events, their instructions and their text in 10 seconds (well one my comp, and zod knows my comp is REALLY old) from a TEST.EVT file. It's in alpha now so don't say a word about the text.

Nonetheless, that tool will be very useful.

v3 will probably be a decompiler/recompiler. basically a fucking event editor. :O
But that's not for today, I planned on working back on the site after 2.0b released. I was just taking a little break from PHP. :(
3931
Old Project Ideas /
June 06, 2008, 09:30:03 am
Dancers can really pull you out of nasty situations (that is, if the enemy is far enough) and uhhh, bards are good for healing in general. I used cheer song against queeky, but beside that only life song.
3933
The Lounge /
June 05, 2008, 07:48:46 am
D:
3934
News / Attachments
June 03, 2008, 11:42:21 pm
What I'm wondering is why the last time it didn't work...

Now, concerning attachments they SHOULD be:
- 16mb max per attachment
- 8 attachments per post
- 2 attachments per PM
- 50mb quota for a regular user
3935
Bugs and Suggestions /
June 03, 2008, 11:10:48 pm
I eventually plan to make an event editor, but the TacText editor is already supposed to support those... maybe melonhead doesn't want to bother with this now; I don't know.
3936
Spriting /
June 03, 2008, 08:51:23 pm
I guess I'm just not used to seeing so wide eyes. It was hard to see too with a normal sized portrait and not double size. ;o

And I like the surprised one. :P
3937
Spriting /
June 03, 2008, 05:49:21 pm
Very good, although he looks somewhat surprised?

Uou hurt your hand with your mouse or what?
3938
Bugs and Suggestions /
June 03, 2008, 05:06:01 pm
...

LOLOLOLLOLOLOLOLOLOLOLOLOLOLOOLOLOLOLOLOLOLOLOL!!!
3939
PSX FFT Hacking /
June 02, 2008, 11:15:59 pm
Most sites to this day hosts the 1st of 2nd version released of FFTPatcher, this is really, really terrible.
3940
PSX FFT Hacking /
June 02, 2008, 11:12:38 pm
huh, doesn't work that easily, Throw Item (on chemist) & Two hands (on ninja) have checks, that means removing the innate would make it impossible to have them on those.

By the same means, Equip Sword won't have any effect if they can already wield swords, else it will just allow to wear them.