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Messages - Dome

21
Here I come with a fresh batch of answers!

1) I'll fix the bonus hp values in order to give more consistence to the upgrades.

2) I feel the game is more balanced without huge stat boosts all around. And makes the items that actually give stat boosts more unique. But if you feel that a specific item is useless without stat boosts, tell me the name and I'll see if it needs an improvement.

3) I think items available in the stores are fine for that point of the game.

4) Well, there are 2 main reasons: First is to spice things up, and second is to avoid fighting the same unit over and over again (There are few optimized setups and many non optimized)

5) Could you please post the team you are using? It's a very important information (I remember a guy that claimed the Velius fight was too hard...then he said he had a team of 5 Knights and refused to change jobs XD )

6) Tbh I don't know if it's possible (No knowledge in hacking outside the basic tools...)

7) Could you post some screenshot? It would make easier to fix the typos
22
Spam / >Pray with me...
October 10, 2015, 03:07:55 am
...so the almighty can be reborn once again.

The holy scripture say that in time of peril the savior wakes up from his deep slumber, to protect the righteous against the forces of evil that plague the world...

Pray with me, because the world needs that power once again...

>I SUMMON THEE,
ROLL TO DODGE!
23
You can steal rare items during ch4 battles :D
24
QuoteI meant like a job class tree, dont need to draw it out, just wanna make sure I play with all of 'um ya know?

If that's the case, this should do the trick.

QuoteThat's fantastic news. 
No more poaching Hydras for days trying to get my Rubber Costumes is a "YAY!" moment for me haha.

Except that Rubber costume is not poachable anymore :p
25
Quote
Just DL'd and starting the journey!
I'll report back if I find anything fishy.

<3

QuoteAlso Dome, any chance we can get a small class list?

Please be more specific about your request.

QuoteI'm also curious about if you did anything to the Poaching with the item updates you do, or if it's the same just the items have different effects.

Some item is different, but there is no more common-rare poach, so you can easily farm all the items you want...if it's at least ch3 :p
26
Quote- Sadly, regarding the defending units, I have not checked to see if they had ACTUALLY had the support ability Defend equipped. I'll let you know where I had noticed defending units the most, though, in case someone or you can investigate this before I get to it: I noticed it the most in Chapter 1, especially at the first desert location you fight at. Anyhow, to recap: the enemy is using Defend instead of Guard, and I've never seen them ever use Guard; it's clear that they're using Defend instead because I never see their animation that they're defending, but all of a sudden they appear to be defending, which is indicative of Defend, not Guard.

I think they just have the "defend" support ability equipped, and makes sense expecially after you said it happened mostly during ch1 (enemies unlock more abilities later). However, it might make sense to just remove it, since I feel it's better as a Knight-only move

Quote- What's the logic behind the scholars hitting everyone, allies and enemies? To balance the job, since regular summons are OP?

I just recreated FFTA2' job...  I think it's a fun job that leads to some interesting combos-setups (Summons are still in the game...you'll find them, don't worry)

QuotePossible suggestion:

1. Do you think it's possible for ALL of the jobs to be visible in the job selection screen before we've actually satisfied the requirements for one of them? For example, let's say I'm in chapter 1... is it possible that I might see the requirements for the Ninja job before I even have come close to getting those requirements satisfied? Having such a feature enabled would be convenient and wouldn't really detract from the game in any way, in my opinion.

It would be convenient indeed, but sadly I don't know if it's doable :(
27
- The colors are there because the number are different from Vanilla.
Just ignore them.

- About defending units: They have the defend support ability equipped?

- Scholars are meant to hit everyone, it's fine  :) Shouting random stuff isn't  :|

- Fixed the topic' title.

Keep 'em coming! (The bug reports/suggestions  ;) )

28
- Oh, you want First aid to work like Chakra...sounds resonable enough.

- Here's the chart you requested  :)


- About the formulas...I'm sorry, but there are too many to list.
If you want to know about a specific formula ask and I'll post/explain it, or just open the patch with FFTPatcher and have a look yourself.

- About defend and guard: tell me who does what and I'll tell you if it's intended or not. I'm sorry but it's 3.21 AM here and I'm a bit...sleepy.

- Glad you are enjoying the balance! It's the thing I focused the most on.

- Yep, inputs are helpful as fuck, because tinkering the game is actually...pretty boring, to be honest.
But having people giving feedback and enjoying your work provides the right motivation to keep working!

- Agrias is a Paladin, that's just a bug XD
29
1) First aid is meant to be a low-powered skill (you get it at the beginning of the game), making it aoe would make it too strong imho :/

2) I'm not home now, I'll give you one later. If you dont want to wait, open the patch with FFTPatcher and see yourself

3) I havent thinkered much with jp costs, but monk' ability surely cost a lot. Costs will be reduced :) (As a rule of thumb, reaching level 8 in a job should be enough to master it)

Quote from: AlchemekAlright, I'll report back when I have more to say. You'll probably be hearing from me a lot, since FFT+ is one of my favorite games these days, haha

<3  :oops:
30

31
IIRC Balmafula/Valmafra/whatever her name has some glitched scene (Again because of custom animations) in ch3 or 4.

If you need it, this is the list of all the sprites I replaced:

12 - "Simon" replaced with "Red Mage"
20 - "Balmafula" replaced with "Female Knight" (Alicia and Lavian' sprites)
39 - "Celia (Never used)" replaced with "Balmafula"
3A - "Lede (Never used)" replaced with "Simon"
32
There you go (Or at least I think...not familiar with CDMage at all)
33
Welcome to FFH Alchemek, where all your dreams come true! Beware: Dreams might explode

1) Yep, it isn't intended and it's a well known bug. It's caused by the game, which loads a custom animation of the original Rad sprite. It will be fixed, don't worry  :)

2) Of course not, that skill is there because the release is still in beta, and a "win battle" button is useful to have around; It will be removed in the official release.
Btw, it works in any battle, story or not (Zodiac beasts might survive it, depending on your party' level)

3) Ramza' job "grows" during the story. You'll see that every time he changes appearance (Ch1->2 and Ch3->4) he gains better stats, more active skills, better reaction/support abilities and more equipment options. He's the hero of the story after all!  ;)

You are welcome! Bug reports and suggestions are always welcome here!
34
Punctual like the shit after a cup of coffee, comes the second version of the beta!
All the bugs pointed out so far have been fixed (Or at least I hope).
Download it here or in the first post!
35
FFT+ / Re: A new b(eta)eginning
September 27, 2015, 12:07:21 pm
Well you know, the patch isn't meant to be super-hard, and also depends on which units/jobs you used to win the fight...
Anyway I'll look into them and see if they are too easy
36
FFT+ / Re: A new b(eta)eginning
September 27, 2015, 04:30:04 am
Quote from: DanteS on September 26, 2015, 02:32:30 pm
starting with, samurai formula, still based on MA?
and about geo formula, still based on the PA MA ?

Yes to both :)
Anyone who has a question, post! I'm here to answer
37
FFT+ / Re: A new b(eta)eginning
September 26, 2015, 02:07:24 am
A LOT of formulas have been changed...too many to list here...
Give me more infos and I'll clear any doubt you have :)
38
FFT+ / Re: A new b(eta)eginning
September 24, 2015, 02:07:26 am
Thanks for the bug reports DanteS, added to the list

In case anyone is interested, next beta patch will be released around the 1st October, and all the bugs listed in this post (and probably many more) will be fixed. If you are in the middle of a playthrough, you won't need to start over :)
39
FFT+ / Re: A new b(eta)eginning
September 23, 2015, 03:18:42 am
Me, trouble? I'm the guy, and I doesnt afraid of anything!

Ehm...

I think you are right Eternal, a video playthrough is a good way to get feedback and encourage people to play.
I can make one, even if I'd rather see others play the patch because everyone has his own playstyle.

P.s: Now that you mention it, the trailer has been "upgraded": it's similar to the first one, but more faithful to the 1.02 version...you guys might want to check it out!
40
FFT+ / Re: A new b(eta)eginning
September 22, 2015, 05:39:41 am
Quote from: DanteS on September 21, 2015, 08:43:33 pm
Another bug... well not excatly a bug but anyway... wrong description on the jobs, for example on lancer it's saying to that need level 3 archer and level 3 monk (what is a LIE xD )
that's all for the moment

Thanks, added