• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
March 28, 2024, 06:04:41 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


So...

Started by GeneralStrife, May 18, 2009, 05:42:28 pm

GeneralStrife

May 18, 2009, 05:42:28 pm Last Edit: December 31, 1969, 07:00:00 pm by GeneralStrife
So...This mod looks extremely cool and worthwhile..is there anything that can be done or something?

Zozma

May 18, 2009, 07:01:59 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmmm? done? as in how? or do you mean like ideas and such
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

GeneralStrife

May 18, 2009, 07:05:27 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by GeneralStrife
anything like that i can help with dude i played tactics like the second week it came out ..im 16 now..i found this site and this stuff has me pumped..playing like my favorite game for years and seeing this is so awesome and this mod looks cool

Zozma

May 18, 2009, 07:58:41 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
im hopefully putting out an alpha soon, very lacking in the special event scenes, but it will have the battle stuff in place for the most part.

perhaps getting ideas for making the battles harder. i want it to be fun, but hard.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

GeneralStrife

May 19, 2009, 05:54:24 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by GeneralStrife
I hear you, You could use some ideas from 1.3 for a basis...im tackling it right now and its alot harder..Maybe teta could survive or something...delite maybe...i dunno..just dont put algus in more hahaha

rayadolphus

May 26, 2009, 01:54:08 am #5 Last Edit: December 31, 1969, 07:00:00 pm by rayadolphus
also, just because they enemies have better weapons, the game doesn't become more fun all the time, its just hard, try switching up the rarity of jobs and tossing in a few familiar faces even in random battles

Zozma

May 26, 2009, 03:43:08 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
random battles wont have specific familiar faces, but will have special jobs appear randomly as if they were generic versions of the specials:

Male Assassins: Look like black clothed ninjas
Female Assassins: Dancer w black dress
Joker: looks like mimes
Holy Knights: looks like hokuten knights
Dark Knights: possibly the lancer sprite, undecided
Cleric: male/female priests
Sorceror: either black mages or oracles, undecided

to spice things up, these can appear randomly but less frequently,
just like the 4th tier rare monsters.

all random battle humans,at any point in the game, will have lvl8 in all of their jobs so beware.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Jumza

May 27, 2009, 07:13:18 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Jumza
Sorcerer:Oracle I like the oracle sprites but there almost never used in game.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Shodain

May 28, 2009, 04:52:11 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Shodain
Oracles, definitely, if pre-used sprites are going to be given to these new NPC classes.