Thanks a lot for this response Xifanie !!
Actually, I'm modding the psx version ^^
I wanted to know if UWEntrie work on psp because if yes i can do pretty much everything identical to the psx patch.
Oki doki, so, what i missed is EVTCHR ... Well, i readed a thread who sended me in a site to download the FFTEVGRP JAP, and inside there is EVTFACE.... Was close ^^
Technically for what i want to made, EVTCHR glitch are not a problem since every Special character are untouched (Too bad i really love Meliadoul Uncovered, but that fine).
Just to know, this is long to mod associated Unit IDs in the event code of every event from Orbonne until she leaves the party (as a guest)? :3
From now i was testing every way to put a maximum of "unique character". So far i can pop 7 (LOL, the number is funny when you know what i'm doing) character without any problem, and just thinking about tricks to add more.
Exemple: rediriged the SPR of Celia (she don't have formation sprite) to Unit/WF of Dancer
= The original Celia, with, yes, dancer sprite in formation screen only (And since my patch can allow a LOT of unique player, you don't need to have generic)
Plus i will allow every character who are fixed to join you after their last battle in the storyline: Gaffgarion after Execution site, Ovelia & Alma, etc
Actually, I'm modding the psx version ^^
I wanted to know if UWEntrie work on psp because if yes i can do pretty much everything identical to the psx patch.
Oki doki, so, what i missed is EVTCHR ... Well, i readed a thread who sended me in a site to download the FFTEVGRP JAP, and inside there is EVTFACE.... Was close ^^
Technically for what i want to made, EVTCHR glitch are not a problem since every Special character are untouched (Too bad i really love Meliadoul Uncovered, but that fine).
Just to know, this is long to mod associated Unit IDs in the event code of every event from Orbonne until she leaves the party (as a guest)? :3
From now i was testing every way to put a maximum of "unique character". So far i can pop 7 (LOL, the number is funny when you know what i'm doing) character without any problem, and just thinking about tricks to add more.
Exemple: rediriged the SPR of Celia (she don't have formation sprite) to Unit/WF of Dancer
= The original Celia, with, yes, dancer sprite in formation screen only (And since my patch can allow a LOT of unique player, you don't need to have generic)
Plus i will allow every character who are fixed to join you after their last battle in the storyline: Gaffgarion after Execution site, Ovelia & Alma, etc