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[Old] Moar testing.

Started by Kokojo, June 26, 2011, 06:24:47 pm

Joseph Strife

i've tested it too, my report is in the discussion thread also.
Gaffgarion: It's in the contract!
Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
Gaffgarion: ... Sure!
Ramza: ... Let me see your contract...
Gaffgarion: ... No...


Kokojo

Quote from: Joseph Strife on July 13, 2011, 06:53:21 pm
i've tested it too, my report is in the discussion thread also.


Anddd you're the second.
I keep leaving, I keep coming back. Boomerang boy.

Joseph Strife

Quote from: Kokojo on July 13, 2011, 06:54:19 pm
Anddd you're the second.


:mrgreen: i'm waiting for ch. 2, hope it fits my expectations, keep the good work! ;)
Gaffgarion: It's in the contract!
Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
Gaffgarion: ... Sure!
Ramza: ... Let me see your contract...
Gaffgarion: ... No...


GeneralStrife

I'll test it my master

GeneralStrife

is the 1.21 the lastest? in the sticky up top?

Wiz

Quote from: GeneralStrife on July 13, 2011, 07:08:47 pm
is the 1.21 the lastest? in the sticky up top?


No to both questions.

It's in his OP.

Once you access his FTP, dowload CoP1300.rar, and voila :)

In case you find it too hard, slab this file on as well...

basically, it removes poison off your imprisoned allies as well as gets rid of the female squire that Schaefer lunges at because her elementals + aoe make it hard to keep them alive.
  • Modding version: Other/Unknown

GeneralStrife

Thanks as always Wiz, I will begin momentarily.

GeneralStrife

Looks like koko is about to release a new one, so I will wait for that.

Kokojo

Quote from: GeneralStrife on July 13, 2011, 08:26:34 pm
Looks like koko is about to release a new one, so I will wait for that.


Don't wait. It will take at least 2 days for me to get the text.
I keep leaving, I keep coming back. Boomerang boy.

GeneralStrife

Quote from: Kokojo on July 13, 2011, 08:47:47 pm
Don't wait. It will take at least 2 days for me to get the text.

How much different will it be? Cause I was gonna right down a synopsis of my playthrough and what I thought, not just say cool patch kokocop.

Kokojo

That is exactly what I want. For now I need to know what you think of this patch and the balances you want to see. :-)
I keep leaving, I keep coming back. Boomerang boy.

RandMuadDib

July 15, 2011, 07:15:52 pm #31 Last Edit: July 15, 2011, 07:33:16 pm by RandMuadDib
So here's what i've got so far:


*MAelstrom >Much Much Greater than> Immolation, why have immolation? (same mp cost, maelstrom radius 1 and no CT, nearly the same damage)
*Last 3 Tactics abilities have no names, descriptions are wrong (say enemy only but only work on allies, nothing close to description)
*Skillset descriptions are vanilla, need to be updated to CoP
*random red pixels on 3rd map, i suppose could be an emulator issue, was using epsxe, havent tried psx
EDIT: oh i guess CoP1.3 isnt compatable with psx... i won't try it then.
*brace, which is target: self, shouldnt need to select self as target. (i.e. samurai skills, odd soundwave, etc)
*Tree monster trying to use "Protect Spirit" on a dead goblin. Either protect spirit is labelled wrong (and should be some
sort of resurrect spell), or the AI is really really dumb
*goblin set up tackle, then tackled from 3 squares away. Definitely amusing, might be a little much
*the beheading scene with lysay was awesome


About to head into the 4th battle.
I will show you the power of SARDIIIIINES!!!!